Beatmania IIDX (Stylized as beatmaniaIIDX, IIDX pronounced “that d-ex” or “that deluxe”) - a series of music video games from Konami Digital Entertainment, Inc , part of the Bemani family of games . It is a direct continuation of the beatmania series. It was first released in Japan as an arcade machine on February 26, 1999 . At the moment, 25 parts of this game on arcade machines and 13 for the PlayStation 2 are released . Also, for PCs running Windows operating systems, a special version of the game was released - beatmania IIDX INFINITAS. [one]
| Beatmania iidx | |
|---|---|
| Developer | Konami Digital Entertainment, Inc |
| Publisher | Konami Digital Entertainment, Inc |
| Date of issue | |
| Genre | music games |
| Age ratings | ESRB : E10 + -Everyone 10+ |
| Technical details | |
| Platforms | Game Boy Color , PlayStation , PlayStation 2 , Arcade Machines |
| Game modes | 1-2 players |
| Control | Seven-button game controller equipped with a turntable |
| Type of shell | Custom |
Content
Gameplay
Basic gameplay
In games of this series, players take on the role of DJs , trying to play the melodies and songs available to them using a special game controller. [2] The player must press the buttons on time, turn the “turntable”, or do it simultaneously, depending on how the “notes” go on the screen. [3] The notes on the screen go in one of 8 columns, each of which corresponds to one of the buttons or the turntable on the game controller. As a result of hitting the buttons, the game produces various sounds, and as a result of correct hits, they will harmoniously complement the background music, filling the player’s Groove Gauge scale, and incorrect hits will spoil the sound, reducing the value of this scale. The accuracy of getting into the rhythm is evaluated on a five-digit scale, where the most accurate hit shows the blinking inscription "GREAT" and the number of notes played in the correct combination, and the slip - "POOR". If the hit accuracy was rated “GOOD” or worse, the combination is reset. The composition is considered to be well played, and the level is passed if at the end the Groove Gauge scale was 80% or more filled.
Starting from part 17 , the gameplay was supplemented by two new types of notes: “Charge Notes”, which need to be clamped and released at a certain moment, and “Backspin Scratch”, during which you need to rotate the turntable in one direction, and at the end send in the opposite. In 23 parts , “Hell Charge Notes” and “Hell Backspin Scratch” appeared, holding them will give additional points to the “Groove Gauge” scale over time, and skipping them will similarly decrease its value until the player reacts or the notes themselves will not end.
Difficulty
Starting from the first part to the fourth , the complexity of the tracks varied on a scale from 1 (the easiest) to 7 (the most difficult). In the fifth part , a new highest difficulty appeared - “Flashing 7”, indicated by a blinking scale and a kanji symbol meaning “forbidden”. In the tenth of the scale was expanded to a maximum value of 8 units, where the designation "Level 8" replaced "Flashing 7". But already in the next part, the scale was again expanded, where the highest difficulty was “Level 8+”, sometimes called “Flashing 8” by analogy with the old system. In part 12, the scale was radically changed, complexity began to be measured in the range from 1 to 12. This complexity system continues to be used in subsequent releases of the game.
Each composition has three difficulties, indicated by numerical values corresponding to the scale, as well as the words Normal, Hyper and Another. Many old compositions have Another version missing, as it was often special, having a different sound than usual, hence the name. Subsequently, Another became only a designation for the most difficult version for the player to execute, and its sound ceased to differ from the Normal and Hyper versions.
Management
Management in beatmania IIDX is carried out by two sets of 7 buttons and a turntable, one for each player. For a player taking a seat on the left (first player), the buttons will be located to the right of the turntable, and for the second player, on the left.
Of the seven buttons, four are white and three are black. The black buttons are higher than the white ones, and each of them is located between a pair of white ones. This is similar to the location of the buttons “Fa” - “F sharp” - “Salt” - “Sol sharp” - “La” - “La sharp” - “C” on the piano keyboard. The buttons are labeled 1 to 7, from left to right: white is 1-3-5-7, black is 2-4-6.
Home Editions
Konami also releases special versions of IIDX for the PlayStation 2 . They are denoted by CS (eng. Consumer software or c on s ole), while arcade versions are denoted by AC (eng. Arcade cabinet or a r c ade). In the CS version of games, you can play using the Dualshock controller or a special controller manufactured by Konami. The company produces two types of controllers: KOC (Eng. Konami Official Controller, Konami official controller) and ASC (Eng. Arcade Style Controller, arcade-style controller). KOC controllers are generally much cheaper than ASCs, but they are smaller and their appearance is very different from arcade ones. ASC is almost completely outwardly repeated by arcade controllers. Also, third-party manufacturers such as DJDAO, Virgoo and others release their ASC options.
Each CS release of the game is associated with the AC version of the game of the same name: they contain all the new songs that appeared in the related release, with the exception of the CS 3rd Style, which, being the first CS-game, combined tracks from 1st Style, Substream , 2nd Style and 3rd Style respectively. Also in the CS versions there can be “re-vials” (English revivals) - tracks that were in the previous parts of the game, “previews” (English preview songs) - tracks that can appear in the next AC part of the game, and “exclusive »Tracks that are available only in the CS-release of a certain part.
The PC version of the game, beatmania IIDX INFINITAS, was released January 1, 2015, six years after beatmania IIDX 16 EMPRESS + PREMIUM BEST for the PlayStation 2, and was the first game in the series that was officially released for computers running Windows. This game only works if there is Internet access on the user's computer and a paid subscription to the eAMUSEMENT CLOUD service is issued. The subscription price is 1,598 yen per month.
Notes
- ↑ beatmania IIDX INFINITAS 公式 サ イ ト . beatmania IIDX INFINITAS 公式 サ イ ト. Date of treatment August 5, 2017.
- ↑ overall on beatmania IIDX . Konami (1999). Date of treatment May 26, 2009. Archived March 1, 2012.
- ↑ beatmania IIDX 共通 遊 び 方 (Japanese) . Konami . Date of treatment May 26, 2009. Archived March 1, 2012.
See also
- Beatmania
- Dance dance revolution
- Pop'n music
- Bemani
- Konami
Links
- The official website of the game;
- Official site of Konami Digital Entertainment, Inc;
- The official website of the Japanese division of Konami;
- An unofficial English site containing a lot of information about beatmania IIDX and other Bemani games
- - Russian-language LiveJournal community dedicated to beatmania IIDX and other rhythmic games;
- - Russian-language LiveJournal community dedicated to musical games ;