Lost in Oz (Lost in Oz) is an animated series that premiered on August 7, 2017 on Amazon Video. Originally part of the pilot program, the pilot episode was later reissued under the title “Lost in Oz: Extended Adventure” on November 2, 2016, combining the first three episodes. The full series was released later.
| Lost in Oz | |
|---|---|
| Composer | Adam berry |
| A country | United states |
| Original language | English |
| Number of seasons | 2 |
| Number of episodes | 26 |
| Production | |
| Timing | 24 minutes |
| Studio | Amazon studios |
| Broadcast | |
| Tv channel | |
| On the screens | June 26, 2015 |
| Video format | 16: 9 HDTV |
| Sound format | Stereo 5.1 surround |
| References | |
| IMDb | |
Content
Story
Dorothy Gale is an out-of-age girl who, with her dog Toto, brings a tornado to the Land of Oz without a clear path home. To get back, Dorothy must collect all types of magical elements with her new friends, the witch West and the friendly chew Ojo, while an ominous plot unfolds around them. (Episodes 1-13)
Dorothy and Toto, working with their friends, must find a way out of the Deadly Desert and save the Emerald City from the Kingdom of the Nomes in order to get a chance to return to Kansas. (Episodes 14-26)
Series
Season 2
- 1: Pilot
A magical tornado throws Doreti and her faithful dog Toto from Kansas to an unfamiliar country. With the help of new friends, Dorothy and Toto begin the search for the magic elements that they need in order to return home.
- 2. Dorothy meets the lion
Searching for magic to get home, Dorothy searches for Glinda, the most powerful witch in the Emerald City. But along the way, she crosses with the Cowardly Lion, who steals her magical travel book, forcing Dorothy to hunt him down to get the book back.
- 3. Monkeys fly
After receiving key information from Rei, Dorothy solves the riddle of how to get into the mysterious castle of Glinda, now she has to outwit the evil wizard apprentice Fitz and his Winged Monkeys to get inside.
- 4. Dorothy meets a scarecrow
Dorothy enters Glinda's castle and discovers that he is not a good witch! Dorothy intends to solve the mystery with the only other resident of the abandoned castle, Scarecrow, whose memory problems are less than useful.
- 5. The Pearl of Pingari
Dorothy’s investigation into Glinda’s disappearance leads her to the Manchkin farm, where she discovers a magic pearl that reveals the truth. Before she can use her to get closer to the house, she is confronted by the opposition of the wasps of the Fitz side.
- 6. Wake up, wake up, wake up!
After Dorothy identifies Fitz as the Crooked Wizard, he abducts Toto, forcing Dorothy to team up with Agent Pugmill to embark on a mission to rescue her dog.
- 7. Little black lie
The evil Aunt West convinces the team to pick up Glinda's magic pearl, but when Dorothy and West cannot agree on what rules they want to break, to get the pearl of Dorothy is even further from home.
- 8. Sticks
Dorothy and West set off in search of Langular, but face Glinda herself. The Good Witch has a plan to send Dorothy home ... but first they will need to find the stolen magic of the Emerald City.
- 9. Down the yellow brick line
On the way to find the stolen magic, Ditsy, West, Ojo and Toto are captured by Fitz. After they were captured, the team should put aside their differences and work together to defeat the dangerous group of Gruolevogs.
- 10. Bogspeed, Little Shanks!
When the team focuses on the whereabouts of the missing magic and Dorothy’s ticket home, they enlist the help of growls to defeat the nomes.
- 11 11:11
When Langularere embodies the magical picture of Dorothy and Toto, our heroes find a secret portal that leads to an unexpected ally. Together they must escape from their painted prison before Langweir takes over the Emerald City and makes it impossible for Dorothy to return home.
- 12. Welcome back, Glinda
Dorothy, Toto and Glinda must escape from their painted prison and rally their friends before Langweir magically erases them from everyone's memories, changes the course of history in Oz and leaves Dorothy and Toto stuck there forever.
- 13. Go For Kansas
Dorothy and her friends must infiltrate Glinda's castle, now occupied by Langweir, and defeat the evil witch in order to restore the memories of the Emerald City and finally send Dorothy home. When they reach her house, Dorothy finds the Scarecrow, and they are not in Kansas.
Season 2
- 14. The Deadly Desert
When Dorothy, Toto, and the Scarecrow find themselves in the Dead Desert, they follow the mysterious lighthouse in search of help ... but will it lead to friends or enemies?
- 15. The magic of nothing
West struggles to control the powerful magic that she has experienced since she and Dorothy defeated Langweir. Meanwhile, in the Kingdom of Nomes, Dorothy hatched an escape plan with Toto and the Scarecrow before it was too late.
- 16. Quiet season
Dorothy is completing the construction of her lifeboat, but she will need the wind to return to the Emerald City with her friends. The calm season is near and they need to have time to escape before it is too late. Meanwhile, West discovers the missing ingredient needed to control her magical abilities.
- 17. Villa Roquat
Dorothy, Toto, and the Scarecrow are sailing through the Deadly Desert with their new “sworn” Roquat, but an unexpected detour gives them serious trouble.
- 18. The magic card
When General Guf sends his fierce henchman behind Dorothy and her friends, our heroes in the Emerald City and the Deadly Desert find themselves on the run.
- 19. Label of the Emerald City
Dorothy, Toto, Scarecrow and Roquat find themselves at the entrance to the mysterious tunnel connecting the Emerald City and the Deadly Desert, but nothing can prepare them for what they find on the other side.
- 20. Go ahead
After General Guf filled Dorothy's diary with magic and sent her home to another tornado, she and all her friends in the Emerald City were again lost.
- 21. Kansas Magic
Dorothy and her friends were trapped in Kansas, but they discover that magic also exists in the world of Dorothy and they can find a way back to Oz.
- 22. Eclipse
Dorothy finds all the magic she needs to send her friends back to Oz, but first they all have to join forces to save Rei from the animal control service.
- 23. The salvation of Kira
Dorothy and her friends return to the Emerald City, where a desperate attempt to save Kira forces West to seek help from the old enemy.
- 24. Belt of the King of Nomes
Dorothy and her friends must find the Belt of the Nome King before Guf can get this magic artifact and take control of the Fairylands.
- 25. Escape from the Kingdom of Nomes
After Guf swapped places between the inhabitants of the Emerald City and the Kingdom of Nomes, Dorothy and her friends must again escape and find their way home.
- 26. We are talking about the mirror
Being a minority and without magic, Dorothy and her friends have to outwit Guf to get the Belt of the King of Nomes and save the Emerald City.