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Tactile user interface

The “ reacTable ” musical instrument is an example of a tactile user interface.
The SandScape device for an educational game in landscape formation, installed in the Children's Art Museum in San Francisco

The user user tactile interface (also the material user interface ; the English tangible user interface, TUI ) is a type of user interface in which human interaction with electronic devices takes place with the help of material objects and structures [1] .

Professor Hiroshi Ishii of the Massachusetts Institute of Technology (MIT, MIT) (USA) is one of the pioneers of tactile user interfaces and the head of the group of developers of tactile systems. His special vision of IPRs, the so-called. Material bits are an attempt to impart physical information to digital information, making the bits tangible and therefore directly accessible. In this case, the aim is to inextricably link such different entities as the worlds of bits and atoms .

Examples

The simplest example of a tactile user interface is a computer mouse: moving the mouse on a flat table surface moves the pointer on the screen accordingly. There is an exact connection between the movements of the digital pointer on the screen with the movements of the physical mouse. Other examples include:

  • Spherical (Marble) Answering Machine Durella Bishop (1992) [2] [3] . Marble balls represent each one message left on the answering machine . Moving a ball into a special slot plays a message associated with it or calls the caller.
  • System Topobo [4] . Its blocks resemble elements of the LEGO designer, which can be connected together, but at the same time move independently at the expense of motors . You can pull, push or rotate these items; they will remember these actions and are able to reproduce them in the future.
  • Implementing tables with a tactile interface like metaDESK and reactable allows the user to manipulate drawn objects or pen to sketch a drawing on a sensitive table. Using pre-programmed “ gestures ”, you can clone a picture or stretch it in two axes, as in a drawing program .
  • jive is a TUI implementation specifically designed to be more accessible to older users. “Friend” gestures can also be used to activate various interactions with the product [5] .
  • The MIT Media Lab has developed interactive modular devices ( cubes ) Siftable (commercial name Sifteo ), which are able to reproduce graphic images, determine the character of their own position in space and interact with other modules, as well as with other computers, and from which according to the inventors idea, it will be possible to build fundamentally different computer interfaces than the mouse and keyboard. Information is entered into the computer when the cubes are combined, tilted, shaken, rotated: each Siftable “cube” is equipped with a color display; images and other data used in flash memory , there is an accelerometer to track the movement along three axes, shaking, tilting and other changes in its spatial position) [6] [7] .
  • WOWCube [8] (developed by a California company), which allows you to play games in mixed reality, on the surface of a three-dimensional puzzle. [9]

Links

  • Tangible and Embedded Interaction Conference
  • MIT Media Lab Tangible Media Group
  • Topobo project // MIT Media Lab
  • Smart cubes and their social networks
  • Himashi Ishii and Brygg Ullmer, Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms . Published in the Human Factors in Computing Systems: CHI 97 , Denver, CO.
  • Tangint : Wiki for tangible interfaces / interaction.
  • Papier-Mâché : a toolkit for building tangible UIs
  • Percussa AudioCubes : Tangible interface for sound and music exploring
  • reacTIVision : a framework for creating tangible UIs
  • Interactive Paper : Integrating paper and digital information

Notes

  1. ↑ Osipov, I.V. Technical means of human-computer interaction TUI. Review and analysis of the use of gamification. : [ rus ] // Cloud of science. - 2016. - № 4, Т.3.
  2. ↑ Internet-of-Things answering machine from 1992, with marbles / Boing Boing (Neopr.) . boingboing.net .
  3. ↑ Bishop, Durell. Marble answering machine: [ eng ] // Royal College of Art, Interaction Design. - 1992.
  4. Топ Topobo system
  5. Ive jive - social networking for your gran. (Neopr.) jive.benarent.co.uk .
  6. ↑ David, Merrill. Siftables: towards sensor network user interfaces : [ eng ] / Merrill David, Jeevan Kalanithi, Pattie Maes // Proceedings of the 1st International Conference on Tangible and Embedded Interaction. ACM. - 2007. - 1 February. - S. Pages 75-78. - DOI : 10.1145 / 1226969.1226984 .
  7. ↑ Do not touch hands Archived July 18, 2018. // "Computerra-Online", 20.12.2007
  8. ↑ Dean Takahashi . Cubios' WowCube is a handheld game console inspired by Rubik's Cube , VentureBeat (May 30, 2018). The appeal date is June 28, 2018.
  9. ↑ Osipov, IV; Nikulchev, E. Review puzzles and construction sets of augmented reality games (Eng.) // ITM Web Conf. : journal. - 2018. - 9 April ( vol. 18 , no. 02003 ). - P. 4 .
Source - https://ru.wikipedia.org/w/index.php?title=Obriant_user_interface&oldid=101040166


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Clever Geek | 2019