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Indiana Jones & The Last Crusade: The Graphic Adventure

Indiana Jones & The Last Crusade: The Graphic Adventure (Indiana Jones and the Last Crusade) is an adventure computer game released by Lucasfilm Games in 1989 based on the movie Indiana Jones and the Last Crusade . This game is the third game based on the SCUMM game engine. The game has withstood several editions and has been ported to several gaming platforms.

Indiana jones and the last crusade
Indiana Jones and the Last Crusade - The Graphic Adventure Coverart.png
DeveloperLucasfilm Games
PublisherLucasfilm Games
Date of issue1989 ( DOS )
Genrequest
Creators
Game designerRon gilbert
Technical details
PlatformsDOS , Amiga , Atari ST , Mac OS , FM Towns , Amiga CDTV
Game engineSCUMM
Game modeSingle

Content

  • 1 plot
  • 2 Technical Details
  • 3 reviews
  • 4 Continuation
  • 5 notes
  • 6 References

Story

Returning from the search for the cross of Coronado , Indiana Jones receives a task from the millionaire Donovan to find the Holy Grail - a sacred artifact that gives eternal youth and immortality. From him, Indiana learns about the disappearance of her father, Henry Jones, who was also looking for a sacred artifact.

Indy travels to places found in the film - first he meets Elsa Schneider in Venice , where after strolling through the catacombs, he gets a hint about where to look for the Grail. He then goes to Brunwald Castle, where he finds his father held by German Nazis . It turns out that Elsa, the Nazi agent who steals Indy’s father’s diary, is a key item needed in the search for the Grail.

After escaping from the castle, Indiana and Henry go to Berlin to return the diary, where they accidentally meet with Hitler . Now the heroes have two ways - either to escape from the German capital with the help of Zeppelin , or having stolen a biplane .

In the end, they discover the temple where the Grail is hidden. Donovan meets them at the entrance - he needs a bowl, but the temple is full of traps, and he sends forward Indiana, after having mortally wounded Henry. After going through all the traps and overcoming all the trials, Indiana gets the Chalice and saves her father.

Technical Details

The game uses the score system - IQ points (Indy Quotient points), which reflects not just the process of passing the game, but its knowledge of the player. Sometimes a puzzle may have several solutions, which are awarded individual points. The point system operates separately from the save, so the total number of points depends on all the possible paths of the game. The plot of the game is non-linear - in the course of the action there are numerous plot forks. For example, in Berlin, when meeting with Hitler, a player, to avoid meeting with the Gestapo , can choose to either slip him the Grail diary for an autograph (as reflected in the film) or the first edition of the book “ My Struggle ” from the library in Venice for the same purpose , or a blank pass through any cordons, or just give the Fuhrer in the eye (although this option is marked by the maximum of the possible IQ points, it will lead to an immediate loss). The implementation of each of the options will give rise to its branches, for example, the book “My Struggle” with an autograph can be presented to the soldier at the checkpoint, and in return he will let the heroes through without checking, and the signed pass will open any roads on the way to Munich .

 
Indiana Jones in her father's busted house

Like all quests in the early 1990s, the game had protection against illegal file copying . It was made in a rather original form - along with the game, a user manual was supplied, stylized as a diary of searching for the Holy Grail of Henry Jones, which contained key data necessary for passing the game. For example, in the final episode before entering the temple it was impossible to save. The player, having overcome all the traps and solving puzzles, found himself in front of several bowls, among which was a real grail. The only way to find it is to use the hints encountered during the game about how the bowl should look, and referring to the diary to determine the real one. If the player makes a mistake, then Indiana Jones dies immediately, and the player has to start first at the gates of the temple.

The game traditionally has many references to other adventure games from LucasArts . For example, among the trash in Indiana’s office at Barnett College there is a strange purple meteorite ( Maniac Mansion ); a map drawn with an orange felt-tip pen on a piece of wallpaper and a mysterious crystal “that some of San Francisco would not refuse”, a mask of a Kinshasa shaman and a warning about dressed aliens (“ Zak McKracken and the Alien Mindbenders ”); a totem from the Brazilian tribe “who worship hares and dogs” (“ Sam & Max Hit the Road ” had not yet been released, but the creator of the comics about Sam and Max Steve Purcell participated in the development of the game).

Many unique scenes of the game were invented by George Lucas and Steven Spielberg during the filming of the picture [1] .

Reviews

The British magazine “C&VG” rated the computer version of the game 91%, noting the graphic and musical performance, the gameplay, and also called the game “a great addition to the film, also worthy of attention and without reference to the famous franchise” [2] .

Dragon magazine reviewed the game in 1989, in the 152nd issue, Patricia Hartley and Kirk Lesser published a review in their column, The Role Of Computers, assigning the game 5 stars out of 5 possible [3] .

Charles Aday from Computer Gaming World gave a positive assessment, noting the cinematography of the game and the fascination of puzzles [1] .

Continuation

The second game in the Graphic Adventure genre called “ Indiana Jones and the Fate of Atlantis ” was released in 1992 for DOS , Amiga, and Macintosh systems and is a continuation of the third film and this game.

Notes

  1. ↑ 1 2 Ardai, Charles (November 1989), "Travels with Indy:" Indiana Jones and the Last Crusade: The Graphic Adventure "", Computer Gaming World : 72, 74  
  2. ↑ Rignall, Julian . Indy Adventure (September 1989), pp. 62–63.
  3. ↑ Lesser, Hartley, Patricia, and Kirk. The Role of Computers (unknown) // Dragon. - 1989. - December ( No. 152 ). - S. 64-70 .

Links

  • Full walkthrough
Source - https://ru.wikipedia.org/w/index.php?title=Indiana_Jones_%26_The_Last_Crusade:_The_Graphic_Adventure&oldid=98020758


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