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Art alive

Art Alive (from the English - “Living Art”) is an educational video game developed by Western Technologies and published by Sega exclusively for the Mega Drive / Genesis game console. On January 1, 1991, an exit took place in North America, and on March 27 of the next year - in other regions.

Art alive
Cover of the game Art Alive.jpg
Cover of the North American edition of the game
DeveloperWestern technologies
PublisherSega
Release datesNorth America Region January 1, 1991 [1]
The whole world
March 27, 1992 [1]
Genreeducational game
Creators
ExecutivesJeff Fort
Scott Burfield
Game designersRand Siegfried
Jeff Fort
Jay smith
ProgrammersJay Auburnolt
Chris Siomkauski
PainterEric Iwasaki
ComposerEric Iwasaki
Technical details
PlatformMega Drive / Genesis
Game modesingle user
Interface languageenglish japanese
Carrier16 megabit cartridge
Controlgamepad

The game is a variation of the computer program Microsoft Paint . As a result, there are no specific goals in Art Alive , and the player only needs to create his own drawing using various brushes, fill, backgrounds, animation and much more.

The gaming press has mixed reviews about Art Alive . To the advantages of the game, journalists attributed the interesting idea of ​​re-creating the drawing program on Mega Drive / Genesis, but at the same time criticized a limited number of possibilities.

Gameplay

 
Drawing on the background of the mansion

Art Alive is a variation of the computer program Paint , and the goal is to create your own drawing [2] . To do this, the player can choose a brush, color of paints, backgrounds, various animated stickers and much more. When performing one or another action, for example, drawing or erasing contours with an elastic band, music and sounds are played. In total, the game has seven backgrounds: empty, beach , haunted mansion , prehistoric canyon , planet Earth , a congratulatory scene and a game saver. In addition, the game provides the ability to save your drawings on a VCR by connecting a set-top box to it [3] .

Game development and release

Art Alive was fully developed in the USA by Western Technologies, the publisher was Sega of America , and the game itself is positioned as a project for the development of children in creative abilities [1] . Initially, Art Alive was released on New Year's Day , January 1, 1991, only in North America. However, later, on March 27, 1992, the game was published in other countries [1] . Art Alive is seen as an alternative to the Nintendo company Nintendo's Mega Drive / Genesis prefix, which was released a little later [4] .

In fact, such characters as Sonic the Hedgehog and ToeJam and Earl first appeared in Art Alive , who then debuted in the games of the same name - Sonic the Hedgehog and respectively. In Art Alive, these characters act as animated stickers [2] . The gameplay similar to Art Alive , as well as the aforementioned characters, were later used in the game Wacky Worlds Creativity Studio from HeadGames.

Ratings and Opinions

Reviews
Summary rating
AggregatorRating
Gameranks60% [1]
Foreign language editions
EditionRating
Aktueller Software Markt6/12 [5]
Allgame  [four]
Sega-166/10 [2]

Art Alive received mixed reviews from critics. On the GameRankings website , a game has an average rating of 60% [1] . Journalists praised primarily an interesting idea, but attributed limited opportunities and technical flaws to shortcomings [2] [4] [5] .

The Sega-16 observer gave the game 6 points out of 10 possible, but at the same time called it one of the best drawing programs on Mega Drive / Genesis [2] . Skyler Miller, a critic of AllGame , rated the game two and a half stars out of five, while he did not like numerous technical flaws, such as the inability to save his drawings in the process of their creation and the limited color palette, but he praised the idea of ​​the game [4] . The reviewer of the German magazine ASM expressed a similar opinion and gave the game 6 points out of 12, criticizing a limited number of possibilities, and stating: “Although the drawing program is a relatively simple operation, the game is small to the point that the children will then come running, probably through a short time for a classic coloring book and colored pencils ” [5] .

Notes

  1. ↑ 1 2 3 4 5 6 Art Alive . GameRankings Date of treatment February 25, 2017. Archived on August 9, 2016.
  2. ↑ 1 2 3 4 5 Thornburg, Vince. Art Alive Sega-16 (January 2, 2005). Date of treatment February 25, 2017. Archived February 21, 2016.
  3. ↑ Art Alive . IGN . Date of treatment February 25, 2017. Archived February 25, 2017.
  4. ↑ 1 2 3 4 Miller, Skyler. Art Alive . Review ( inaccessible link) . AllGame . Date of treatment February 25, 2017. Archived November 15, 2014.
  5. ↑ 1 2 3 Art Alive . MobyGames Date of treatment February 25, 2017. Archived on August 4, 2016.

Links

  • Art Alive on the Sega Retro Encyclopedia
Source - https://ru.wikipedia.org/w/index.php?title=Art_Alive&oldid=98961416


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