Adventure Island ( Japanese 高橋 名人 の 冒 険 島 Takahashi Meijin no Bo: Ken Jima , "Master Takahashi's Adventure Island") , also known as Hudson's Adventure Island, is a platform game video released by Hudson Soft for Famicom and later on some other platforms . At the same time, an anime series “Bug tte Honey” (Honeybee in Toycomland, Bug っ て ハ ニ ー), produced by TMS Entertainment , was broadcast on television [1] .
| Adventure island | |
|---|---|
North American box design for NES | |
| Developer | Hudson soft |
| Publisher | Hudson soft |
| Part of a series | Adventure island |
| Release dates | |
| Genre | platformer |
| Creators | |
| Composer | |
| Technical details | |
| Platforms | NES , Game Boy , MSX , Nintendo GameCube , PlayStation 2 , Virtual Console |
| Game mode | single user |
| Carrier | 3 megabit cartridge |
| Control | gamepad |
Content
- 1 Gameplay
- 2 levels
- 2.1 Secret
- 3 Weapons
- 4 Bonuses
- 5 Enemies
- 6 Management
- 7 reviews
- 8 Notes
Gameplay
The player controls a character named Master Higgins or Master Takahashi (a chubby teenager in a baseball cap and a palm leaf loincloth) who needs to save his girlfriend. The immediate task facing the player is to run to the end of the level whole until the time runs out. Life is taken for a collision with an enemy or his shell, as well as for jumping into a fire or when an icicle falls on a player. For a collision with a stone on the ground, 4-5 pictures of the time line are removed, and weapons are also taken away.
Time is replenished by collecting bonuses: different fruits and berries are distributed at the levels, each of these bonuses adds a certain amount of time and points. A bunch of bananas gives 100 points, carrots - 300, an apple - 500.
Sometimes amphoras come across at the levels, which, when counting points for passing the level, double their number. For every 50,000 points, the player gets an extra life.
Levels
Each level is divided into four stages. The stages are mainly of four types - day forest, sea, cave and night forest. Sometimes there is also a stage of the glacier type. Each type of stage has its own musical accompaniment, common to all stages of this type. The order of the stages is completely different at different levels, but each level completes the stage of the “night forest” type. At the end of this stage, the player enters the castle, where he is faced with the boss .
Secret
- Endless continuations: if at the end of level 1-1 in front of the plate with the sign G go to the edge of the abyss and jump, a secret egg will appear, in which lies the Hudson logo, a bee . Now, if the player loses, he can press any direction on the cross and at the same time press Start while showing the title screen or the inscription “GAME OVER”. The game will start from the round where the player lost, from the beginning from the plate with the inscription S.
Weapons
Initially, Master Takahashi comes forward without any weapons and is forced to avoid enemies by jumping over them. Subsequently, along the way, he finds huge eggs in which weapons and other bonuses are stored:
- Stone ax .
Throws at a small distance, approximately two height of the game character. At the same time in the air can be no more than two axes.
- Fiery booklets .
They differ from the previous weapon in a more direct flight path (they fly about twice as much distance to touch the ground), as well as in the ability to destroy stones and rolling boulders, from which the ax simply bounces.
Bonuses
Also in the eggs you can find a skate , the management of which will require a certain skill from the player. You can ride a skateboard only forward, either by slowing down or by accelerating. Therefore, wait for any elevator until it returns, will not work. Skate is useful in cases where time is running out and you need to have time to get to the next check-point (there are five at the level, plus the sixth at the end of the level), or when the level is direct and does not make the player jump on moving platforms. When faced with an obstacle, the skate is lost, but the player remains with his weapon and without loss in time. Sometimes there is either a bee (makes the player invulnerable, you can run through obstacles and enemies, you only need to be afraid of falling into the abyss), or a purple creature that looks like an eggplant (on the contrary, it attracts trouble to the player, plus time starts to count off at a faster speed), and a flower that doubles glasses from fruit.
Invisible eggs are also found. You can determine the location of such secrets by sweeping the territory in front of you: getting into a secret egg, the weapon disappears, while it usually flies to the ground or the borders of the screen. Sometimes in such eggs you can find white or red bottles with milk (the letter "M"). They completely restore life . In addition, there is also a ring that gives the player a bonus of 2000 points (if you find three rings, an extra life will drop out of the 4th egg).
The secrets include platforms that lift the player vertically up. After the hero leaves the game screen on such a platform, he finds himself at a bonus level resembling an underground one. There are no enemies, but there is a large number of fruits that give points and time bonuses. After returning, the player is in the game world a little further along the course of promotion from the place where he moved to the bonus level. Such platforms are found as hidden eggs.
In addition, a key, sometimes found in eggs, allows you to get to the bonus level. The player who takes such a key gets to the bonus level on one of the standard gaming platforms, following the egg with the key, which, contrary to their usual behavior, quickly rise up.
Enemies
Almost all the enemies in the game are destroyed with one blow. Initially, these are snails that move at low speed. Spiders hang in the air, which begin to crawl up and down when a player approaches. Then crows appear - they fly along a sinusoid within the entire screen. Later snakes appear, initially they just stand, however, if the main character touches a lying stone or a rolling boulder with a hammer, then the next snakes begin to spit poison. In the caves there are bats and ghost skulls, around which fiery booklets fly; at water levels you have to face pikes and octopuses. In addition, there are two types of frogs in the game - some (dark red) begin to jump when the player approaches, others (green) remain in place, but are killed in 2 hits, sometimes the first ones have a “double” life. Also in the forest there are creatures in the hoods that chase the player. They are not easy to kill, they are easier to jump over; but if you destroy such a character with two shots in the back, after jumping over it, then he will leave behind an artifact that looks like a joystick from NES . He restores part of the strip of energy and gives 1000 bonus points. This enemy appears only when the player has crossed the flower depicted in the background. If you kill an enemy in the hood with a shot in the face or using a skate, then the artifact does not appear.
Of the inanimate dangers, one should be wary of falling stalactites in caves (knocked down by any weapon) and rolling boulders in the mountains (destroyed by fiery bombs).
At the end of each level, the player encounters a boss. The boss is in the castle. In order to get into this castle, at the end of the stage, two hanging platforms must be overcome. The body of all bosses is the same, only the heads are different, representing each time a new creature. The head is the boss’s weak spot, and it is precisely on it that one should shoot, dodging the fireballs with which the enemy shoots.
Management
Management is similar to Super Mario Bros. : jump, shot and run, if you hold down the shot button. If the character is in motion, his jumps are much higher than from a place.
Reviews
| Reviews | |
|---|---|
| Foreign language editions | |
| Edition | Rating |
| Allgame | [2] |
| Gamespot | 6.5 / 10 [3] |
Adventure Island got mixed reviews.
Notes
- ↑ “Bug tte Honey” aka “Honeybee in Toycomland”
- ↑ Smith, Geoffrey Douglas Adventure Island - Review . Allgame . Date of treatment December 6, 2012. Archived December 11, 2014.
- ↑ Provo, Frank Adventure Island Review . GameSpot . Date of treatment December 6, 2012.