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Super mario land

Super Mario Land ( ス ー パ ー マ リ オ ラ ン ド ) is a platformer video game developed and published by Nintendo for the Game Boy handheld console. This is the first Mario platformer released for the portable console. The gameplay as a whole is similar to what was in Super Mario Bros. 1985, but the mechanics have been modified to fit the screen sizes of the smaller device. The player in the role of Mario must go through 12 levels , moving to the right and jumping through platforms, avoiding enemies and traps. Unlike other Mario games, Super Mario Land takes place in Sarasaland, a new medium depicted in linear art, and Mario chases Princess Daisy . Also included in the game are two levels in the style of Shoot 'em up .

Super mario land
Super Mario Land.jpg
DeveloperNintendo R & D1
PublisherNintendo
Part of a seriesSuper mario
Release dates

Game boy
Japan April 21, 1989
United States of America August 11, 1989

Europe September 28, 1990
Genreplatformer
Age
ratings
ACB : G -General
CERO : A - All ages
ESRB : E - Everyone
PEGI : 3
USK :
Creators
Producer
Composer
Technical details
PlatformsGame Boy , Nintendo 3DS (as part of Virtual Console 3DS )
Game modessingle user

At the request of Nintendo CEO Hiroshi Yamauchi , Game Boy creator of Humpei Yokoi, Nintendo R & D1 developed the Mario game to sell the new console. This was the first portable version of Mario and the first was made without the creator of Mario and the protégé Yokoi Shigeru Miyamoto . Accordingly, the development team reduced the Mario gameplay elements for the device and used some elements inconsistently from the series. Super Mario Land was supposed to showcase the console until Nintendo of America turned on Tetris with the new Game Boy. The game was released along with Game Boy, first in Japan (April 1989), and then around the world. Super Mario Land was later reissued for the Nintendo 3DS via the Virtual Console in 2011 again as the name of the launch, which included some tricks to presenting the game.

Gameplay

As a side-scrolling game and the first in a series of Super Mario Land games, Super Mario Land is similar in gameplay to its ancestors: like Mario, the player advances towards the end of the level, moving to the right and jumping across platforms to avoid enemies and traps. At Super Mario Land, Mario travels to Sarasaland to rescue Princess Daisy from Tatanga, an evil alien. Two of the twelve levels of the game are active scrolls in the Gradius style, where Mario drives a submarine or plane and shoots shells at oncoming enemies and bosses. [1] Levels end with a complex platform to reach an alternative exit located above the regular exit. The first leads to a mini-game that gives extra lives or a fiery flower.

Unlike other Mario games that take place in the Kingdom of Mushrooms, Super Mario Land events take place in Sarasaland and are drawn in linear art. Mario is chasing Princess Daisy in her debut, not the standard princess of the series in trouble, Princess Peach. When he jumped, Ko's shells exploded after a short delay. [ what? ] Mario throws jumping balls, not fireballs (in the manual - “Superball”), 1UP mushrooms are depicted as hearts, and level flagpoles are replaced by the platform’s task. Compared to Super Mario Bros., which contains 32 levels divided into 8 worlds with 4 levels, Super Mario Land is smaller with 12 levels divided into 4 worlds with 3 levels. There are five unique bosses, one at the end of each of the four worlds, and the fifth and last boss is the Tatanga, which appears when the fourth boss is defeated. The first three bosses can be destroyed by shells, or the player can transfer them to the exit without destroying them first;

The last level does not have a regular exit, and two bosses at the end of this level must be destroyed by shells to complete the level and the game. Some elements are repeated from previous Mario games, such as blocks hanging in the air, moving platforms that should be used to cross traps, pipes that lead to other areas, collectible coins that provide extra life when 100 coins are collected, and Gumba mushrooms . After the player completes the game, they can lose again in a more difficult mode, in which the levels are the same, except for the enemies, more numerous; If a player completes a more difficult mode, the game allows the player to start a new game at any level in the game.

Reviews

Reviews
Foreign language editions
EditionRating
CVGGB: 93%
EgmGB: 31/40
Eurogamer3DS: 7/10
IGN3DS: 7.5 / 10
Mean machinesGB: 90%
Player oneGB: 98%
The games machineGB: 94%

Super Mario Land received rave reviews from critics.

Notes

  1. ↑ Thomas, Lucas M. Super Mario Land Review . IGN (April 10, 2015). Date of treatment April 10, 2015.
Source - https://ru.wikipedia.org/w/index.php?title=Super_Mario_Land&oldid=101830116


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Clever Geek | 2019