Blackwood Games. (often - Crytek Kiev; hereinafter - Blackwood Games) - a Kiev-based private company specializing in the development of computer games , game engines and computer graphics technologies . The company was founded by people from the Crytek Kiev studio and was founded by Mikhail Heimzon in 2019. The main headquarters of Blackwood Games is located in Kiev ( Ukraine ). Blackwood Games became known primarily due to the development of the game Warface and the game engine CryEngine 3 , the first engine using the PolyBump tool, which is based on relief texturing technology.
| Blackwood games | |
|---|---|
| Base | 2019 |
| Founders | Michael Heimzon |
| Location | |
| Key figures | Michael Heimzon |
| Industry | Computer games industry , Computer graphics |
| Products | Computer games : Crysis Far cry Computer graphics: CryEngine CryEngine 2 CryEngine 3 CryEngine 4 CryEngine v |
| Number of employees | 80 (As of 2012 ) |
| Site | blackwood.gg |
Products
Games
Warface
Warface - tactical computer game in the genre of massively multiplayer online first-person shooter (MMOFPS) . The game was developed by three studios of Crytek : the Ukrainian branch of Crytek Kiev , the South Korean branch of Crytek Seoul and the main studio Crytek Frankfurt , from 2019, Blackwood Games is responsible for it. The project uses the game engine CryEngine 3.5 and released for personal computers .
Crysis
Crysis ( MFA: [ˈkɹʌɪsɪs] ) is a multiplatform computer game , a sci-fi first-person shooter developed by German company Crytek and published by Electronic Arts . The first game of the same series from the planned trilogy [1] [2] [3] . Crysis was released on November 13, 2007 in North America , November 15 in Australia , November 16 in Europe , November 23 in New Zealand and November 29 in Japan exclusively for personal computers . September 18, 2008 , almost a year after the release, Crysis became available for download through the Internet digital distribution service Steam .
Graphic Toolkit
PolyBump
PolyBump (or "Polybump") - application software , a tool for working with three-dimensional computer graphics . Developed by the German company Crytek in 2001. The latest version is PolyBump 2, which comes with the CryEngine 2 game engine . The tool can be used either as a standalone utility or as a component fully integrated with other tools, such as 3ds Max or Maya.
Company History
Crytek Kiev
The history of the subsidiary Crytek - today Blackwood Games. "Date of birth" office - October 1, 2005; on this day, the first three employees were hired, including Maxim Dembik, her permanent supervisor [4] . Crytek's Kiev branch itself was officially opened on January 23, 2006 as a small studio for support and outsourcing [4] . At this moment there were eight people in it - Initially there were three animators, three artists and two managers. Kiev office became the first external office of Crytek.
Since its opening, the studio has been supporting the development of Crysis and another unannounced project Crytek. However, on May 11, 2007, Crytek announced that the Kiev office had been upgraded to a full-fledged studio called “Crytek Kiev”. It was stated that Crytek Kiev began independent work on a game based on Crytek's new intellectual property. “Our Kiev studio has hired workers for the past year and a half. This is a very talented team and it went through a very intensive training course, during which it helped the main studio in Frankfurt a lot. Now our CryEngine 2 engine is fully ready; it can support various types of games and run on multiple platforms. So it's time to start working on a new project and give the studio in the Ukrainian capital an official status, ”commented on this statement Faruk Yerli [5] [6] [7] .
In 2012, the studio had 80 employees [8] .
To create the Kiev branch of a completely new game, the Crytek leadership sent Michael Heimson from headquarters in Frankfurt to Kiev, who was the lead artist in the design of Far Cry and the art director of Crysis [4] . Upon completion of the development of Crysis, he was appointed creative director of the Kiev studio and led all the creative work on a new project. At this moment the branch staff was about 20 people [4] . Initially, the development of the game was conducted on the engine CryEngine 2.5, which was an improved version of CryEngine 2 . However, later the game engine was changed to CryEngine 3 . Despite the multiplatform CryEngine 3, the game developed by the Kiev studio is an exclusive PC [4] .
February 24, 2009 on the official blog of the Ukrainian gaming magazine Gameplay appeared a note that the editorial office visited the office of Crytek Kiev and plans to publish information about Crytek Kiev in the May issue of the magazine and, perhaps, about the game project that it is developing [9] [10 ] [11] .
In the May issue of Gameplay magazine No. 5 (45), as planned, a photo report from the Kiev branch of Crytek was published. During the visit of journalists, the developers reported that in March 2009 the studio’s staff consisted of 50 people and that it had been developing a game based on new intellectual property for a year and a half. Journalists reported that they had seen the new project and “learned a lot of interesting details,” but cannot report anything before the official announcement [12] .
According to the Edge magazine, in July 2009, the number of employees at Crytek Kiev was 51 people.
On August 14, 2009, the Russian-language gaming site and server PlayGround.ru published an interview with the head of the Crytek Kiev studio, Maxim Dembik, who provided many details and details about the functioning of the studio. According to him, by this time the branch had 54 people in its staff and continued recruiting. Dembik shared information about the engine used and the PC-exclusive game associated with the lack of specialists in the development of multiplatform games for gaming consoles on Crytek Kiev [4] . In an interview with the magazine Develop , which was published on October 1, 2009, Maxim Dembik confirmed the work on the new project, and also briefly spoke about the atmosphere inside the team: “The contribution of our team to the Crysis project demonstrated the ability of the studio to start its own project.
In late January 2010, the gaming press found out that Yegor Bondar, who at the time was working as a level designer at Ubisoft , worked at Crytek Kiev from November 2008 to July 2009 on a yet unannounced first-person multiplayer online shooter ( MMOFPS ). Bondar posted this information on his LinkedIn profile . Crytek did not comment on this information [13] [14] . On August 16, 2011, it was announced that this mysterious project is MMOFPS “ Warface ”, the official announcement of which was held on November 25, 2010. However, it was then announced that the developer was Crytek Seoul . Only in August 2011 it became known that Crytek Kiev was the main developer of Warface.
Blackwood Games
In 2019, Blackwood Games moved the online Warface shooter to the 64-bit version of the client, and also released the global update Mars and the Armageddon compendium . Currently, Mail.Ru Group is working "under the wing".
Notes
- ↑ Chat with Cevat Yerli & Roy Taylor + transcript (English) . inCrysis (November 15, 2007). The date of circulation is July 16, 2008. Archived on January 27, 2011.
- ↑ GLO. New Crysis'y yet to come . Country Games (November 27, 2007). The date of circulation is October 11, 2008. Archived on January 27, 2011.
- ↑ Jo777. Crysis 2: first details . Russian fan site of TotalCrysis.ru game (November 27, 2007). The date of circulation is January 14, 2009. Archived August 19, 2011.
- ↑ 1 2 3 4 5 6 Denis Koval, Artem Boyko. Acquaintance with Crytek Ukraine . PlayGround.ru (August 14, 2009). The circulation date is February 1, 2010. Archived on February 23, 2012.
- ↑ New IP To Be Developed By Crytek Kiev (English) . Crytek GmbH (11 May 2007). The date of circulation is July 16, 2008. Archived August 4, 2013.
- ↑ Tor Thorsen. Crytek cracking open new IP (English) . GameSpot (11 May 2007). The appeal date is March 6, 2009.
- ↑ Vadim Bobrov. Crytek opens new offices . Country of the Games (May 22, 2007). The date of circulation is October 11, 2008. Archived on February 23, 2012.
- ↑ Laskavo is available to Kiev Studios. Welcome to the Kiev Studio (ukr.) . Archived June 4, 2012.
- ↑ Cray. About ours - Crytek Kiev . Gameplay (February 24, 2009). The appeal date is February 26, 2009. Archived June 4, 2012.
- ↑ Crytek Kiev in the new Gameplay number . Xrusht Magazine Games (February 24, 2009). The appeal date is February 26, 2009. Archived on February 23, 2012.
- ↑ Mocib. Crytek Kiev Studio Tour Game of the Gameplay (Eng.) . inCrysis.com (27 February 2009). The appeal date is March 6, 2009-03-06. Archived on February 23, 2012.
- ↑ Anna Zinchenko, Yaroslav Singayevsky, Yuri Akimov. Visiting Crytek Kiev // Gameplay : magazine. - 2009. - May ( No. 5 (45) ). Archived on February 23, 2012.
- ↑ Crytek Kiev is working on a new MMOFPS? GameTech (January 31, 2010). The appeal date is January 31, 2010. Archived on February 23, 2012.
- ↑ Mumby. Does Crytek's Kiev division do MMOFPS? PlayGround.ru (February 1, 2010). The circulation date is February 1, 2010. Archived on February 23, 2012.