Mortal Kombat II ( Russian Mortal Kombat II ) is a multiplatform computer game in the fighting game genre, developed and released by Midway in 1993 [1] [2] . Initially, the release was prepared for arcade machines , and then transferred to other platforms, including home gaming consoles and a personal computer . This is the second game in the Mortal Kombat series .
| Mortal kombat ii | |
|---|---|
Cover of the North American edition of the game | |
| Developers | Midway games Probe entertainment |
| Publishers | Midway games Acclaim entertainment |
| Part of a series | Mortal kombat |
| Release dates | 1993 Arcade machine
|
| Genre | fighting game |
| Age ratings | VRC: MA-17 |
| Creators | |
| Game Designers | Ed Boone , John Tobias |
| Composer | |
| Technical details | |
| Platforms | arcade machine , Sega Game Gear , Master System , Mega Drive / Genesis , SNES , Game Boy , Amiga , DOS , Sega 32X , Sega Saturn , PlayStation |
| Game modes | single player (up to 2 players) |
| Carriers | ROM , CD-ROM , cartridge , floppy |
| Control | gamepad |
Story
After being defeated by Liu Kahn , Shang Zong pleads with his master, Shao Kahn, to save his life. He tells Kahn that an invitation to participate in a tournament cannot be rejected, and that earthly warriors have no right to refuse to participate in a tournament if it is held in the Outer World. Kan agrees with the Tsun plan and returns him to youth.
The tournament in the Outer World becomes extremely dangerous for earthlings, since this is the territory of Shao Kahn and the victory of his soldiers in the tournament will mean the seizure of the Earth.
Gameplay
Mortal Kombat II expanded the combat system appeared in the original Mortal Kombat . A few simple strokes were added (hand strike in a sitting position). A kick with a reversal was made more powerful than in the first part, and also as an uppercut began to launch the enemy into the air. In addition to this, all the characters who returned from the first part received new special moves. The game also became more fatality ( English fatality ) and new types of finishing were added (in the MK, each character had one finishing). Also, the battles have become much faster and smoother compared to the first part. Despite this, all the characters still had the same speed, strength, jump height and time in the air. Also, all the usual strikes were also the same for all characters. As in the MK, the fighters still differed only in appearance, hit hits and finishing. And as in the MK, the combat system was often criticized for its monotony, believing that it lacked depth.
As in the previous game, matches are divided into rounds. The first player who wins two rounds, completely taking away the strip of lives from the opponent, is considered the winner. When a loser player ends up living, he becomes immobile and the victorious fighter has the opportunity to finish. In addition to fatalities, the winning player can now apply babality ( eng. Babality ), friendship ( eng. Friendship ) and special finishing on the backgrounds.
The points rating system was abolished and the number of wins was counted instead.
MK2 characters look more traced than in the first part. The overall theme and style of the game became darker, although they use brighter colors. Also, the graphics system is able to use more saturated colors.
Mortal Kombat II also moved away from the eastern theme of the first part, although there are common motives in both games, which is especially felt in music. Finally, the game became less serious due to the addition of comic finishes.
Characters and Actors
Game Characters
Older members :
- Johnny Cage ( Daniel Pesina ) is a Hollywood movie star. He joined Liu Kahn on his journey to the Outworld.
- Liu Kang ( Hu Sung Pak ) - Shaolin monk and champion of the Mortal Kombat . Sent to the outside world to avenge the death of the monks from his temple.
- Raiden (Carlos Pesina) is the god of thunder who decides to stop Shao Kahn.
- Reptile ( Daniel Pesina ) - Shang Tsun's personal bodyguard.
- Scorpio ( Daniel Pesina ) - a ghost who rose from the Underworld to destroy Sub-Zero, who again takes part in the tournament.
- Shang Cong (Dr. Philip An) - the evil sorcerer who persuaded Shao Kahn to save his life by proposing to the emperor a new plan for the seizure of the Earth Kingdom. For this, Kan restored his youth to Tsuna.
New members:
- Sub-Ziro ( Daniel Pesina ) is the younger and more merciful brother of the first Sub-Zero , sent by Lin Quay to complete his brother's mission and kill Shang Tsun.
- Baraka (Richard Divizio) - the leader of the Tarkatans, responsible for the attack on the Shaolin Temple.
- Jax (John Parrish) is a member of the US Special Forces detachment, an old fellow Sonia Blade, who entered the tournament to save her.
- Kitana ( Katalin Zamiar ) - the adopted daughter of Shao Kahn and his personal killer.
- Kun Lao (Anthony Marquez) is a Shaolin monk and the best friend of Liu Kahn who plays in a tournament to avenge the destruction of the temple.
- Milina ( Katalin Zamiar ) - adoptive daughter of Shao Kahn and Kitana clone.
Sonya Blade and Kano are the only fighters from the first part of the game who did not return, like game fighters in MK2 . They appear on the "Arena of Cana", chained to the podiums in the audience.
Boss and sub-bosses
- Shang Cong
- Kintaro is a model animated with time-lapse shooting.
- Shao Kahn (Brian Glynn, voiced by Steve Richie).
Secret Characters
- Jade (Katalin Zamiar) - The Assassin from the Outer World. It cannot be damaged by throwing tools and magic (Repainted Kitana). A childhood friend and protector of the Kitana.
- Noob Saibot (Daniel Pesina) - An evil dark ninja, a missing warrior from a previous tournament (Repainted Sub-Zero ). His true identity will be revealed in Mortal Kombat: Deception .
- Smoke (Daniel Pesina) - Sub-Ziro 's friend from the clan Lin Quay (Repainted Scorpio). Smoke curls around him during the battle.
Arenas
All in the game Mortal Kombat II eleven arenas for fights:
- The Dead Pool ( Dead Pool , this expression has another meaning - “Mortal List”) - this arena has background finishing, when the loser player ends up living, the winner can throw it with an uppercut to the acid pool in the background. This feature was added in Revision 3.1. Hanging over the pool hooks at one time gave rise to the myth of finishing, in which the enemy could allegedly be planted on a hook.
- Kombat Tomb ( Battle Tomb ) - as a finish, the winner can send an opponent loser onto the spikes on the ceiling with an uppercut. If both players are immediately after finishing to keep the "Down" on the joysticks, then the finished opponent will move out of the spikes.
- Wasteland ( Wasteland )
- The Tower
- Living Forest ( Living Forest ) - in this arena from behind the trunks of trees look out secret characters - Jade and Smoke.
- The Armory. In this arena, Raiden can use his secret moves - Fergality, which only exists in the version for the Sega Genesis.
- The Pit 2 ( Pit 2 ): the winner can throw the loser away from the bridge.
- The Portal ( Portal ): when Dan “Toasty” Forden appears at this level, you have to press “↓ + start” to fight Smook.
- Kahn's Arena ( Arena Kana ): in the early versions of the game in the arena there was no Sony, Kano and Shao Kahn himself.
- Goro's Lair (Goro's Lair): a level returned from the first game, available only during a battle with secret fighters.
- The Blue Portal ( Blue Portal ): Available only during the battle with the secret fighters, which exists only in the version for the Sega Genesis.
Sound
Mortal Kombat II was the first arcade game using the DCS sound system. All subsequent games in the series will use this system instead of the Yamaha sound card used in the original Mortal Kombat game .
All the music in the game was written, performed and mixed by Dan Forden, the composer who wrote the soundtrack for the first, third and fourth parts of MK , and also took part in writing the soundtracks for all subsequent games of the series, except for Mortal Kombat: Armageddon .
The album Mortal Kombat II: Music from the Arcade Game Soundtrack, which included music from the first and second parts of the game, was released in July 1994. The album could be obtained using a limited offer that appeared during the demo mode in MK2 .
Tracklist
Music From Mortal Kombat II & I
1 Prologue: The Battlefield
2 The Dead Pool
3 The Screaming Forest
4 The Armory
5 The Portal
6 Air Kombat
7 WDYLMA
8 Epilogue: Shao-Kahn's Last Stand
9 MK II Death Jam
10 MK II Audio Tour
11 In The Beginning
12 The Courtyard
13 The Temple Gate
14 The Cavern
15 The Bridge
16 Goro And The Emperor
17 Victory
18 SCRLAHTS
Ported versions
- SNES (1994) - The port was created by Sculptured Software. Unlike the original game, Nintendo did not censor blood and fatality. True, on the box of the game was placed a sign warning parents about the content of the game. Sprites in the game are smaller and more blurred. Music and sounds are taken from the arcade version, but voices are different. Oddly enough, the Japanese version of the game was subjected to some censorship: the blood of all the fighters was made green, and during the fatality the screen turns black and white. Despite this, the screen remains colored during background finishing, thanks to which you can see the inscription “FATALITY”, written not with red, but with green blood. This port also has a secret entry with Shao Kahn and Kintaro (which appears if you hold and hold the L and R buttons during the copyright screen). Also, if you keep these two buttons on the screen with the inscription Start / Options and press the Start button, you can get into a special command mode of the game. Also in this port was found the use of the famous Mode 7 - during a fall from a bridge at the level of The Pit 2, the background increases and slightly rotates counterclockwise. In the arcade version, the background only increases. Goro's Lair is only used during battles with secret fighters. In this port, the developers reversed the colors of the costumes of Johnny Cage . In the arcade version of Cage, the main color of the suit is blue and black, the color of the second is red and black. In the version for SNES colors - vice versa. There were two different versions of the game. In the second version, many bugs were fixed and it became possible to fight with Noob Saibot after 50 victories. Also during the launch of the game you can see the new logo (which made it easier to distinguish version 1.1 from version 1.0, but in the European version it is more difficult to distinguish one version from another, since this version has always used a new logo). Also in version 1.1 there were demonstrations of the game and Johnny Cage’s strikes periodically began to leave red marks instead of the usual green ones. In the European version, for some reason, the sound on the screen with the Sculptured Software logo is removed.
- Sega Mega Drive / Genesis (1994) - Developed by Probe Software, this port retained access to blood and fatality without introducing a special code, unlike the Segovian port of the previous part of the game. Due to technical limitations, this port is quite inferior in the graphics and sound version of the game on SNES. The graphics are more granular, the colors are less bright, the shadows of all the characters are oval. To compensate for deficiencies in graphics and sound, the speed of the game was increased and the sprites were made more than in the port on SNES. Most of the music is different from the original music from the arcade version of the game and many tracks are played on other levels, unlike the arcade version. Also, the level of Goro's Lair was completely removed from the game and replaced with the blue version of The Portal. Despite these shortcomings, the port for Genesis contains several unique Easter Eggs. By activating the cheat menu on the options screen, the image of Dan Ford was replaced with a drawn face, which was introduced by one of the programmers Probe. This image apparently should have replaced the image of Dan Forden in the game in order to link the port to the Probe. But later the image became just an alternative to the main one. Also, if you put a checkmark in the cheat options next to the “Oooh Nasty!” Line, then fergality can be performed. For this you need to play for Raiden at the level of The Armory. After completing the combination (back, back, back, block), the opponent will turn into the former head of Probe, Fergus McGovern. This port also has some differences in character animation. For example, Shang Zong's winning stance is different in which he laughs, in other versions he just stands facing the screen. In the arcade version of the game, the animation of laughing Shang Zong appears only during the credits. Also different is the victory bar of Baraka, in which he bows, in the arcade version he just stands on the spot with blades on his chest. Activate the cheat menu "test modes" can be, if you go to the options and quickly type a combination - back, down, back, forward, down, forward, back, back, forward, forward.
- Game Boy (1994) - Also created by Probe Software, this port contains only eight fighters from twelve fighters of the arcade version (Liu Kang, Jax, Sub-Zero, Scorpio, Reptile, Kitana, Milin and Shang Cong). Shao Kahn appears as the last boss, but Kintaro is completely removed from the game. The secret fighters Smoke and Jade also appear in the game, but the Noob Saibot is missing. The game has only three levels out of ten: Kombat Tomb, The Pit 2 and Goro's Lair. Kombat Tomb contains the only background finishing in the game, and Goro's Lair is used only during battles with secret fighters. The latter is much simpler compared to other versions of the game and is just a brick wall, without arches and luminous eyes. The blood from the game was completely removed, but the fighters saved fatalities and babalities one by one.
- Sega Master System / Sega Game Gear (1994) - Created by Probe Software, these two ports are almost the same, with the exception of the reduced screen size of the Game Gear version. Both versions contain the same set of fighters as the version for the Game Boy, Shao Kahn and Kintaro are included in the game as bosses, and Jade and Smoke appear as secret fighters. Unlike the Game Boy version, there is blood in both versions of the game, but in much smaller quantities than in the ports of the game on older consoles. Also, due to the limited resources of the consoles, many fatalities have been changed, so that they completely destroy the defeated enemy (only different bones appear). For example, Sab-Zero's “Deep Freeze” fatality completely destroys the enemy. Also, some fatalities were simplified and use a common animation for all fighters (dragon Liu Kahn burns his opponent with a fireball the same as in fatality of Scorpio). The only background Fatality - again throwing the opponent on the spikes in the Kombat Tomb.
- Sega 32X (1995) - Designed by Probe Entertainment, this port contains improved graphics compared to the port for the Sega Genesis (there are more animation frames in the movements of the characters, the backgrounds in the game are more detailed). This version also has more sound effects, but the music is the same as in the Genesis version.
- PlayStation (1996) - In Japan, Mortal Kombat II was released on the Sony Playstation. Although the graphics in the game are very close in quality to the original arcade, the sound in the game is worse. Instead of using the CD-ROM format and using the audio tracks recorded on the disc, the game uses the internal sound chip of the console. Also, the download time is sometimes very long. During the transformations of Shang Tsun, the screen showed the game logo for 1-2 seconds, after which the game continues. In the game, the difficulty of the game is greatly reduced, for example, on the average difficulty level, the whole game can be played for Scorpio using only a harpoon + aperkot combination (kick with a turn), since in this version the opponents practically do not block the harpoon at medium distances, unlike the arcade game. Genesis and SNES versions and versions.
- Sega Saturn (1996) - The Sega Saturn port is considered one of the best MK2 ports on home consoles (excluding modern game outputs, such as Midway Arcade Treasures 2 ). The game is based on the Sony Playstation version, but the download time is abbreviated, the graphics and music are improved, although for unknown reasons, the quality of the music does not reach the level of the original arcade. Also missing ads are Shao Kahn (Round 1, Scorpion Wins and some other sound effects).
- Amiga (1994) - The MK2 port for Amiga was released in late 1994. Critics were quite friendly and the game received high marks in various magazines.
- PC (1994) - As in the case of the MK port, this version of the second part of the game is considered one of the best ports of the game.
- Midway Arcade Treasures 2 and other ports.
MK2 was reissued in 2004 in Midway Arcade Treasures 2 . This version is an emulation of an arcade version of the game rather than a port. As a result, this version of the game is the closest to the original gameplay than all previously published ports. However, there are bugs in it: the shadows of all the fighters flicker, the music and sounds in the game can sometimes suddenly end or play out of sync with the action on the screen, because of the problem with the assignment of control buttons in the game it is impossible to fight with Smoke. Despite this, “Random Select” ( random selection of a fighter ) can be used by pressing “↑ + X”. To top it off, many believe that the intelligence of opponents in this game has become too heavy.
- MK2 can also be opened in the game Mortal Kombat: Shaolin Monks . The quality of the game corresponds to the version in MAT2.
- The game was also released for the PSP in the collection of Midway Arcade Treasure: Extended Play . But as in MAT2, the game contains graphics bugs. Some graphics in the game were removed (clouds in the background: Kahn's Arena). This version also suffers from very long downloads.
- The game was released in the collection Mortal Kombat Arcade Kollection , consisting of the original trilogy. The mechanics in the game remained the same. Added only a multiplayer mode and a system of achievements and trophies, as well as slightly improved graphics, achieved by changing the graphic palette in the settings menu.
Hacked versions
- Mortal Kombat II 4.2 - a hacked version of the original arcade (3.1 according to MA) with some additions such as: fast uppercuts , a red shadow for Johnny Cage , a battle with Nub Saibot just after six victories, a battle with Smoke , after the appearance of Dan Forden on any background, easy fatalities in the arena of The Dead Pool and the early game of Pong .
- Mortal Kombat II 9.1 - a very rare hack, similar to the one described above.
- Mortal Kombat II Challenger - a popular hacking arcade version of the MK2 . It appeared very difficult for the passage of the order of fighters in the single player mode of the game, which can begin with Smoke, Noob Saibot or Kintaro. Also in this hack there is an unlimited time for fatality.
- Mortal Kombat II Arcade Version 2.0 is a very rare arcade version of the game in which you could complete as many hits as you could manage in the allotted time. Babaliti could be performed infinitely many times, causing a large number of children to appear on the screen. Fatality, as a rule, completely finishes the opponent and takes away the ability to carry out other finishing moves. If the winning player tries to make fatality after running frendship or fatality, the image of the losing fighter will freeze.
- Mortal Kombat II New Version - hacking version of the game for Sega Genesis, you can select all the fighters on the selection screen, including bosses, add animations, brutality, running, the possibility of combos, bosses can be finished and the bosses themselves have finishing moves.
- “Mortal Kombat II UNLIMITED” is about the same as above, but there is no animaly, finishing bosses, bosses have no fatality, each secret character received 1 or more special moves except Smoke . Also, the secret characters have their own fatalities.
Easter Eggs
- In the arcade version, after 250 matches in two-player mode, you can play a clone of the classic arcade game Pong .
- If immediately after dropping the enemy into acid in the arena of The Dead Pool, keep the ↓ key on the joystick, the phrase “Oh, maw” will be heard.
- By clicking on the joystick "↓" during the demonstration of fights, you can see a list of the 15 best players of the game.
- If you defeat the enemy, who is on the opponents column in front of the “?” Sign, without knocking over the opponent, the player will get the opportunity to fight Jade. She is a green-colored Kitana (uses her own weapon), and she is also immune to magical attacks.
- In the service menu of the game is the string Kano Transformation. Because of this line, there were rumors that the game has the possibility of reincarnation of Shang Tsun in Kano. Mortal Kombat II gained fame also largely due to its secrets. Perhaps the developers specifically introduced such a line into the game so that players began to look for secret fighters.
- Among the players there was an opinion that there is a second level fatality, allowing the enemy to be planted on the hook.
- If during pushing the enemy on the spikes on the ceiling, press "↓" on both joysticks, the opponent's body will slide down.
Secrets
- In the version for personal computers, you can get an additional menu that allows you to significantly enhance the character's capabilities. For example, you can make a character invulnerable, get a victory after one successful strike, starting from an arbitrary place on the "stairs of opponents" and the like. To do this, when the first splash screen appears , type aiculedssul and then press F9. On modern computers, the game loads very quickly, so applying the code requires serious typing skills or artificially slowing down the computer.
- Secret rivals. The game has three secret opponents, the battle with which is not required for the passage of the game. However, you can fight them by performing special actions. Secret rivals are very strong fighters. In case of loss, the player is not required to go through them again, but the player loses 1 life.
- Jade A copy of Kitana using her techniques. However, Jade is wearing a green suit instead of a blue one. Jade moves 2 times faster than ordinary characters and is invulnerable to missiles. To fight with Jade, you have to defeat the character who is on the "opponents' ladder" in front of the rectangle with the question mark, in a special way. Namely - you need to win in one of the rounds, only applying any kicks with a kick to the stomach (Low Kick).
- Smoke . Sometimes after the uppercut in the lower right corner of the screen appears the image of the composer of the game Dan Forden. If during his appearance in the arena of The Portal, press "↓ + start" (for a computer: "↓ + F2"), then it will be possible to fight with the hidden fighter Smoke.
- Noob Saibot To fight with Noob Saybot you need 25 times in a row (50 times in some versions) to win one player in two-player mode.
In MK2 Genesis, secret rivals can be played using Game Genie Cheats.
- Many lives. This secret is most likely a consequence of the bug . Based on the fact that after losing a secret opponent, 1 life is taken, but the game does not end. To get a secret you need to go to battle with a secret player, having 1 life. Then you need to give the secret player to defeat themselves. In the end, there are 0 lives, but the game does not end there. After the next loss will be -1 life and so on. Since the condition for ending the game is zero number of lives, with fewer lives, the game continues. Since the number of lives is stored in an integer variable, after a multiple decrease by one, this number will again be equal to 0 due to “going out of the bit grid”. But this will happen at least after 256 decreases by one (if the number is stored in a 1-byte variable), or even after 65536 or even more (if the number is stored in a 2-byte or larger variable).
Reviews
| Reviews | |
|---|---|
| Overall rating | |
| Aggregator | Evaluation |
| Gamerankings | 85.87% (SNES) [3] 85.62% (Genesis) [4] 64.50% (GB) [5] 57.50% (Saturn) [6] |
| Metacritic | 72/100 (PS3) [7] |
| Foreign editions | |
| Edition | Evaluation |
| Amiga Computing | 80% (Amiga) [24] |
| Amiga Format | 90% (Amiga) [25] |
| CVG | 97% (Mega Drive) 96% (SNES) [8] 93% (Arcade) [9] 93% (32X) [10] 90% (GB ) [8] 88% (GG) [8] |
| EGM | 8.25 / 10 (SNES) [11] 7.25 / 10 (Genesis) [11] 7/10 (GG) [12] 6/10 (GB) [12] 5.75 / 10 (Saturn) [13] |
| Famitsu | 28/40 (SFC) [14] 22/40 (Mega Drive) [15] 18/40 (GB) [14] |
| Game informer | 7/10 (Saturn) [16] |
| Gamepro | 20/20 (SNES) [17] 17.5 / 20 (Genesis) [17] 16.5 / 20 (GG) [18] 15/20 (GB) |
| Gamesmaster | 94% (Mega Drive) [19] |
| Gamespot | 7.9 / 10 (PS3) [20] |
| Ign | 7.8 / 10 (32X) 7.3 / 10 (PS3) [21] |
| Next generation | (SNES) [22] (PC) [23] (32X and Saturn) |
| CU Amiga | 95% (Amiga) [26] |
| Mean Machines Sega | 92% (32X) [27] 80% (SMS) [28] |
| Sega saturn magazine | 93% (pre-release Saturn version) [29] [thirty] |
| VG & CE | 10/10 (SNES) [31] 9/10 (32X) [32] 8/10 (GB) 7/10 (Genesis) 7/10 (GG) |
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The game received positive feedback.
Notes
- ↑ Mortal Kombat II for Arcade Games (English) . GameFAQs . The appeal date is December 28, 2013. Archived June 24, 2013.
- ↑ Mortal Kombat II - Wiki Guide (English) . Gamewise. Circulation date December 28, 2013. Archived December 28, 2013.
- ↑ Mortal Kombat II for SNES , GameRankings.
- ↑ Mortal Kombat II for Genesis , GameRankings.
- ↑ Mortal Kombat II for Game Boy , GameRankings.
- ↑ Mortal Kombat II for Saturn , GameRankings.
- ↑ Mortal Kombat II (PSN) Reviews . Metacritic . The appeal date is April 27, 2011. Archived February 23, 2011.
- 2 1 2 3 Mark Patterson, "Tougher than the best: Mortal Kombat II", Computer + Video Games 154 (September 1994), p.48-51.
- ↑ Mortal Kombat II arcade game review . Solvalou.com. The appeal date is May 4, 2015.
- ↑ Steve Merrett, Computer + Video Games 160 (March 1995)
- ↑ 1 2 Review Crew: Mortal Kombat II (Eng.) // Electronic Gaming Monthly . - Ziff Davis , 1994. - October ( no. 63 ). - P. 32 .
- ↑ 1 2 Review Crew: Mortal Kombat II (Eng.) // Electronic Gaming Monthly . - Ziff Davis , 1994. - October ( no. 63 ). - P. 42 .
- ↑ Review Crew: Mortal Kombat II (Eng.) // Electronic Gaming Month . - Ziff Davis , 1996. - March ( no. 80 ). - P. 29 .
- 2 1 2 NEW GAMES CROSS REVIEW: ト ー タ ル コ コ ン バ ッ ト II 究 極 神拳. Weekly Famicom TsNo.309. Pg.38. 1118 November 1994.
- ↑ NEW GAMES CROSS REVIEW: モ ー タ ル コ コ ン バ ッ ト II 究 極 神拳. Weekly Famicom TsNo.336. Pg.30 26 May 1995.
- ↑ March 1996 Issue , www.GameInformer.com.
- ↑ 1 2 GamePro 97 (August 1997), pages 76-77.
- ↑ GamePro 63 (October 1994), pages 40-41.
- ↑ GamesMaster 21 (September 1994)
- ↑ Jeff Gerstmann, Mortal Kombat II Review , GameSpot, April 13, 2007
- ↑ Jeff Haynes, Mortal Kombat II Review , IGN, April 13, 2007.
- ↑ Finals (Eng.) // Next Generation . - Imagine Media , 1995. - January ( no. 1 ). - P. 104 .
- ↑ Next Generation 5 (May 1995), page 91.
- ↑ Mortal Kombat 2 review (Unknown) // Amiga Computing. - 1995. - February ( No. 83 ).
- ↑ Stephen Bradley and Steve McGill, Amiga Format 66 (December 1994).
- ↑ Ed Lawrence, CU Amiga (February 1995).
- ↑ Mean Machines Sega 29 (March 1995)
- ↑ Mean Machines Sega 25 (November 1994).
- ↑ Review: Mortal Kombat 2, Sega Saturn Magazine , Emap International Limited (November 1995), p. 7879.
- ↑ Mortal Kombat 2, Sega Saturn Magazine , Emap International Limited (April 1996), p. 95.
- ↑ VideoGames, The Ultimate Gaming Magazine 69 (October 1994), pages 64-66.
- ↑ VideoGames, The Ultimate Gaming Magazine 75 (April 1995), page 70.
Literature
- Jason Rich. Mortal Kombat II: Official Arcade Secrets. - USA: BradyGames, 1994. - p. 64. - ISBN 978-1566861854 .
- Eddie McKendrick. Mortal Kombat II Official Power Play Guide. - USA: Prima Games, 1994. - p. 96. - ISBN 978-1559586818 .
- Jason Rich, Ronald Wartow. Mortal Kombat II: Fighter's Kompanion. - USA: BradyGames, 1994. - p. 160. - ISBN 978-1566861984 .
Links
- Mortal Kombat II (Eng.) On the site Mortal Kombat Empire
- Mortal Kombat II (Eng.) On The Mortal Kombat Wiki