Batman: Dark Tomorrow is an adventure action computer game developed by HotGen and published by Kemco for the Nintendo GameCube and Xbox . The game is based on the DC Comics character - Batman and its iteration [ unknown term ] from the source material [ unknown term ] of the DC Universe .
| Batman: Dark Tomorrow | |
|---|---|
| Developer | Hotgen |
| Publisher | Kemco |
| Part of a series | Batman Video Games |
| Date of issue | March 18, 2003 |
| Genre | action adventure |
| Technical details | |
| Platforms | Xbox , GameCube |
| Game modes | single user |
Originally announced as an exclusive GameCube in 2001, Batman: Dark Tomorrow was introduced as an open, faithful, and realistic approach to the Batman franchise. However, as development progressed, the game was ported and slated for release on multiple consoles. The game was a critical setback on release; it was criticized for its poor management and camera.
Content
Gameplay
Batman: Dark Tomorrow is a linear, stealth-based game in which players control Batman as he fights crime. Batman is equipped with several of his tools, such as betarangs, smoke bombs and grappling hooks. Each level has specific goals that players must achieve in order to pass it, while criminals and enemies will try to stop your progress. While enemies may be knocked over unconscious, they cannot be killed (due to Batman's "no kill" code); because of this, the player needs to handcuff criminals to prevent them from attacking. There are several parts of the levels between which the game is saved; if the player dies, he will reboot on the last save. [one]
Story
While Batman is trying to stop the gang war between Ventriloquist and the Black Mask , which is waged on the streets of Gotham City , Commissioner James Gordon has been kidnapped and held hostage in Arkham Hospital . Making his way through the city’s sewers to enter the Uncleaned Hospital, Batman must fight enemies ranging from Poison Ivy and Mr. Freeze before finally confronting the man holding Gordon - the Joker .
Batman soon discovers that the abduction of Gordon was actually organized by Ra's al-Ghul as a distraction from his last plan to take over the world. Batman goes to the villain's fortress in the Himalayas to stop him. The end of the game includes a branching storyline : in order to get the most complete ending, Batman must disarm the signal device before colliding with Ra's al-Ghul. However, the player was never given any indication that the device even exists, which could make the small target easily missed. Failure to disarm the device will lead to the murder of Batman Ra's al Ghul and the subsequent seizure of the world.
Development
Dark Tomorrow was introduced at E3 2001 as an exclusive to the Nintendo GameCube console . It was originally conceived as an adaptation of the open-world Batman comics. Like Activision's Spider-Man 2 , players will control Batman as he travels through the city of Gotham City , with the ability to patrol Gotham in Batmobile , Batkryl , and Batlodka . Artificial intelligence and the combat system were very ambitious to give a deeper feel to the Batman world. [2] However, the game was later shown to work for both the Xbox and PlayStation 2 , and was redesigned into a more linear and hidden game. [3]
DC Comics veteran and Batman: Gotham Adventures creator Scott Peterson (who also helped develop Superman: The Man of Steel a year earlier) and Kenji Therada created the story for Dark Tomorrow , while the Royal Philharmonic Orchestra performed the orchestral part of the game’s soundtrack. The game was developed four years before it was eventually released on the GameCube and Xbox in early 2003. The PlayStation 2 version was eventually canceled.
Reviews
| Reviews | ||
|---|---|---|
| Summary rating | ||
| Edition | Rating | |
| Gc | Xbox | |
| Metacritic | 29/100 [15] | 25/100 [16] |
| Foreign language editions | ||
| Edition | Rating | |
| Gc | Xbox | |
| Allgame | [four] | N / a |
| Egm | 1.5 / 10 [5] | N / a |
| Game informer | 0.75 / 10 [6] | N / a |
| Game revolution | F [8] | N / a |
| Gamepro | N / a | [7] |
| Gamespot | 2.8 / 10 [9] | 2.8 / 10 [9] |
| Gamepy | N / a | [ten] |
| IGN | 3.5 / 10 [11] | 2.2 / 10 [12] |
| Nintendo power | 1.9 / 5 [13] | N / a |
| Oxm | N / a | 3.5 / 10 [14] |
Batman: Dark Tomorrow has become a shame for receiving negative reviews on both platforms according to the Metacritic video game review aggregator . [15] [16] The main criticism of the game was directed at its control scheme, repetitive missions, and its camera, which was described as frustrating. Game Informer installed versions on GameCube 0.75 out of 10 for gameplay that is "incomprehensible and littered with errors." [6] IGN was very disappointed with the same console version, stating that "The Dark Knight gets its wings clipped in its latest adventure." [eleven]
Although the gameplay has been widely criticized, the story of Peterson and Terada, as well as in-game cinematography, have been praised. IGN noted: “Positive ratings have been earned here in order to adhere to the Batman license and to conscientiously bring it to life. Cutscenes are probably the best part of the game. ” [11] The ending, however, was met with criticism, as there is no “direction” to a “good ending” in the game. [17]
Notes
- ↑ Batman: Dark Tomorrow Review . IGN (March 24, 2003). Date of treatment February 22, 2017.
- ↑ 13 Years Ago Today, 'Batman: Dark Tomorrow' Nearly Destroyed Gotham Games .
- ↑ Batman: Dark Tomorrow goes multiplatform .
- ↑ Marriott, Scott Alan Batman: Dark Tomorrow (GC) - Review . AllGame . Date of treatment October 5, 2015. Archived November 14, 2014.
- ↑ Batman: Dark Tomorrow (GC) (Eng.) // Electronic Gaming Monthly . - 2003 .-- June ( no. 167 ). - P. 112 .
- ↑ 1 2 Reiner, Andrew. Batman: Dark Tomorrow (GC) (Eng.) // Game Informer . - 2003 .-- May ( no. 121 ). - P. 87 . Archived on October 2, 2007.
- ↑ Tokyo Drifter. Batman: Dark Tomorrow Review for Xbox . GamePro (March 27, 2003). Date of treatment November 22, 2013. Archived February 12, 2005.
- ↑ Dr. Moo. Batman: Dark Tomorrow Review (GC) . Game Revolution (April 2003). Date of treatment November 22, 2013.
- ↑ 1 2 Tracy, Tim Batman: Dark Tomorrow Review . GameSpot (April 2, 2003). Date of treatment November 22, 2013.
- ↑ Gibson, Jon M. GameSpy: Batman: Dark Tomorrow (Xbox) . GameSpy (April 1, 2003). Date of treatment November 22, 2013.
- ↑ 1 2 3 Lewis, Cory D. Batman: Dark Tomorrow (GC) . IGN (March 25, 2003). Date of treatment November 22, 2013.
- ↑ Goldstein, Hilary Batman: Dark Tomorrow Review . IGN (March 24, 2003). Date of treatment November 22, 2013.
- ↑ Batman: Dark Tomorrow (Eng.) // Nintendo Power . - 2003 .-- April ( vol. 167 ). - P. 134 .
- ↑ Batman: Dark Tomorrow ( Official ) // Official Xbox Magazine . - 2003. - June. - P. 82 .
- ↑ 1 2 Batman: Dark Tomorrow for GameCube Reviews . Metacritic . Date of treatment November 22, 2013.
- ↑ 1 2 Batman: Dark Tomorrow for Xbox Reviews . Metacritic. Date of treatment November 22, 2013.
- ↑ The 100 worst games of all time . Archived February 23, 2017.