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Spring engine

Spring (also known as TA Spring or Total Annihilation: Spring ) is a three-dimensional free game engine, an attempt to reincarnate the original Total Annihilation . The engine core is licensed under the GNU GPL .

Spring engine
Type of
DeveloperSwedish yankspankers
Written onand
operating system
First edition
Hardware platformand
Latest version
LicenseGNU GPL
Sitespringrts.com

The kernel is also used as a universal game engine for real-time strategies [2] [3] .

The gameplay of the original Total Annihilation has been "expanded and deepened." For each side, the ability to build tech-3 units has been added, shields from long-range weapons, EMF weapons, many stealth units, tactical nuclear missiles besides conventional missiles, and much more have appeared.

The landscape is completely changeable, for example, a nuclear missile can create a crater, and then re-level the ground with workers.

The project is being developed by Swedish Yankspankers and the Spring community. Initially, it was planned to make support for modifications and units from third-party developers. For the most part, this goal has been fulfilled, and now the project is gaining new capabilities, such as 16 types of weapons on one unit. The game is imprisoned for multiplayer mode via the Internet or local area network.

Single-player missions are made on Lua , there are also several AI implementations.

Many modifications have been created for Spring, some of which (Balanced Annihilation, Tech Annihilation, NOTA, XTA, etc.) use the resources of the original game, however there are modifications that use only the Spring engine and use their own graphics (game from the Star Wars universe or own developments such as Zero-k, Kernel Panic, etc.)

Features

Here are some of the features of the engine:

  • Up to 5000 units per player.
  • Up to 32 (standard card size) players (up to 256 theoretically).
  • Ease of control on large maps (as in Supreme Commander ).
  • Easy to choose modifications, or AI.
  • Complete freedom to control the camera.
  • The ability to personally manage a single unit, as in FPS
  • Realistic trajectories of shells and missiles.
  • Air battles are on all three planes.
  • Detailed land. Some maps are directly imported from L3DT, Terragen, or other specialized tools.
  • Surface deformation, terraforming.
  • Arrangement of text markers and drawing on the map (widely used by players in a multiplayer game).

Notes

  1. ↑ https://springrts.com/phpbb/viewtopic.php?t=36432
  2. ↑ Christopher http://itcs.3dn.ru . Designers for creating computer games // Computer newspaper. - Publishing House Nestor, 2011. - No. 20 .
  3. ↑ The Complete Guide to Making a Spring Game (Neopr.) . Spring engine wiki. Date of treatment February 3, 2014.

Links

  • Official site of the project
  • Additional files for Spring (maps, modifications, etc.)
  • Russian-speaking community Total Annihilation: Spring!
  • Russian site Spring


Source - https://ru.wikipedia.org/w/index.php?title=Spring_Engine&oldid=99970042


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