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Road to Hong Ka-Doo

The Road to Hong Ka-Doo ( Steamland in the West) is a computer game , a real-time strategy developed by Gromada . Published in 2003 by Buka .

Road to Hong Ka-Doo
JVL honkadu c l.jpg
DeveloperGromada
PublisherBeech
Date of issueRussia September 2003
November 2003
Version1.02
Genrereal time strategy
Technical details
PlatformsPC ( Windows )
Game modesingle user
Carrier1 CD-ROM
System
requirements
Windows 98 / ME / 2000 / XP , 266 MHz Pentium II processor, 64 MB RAM , DirectX 8.0 compatible video card with 16 MB memory, DirectX 8.0 compatible sound card, DirectX 8.0, keyboard , mouse
Controlkeyboard mouse

The game is an original strategy in which the player is instructed to control not the usual units in the RTS , but military armored trains traveling on rails among psychedelic alien landscapes.

Story

  In the distant lost world, the civilization of steam robots thrives.  Huge steel giants rush along the railways.  Peace-loving robots work selflessly in the name of happiness and prosperity. 
   The ancient gear, the great shrine of our ancestors with the golden sun, illuminates our path to a happy future. 
   One night ...
  The evil ruler Hon-Ka-Doo, eaten by black envy, decided to take a sneaky step.  He sent his soldiers and stole our treasure.  Our valiant troops rushed in pursuit.  But the enemy was treacherous.  A huge stone blocked the road and the captors managed to escape.
  This is not a simple insult. 
  This is the beginning of a deadly war!
  The player's task is to get through the Meadows and Marshes, Volcanoes and Deserts, Scylla and Charybdis and return the lost treasure

Gameplay

The game consists of 20 levels. At all levels, the player is given a train (sometimes several trains) and, at almost all missions, the Repair Shop, where damaged and devoid of ammunition armored trains are repaired and replenished their ammunition, and Depot, where locomotives (there are only two types of them) and military cars (them 11 varieties). As a rule, the enemy has serious forces. You should destroy the enemy, his Depot and drive to the next level. One of the features of the gameplay is that after the destruction of the combat car, after it there remains a trolley - a platform deprived of armor without weapons. In order to destroy the combat car completely, it is necessary to finish off the cart. A similar principle has so far been used only in the game SWINE [1]

Locomotives and combat vehicles

  • Small steam locomotive . Small steam train is available from the very beginning of the game. It is a maneuverable, fast-built and fast-moving cheap locomotive. It is quite easy to destroy. But many players for speed and acceleration love this locomotive more than its heavy brother (see below). For reasons of game balance, a small engine is not available in missions from 14 (Flood) to 18 (Ice and Fire), inclusive. In the final, twentieth mission ("Hon-Ka-Doo"), this engine can be built.
  • Heavy steam locomotive . This locomotive is available from the fifth (“Storm”) to the twentieth (“Hong-Ka-Du”) mission with a break in the seventh mission (“Web”). A heavy locomotive, unlike a small steam locomotive, is expensive, takes longer to build at the Depot, accelerates more slowly, and its maximum speed is lower than that of a small brother. But it has two undeniable advantages: greater strength (about 1.8 times more than the previous locomotive) and greater engine power, in the sense that it can drag out more cars with less loss of speed.
  • The gun . The gun is easy to destroy, it has a relatively small ammunition load and lethal force. But she is easy to climb, quickly builds in the Depot and shoots quickly (about 1 shot per second).
  • Mortira . The mortar has twice as much power as the cannon, about 2.5 times more shot range, also more ammunition, but less rate of fire. Mortira is also being built longer in the Depot. Mortira is a bit heavier to lift than a cannon. The main difference between a mortar and a cannon is that the cannon shoots straightforwardly, while the mortar fires mounted fire with a core filled with explosives. Thus, the mortar is good for destroying stationary structures and little \ fixed trains.
  • Rocket launcher . The rocket launcher is as heavy as 1.5 mortars. The ammunition of a rocket launcher is 1.8 times less than a gun. Quite a long time being built in the depot. It is quite expensive. The installation fires with two homing missiles, each equal in power to a cannon shell. Sometimes these missiles do not reach the target if it moves too fast. Missile launchers are good in groups of two or three. So they can seriously damage the composition of normal sizes.
  • Repairman . A repairman, as the name implies, repairs damaged trains, and he can do this right while driving. A repairman is being built for a long time, slowly accelerates, simply destroyed. But in large armored trains it is simply necessary. In addition, the repairman can install a powerful mine on the railway or neutralize the mine delivered by the enemy. It can restore any type of carriage after a considerable period of time, if only a platform is left from it. A repairman is the only car that does not slow down when repairing broken rails.
  • Arsenal The arsenal makes up for the shells used in battle, and it can also do this on the go. The resource of the arsenal is unlimited and almost completely universal - it replenishes the cartridges of all military wagons (except for repair mines). The arsenal is expensive, and is slowly being built at the Depot. Also, upon destruction, the arsenal can cause small damage to wagons attached to it.
  • Anti-aircraft gun . This car can only shoot at air targets. Because of this, the anti-aircraft gun is inexpensive and quickly built. In addition, anti-aircraft guns have poor armor.
  • Air platform and airship . A very original car. A small circular airship sitting on this platform, when the enemy appears, slowly takes off and slowly flies to the bombardment. Bombs dropped from the airship are very powerful (about three times more powerful than mortar shells ). It’s very easy to kill both the platform and the airship (by the way, in the game’s system files it is called “airship”). “Airships” are especially vulnerable when they are sitting on their platform: a well-aimed hit from the mortar is enough, and the airship falls off the platform. It is because of the low strength of the airplanes with airships that they are cheap and quickly built in Depot.
  • Flamethrower . This armored car has medium armor, is not very heavy, is expensive (like Arsenal or Repairman), it takes as long to build. The flamethrower floods the enemy with napalm, which does not lose a very large lethal force with distance, although the radius of destruction is small (less than that of a gun). The originality of this car is that the principle “More is better” does not apply to it. If the armored train has at least one flamethrower car placed in front, this train becomes a very dangerous enemy. If there are more cars, this only adds fuel, but not lethal force.
  • Landing car . Perhaps the most original car in this game. It is available from the eleventh mission ("Pea Grains"). This car is a little more expensive than mortars, a little heavier and stronger than it. The landing car looks like a gun turned upside down. The essence of this car is that during an enemy attack, six robotic soldiers are fired from a landing car, armed with mini-bazookas, which are equal to a cannon in lethal force, only their rate of fire is even greater. The robots themselves are deprived of some good armor, so they gain the upper hand by their strength. If a soldier runs out of mini-bazooka rockets, then it will explode. After the battle, robots go to the nearest landing car, in which there are places for repair and rearmament. The arsenal car is capable of replenishing the "ammunition" of the landing carriage as paratroopers are fired, five arsenal cars allow the landing car to shoot new paratroopers continuously.
  • Brander Very expensive wagon. He is self-propelled, slowly accelerates, he has a high maximum speed, but he can not pull the cars. The firewall looks like a chimney platform, on which a round bomb of the XVII century was set up with a fired ignition. This car does not have armor, but it’s done on purpose. Brander - Kamikaze. It is used to undermine enemies when ramming. Having rammed the enemy, the firewall is destroyed, and there is a big explosion, a bit like a nuclear one, only blue (such a weapon is called "vigorous" in "Road to Khon Ka-Du"). With such an explosion, the rails in the district break, and the trains that travel on them have to slow down significantly, while repairing the railway track. For the first time, a fireman can be found among its troops in the fourth mission ("Citadel"), but you can order the construction of this suicidal car yourself only in the eleventh mission ("Pea grains").
  • Vigorous mortar . This is one of the most deadly weapons in this game. Nuclear mortar is very expensive, it takes as long to build in Depot, it has medium weight and armor. Ammunition — three shells that, when detonated, form a nuclear explosion (see “Brander”). Accuracy of this gun is bad. The nuclear mortar is farther than usual by about 1.5 times.
  • The nuclear rocket launcher . It is similar to a vigorous mortar, but fires a homing missile, which, due to deliberation, can be shot down from an anti-aircraft gun, from tower cannons, in a word, from the fact that it can shoot through the air.

Pros and Cons of the Game

An original idea and an amazing game world, made in the smallest details. The ammunition of the guns is limited, the clip can be depleted, and the train will have to return to replenish the ammunition. This adds realism to the game. But in the game you can only play the campaign. She has no single battles, no network game. How this could have happened in 2003 is completely incomprehensible. However, in the game files you can find the part of the code responsible for the network mode. There is no way in the game to somehow modernize military cars, increasing their lethal force and ammunition. In addition, a landing car can sometimes simplify the task too much - if you attach an arsenal to the train with landing cars, the arsenal will begin to replenish the ammunition of the car with new robots - while the old ones remain in the place where they were dropped. Having thrown in this way an important road junction with a couple of dozen robots, the player could deprive the enemy of the opportunity to go on the offensive and the game would become too simple. But the main thing is not even that. The traction force of the two locomotives presented in the game is different, the mass of cars also, but nowhere is any indication given either of the traction force of the locomotives or of the mass of cars. The mines are the same for everyone - the player’s train can explode both on the enemy’s mine and on its own.

Links

  • - the official website Road to Hon Ka-Doo
  • Road to Hong Ka-Doo at Absolute Games
Source - https://ru.wikipedia.org/w/index.php?title=Hon-KaDu_Road_&oldid=99970871


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Clever Geek | 2019