Tank Wars is a turn-based computer game in the artillery genre, released in 1990 for personal computers .
| Tank wars | |
|---|---|
| Developer | Kenneth morse |
| Publisher | Kenneth morse |
| Date of issue | 1990 |
| License | Shareware |
| Latest version | 3.2 |
| Genre | artillery |
| Technical details | |
| Platform | Ms dos |
| Game modes | single-user , multi-user ( Hot-seat ) |
| Carrier | diskette |
| System requirements | CPU frequency 8mhz (16 preferably), 320x200x256 color mode, VGA monitor |
| Control | keyboard and mouse |
The game became one of the first artillery games for the PC and brought the genre to new elements that were subsequently used by other game developers. Examples of such innovations are a store where you can buy weapons and protection in exchange for points earned, as well as various artificial intelligence strategies of computer opponents [1] .
Content
Gameplay
The game is a battle of motionless tanks on a two-dimensional randomly generated landscape. Tanks are placed randomly [2] .
The game starts from the player selection screen, on which you can designate which tanks people will control and which computers. It also selects the level of artificial intelligence complexity for each tank. When the team game mode is on, it is necessary to distribute the tanks among the teams [2] .
After arranging the landscape, a tank is selected randomly, which will go first. After him, all tanks go in turn from left to right. The goal of the game is the destruction of enemy tanks. To do this, it is necessary to calculate the trajectory of the projectile by adjusting the strength of the shot, the angle and direction of the barrel, as well as the correction for wind. The maximum salvo power depends on the number of people in the tank [2] .
The battle continues until one tank (or team) remains in the game, or all tanks are destroyed. After the battle, players can spend the earned points to buy new weapons or defenses [2] .
Impact
In a retrospective review, Timur Horev from Igromania magazine noted the impact of the game on the artillery game genre. In his opinion, despite the existence of older similar games, it was the appearance of Tank Wars that should be considered the "starting point for the existence of the genre." He also mentioned that a year later the more popular Scorched Earth game was released, which continued and developed the ideas of Tank Wars [1] .
Notes
- ↑ 1 2 Horev, 2013 .
- ↑ 1 2 3 4 Kenneth Morse. Tank Wars game manual (English) (2012). Date of treatment January 18, 2016.
Links
- Timur Horev. Vintage Sunday: Artillery Games - Tank Wars, Worms Armageddon, Hogs of War . Gambling (May 19, 2013). Date of treatment January 18, 2016.