Civilization IV: Warlords - the first addition to the computer game Civilization IV , released in the summer of 2006 .
| Sid Meier's Civilization IV: Warlords | |
|---|---|
| Developer | Firaxis games |
| Publisher |
|
| Localizer | 1C |
| Part of a series | Civilization |
| Date of issue | |
| Version | 2.13 (July 23, 2007) |
| Genre | step-by-step strategy 4X , global strategy , wargame , open world |
| Creators | |
| Game designer | Soren Johnson |
| Composer | |
| Technical details | |
| Platforms | Windows Macintosh |
| Game engine | Gamebryo |
| Game modes | single-user ; multiplayer |
| Carrier | 2 CD , 1 DVD |
| System requirements | Processor 1.2 GHz , 256 MB RAM , 64 MB video card with T&L support, sound card , 1.7 GB on the hard drive . |
| Control | keyboard mouse |
Content
Gameplay
Differences from the original:
- There was an opportunity to make other civilizations their vassals ;
- Each civilization has one unique building;
- Eight new scenarios;
- 6 new civilizations and 10 new leaders (including new leaders for existing civilizations);
- 3 new wonders of the world;
- A new category of great people - great generals ( English Great Generals );
- 3 new leader features (Charismatic, Protective and Imperialistic).
Unique Buildings
Every civilization in Warlords has a unique building that replaces the standard building and gives additional advantages over it.
| Civilization | Unique building | Replaces | New leaders | Additional features |
|---|---|---|---|---|
| America | Moll | Supermarket | + 10% wealth +1 Happiness from hit musicals, hit singles, hit movies | |
| Arabs | Madrasah | Library | You can make 2 residents priests, +2 culture | |
| Aztecs | Altar for sacrifice | Court | −50% duration of irritation after the sacrifice Costs 30 hammers less than trial | |
| Carthage | Coton | Port | Hannibal Barca | +1 trade way Costs 20 hammers less than port |
| Celts | The dunes | Walls | Brenn (3rd century BC) | Units built in the city receive the Guerilla I property for free (ceases to operate with the discovery of Rifling technology) |
| China | Pavilion | Theater | Tai zong | +25% culture |
| England | Stock Exchange | Bank | Winston Churchill | + 15% wealth |
| Egypt | Obelisk | Monument | Ramses II | Can make 2 inhabitants priests |
| France | Salon | Observatory | +1 free artist | |
| Germany | Assembly shop | Factory | The number of residents who can be made engineers is 2 more than that of the plant + 50% building speed in the presence of coal | |
| Greece | Odeon | Amphitheater | +3 culture +1 Happiness, +1 Happiness from Hit Singles Can make 2 residents art workers | |
| The Incas | Terrace | Granary | +2 culture | |
| India | Mausoleum | Jail | +2 happiness | |
| Japan | Shale Power Station | Coal power plant | + 10% of production | |
| Korea | Sowon | University | Van gon | + 10% research |
| Mali | Mint | Forge | + 10% wealth | |
| Mongolia | Yurt | Stable | Mounted units gain +2 experience during construction | |
| Ottoman Empire | Hammam | Aqueduct | Mehmed II | +2 happiness |
| Persia | Pharmacy | Grocery | +2 health | |
| Rome | Forum | Market | Octavian Augustus | + 25% chance of a great man |
| Russia | Research Institute | Laboratory | Joseph Stalin | +2 free scientists |
| Spain | Citadel | Castle | Siege weapons gain +2 experience in construction -50% damage from non-powder bombing | |
| Vikings | Trading Post | Lighthouse | Ragnar Lodbrok | New units get the Navigation I property for free |
| Zulus | Ihanda | Barracks | Shaka | −20% city support cost Cost 10 hammers less than barracks |
Scripting
- “ Peloponnesian War ” ( English Peloponnesian War , from 1 to 2 players) - the Athenians begin the game with a strong economy and power over the sea, but their empire is too large for their army. The Spartans have few overseas possessions, but possess a powerful army. Both sides have allied city-states designated as vassals in the game;
- “Unification of China” ( English Chinese Unification , from 1 to 5 players) - a scenario lasting 200 moves in which the player will lead one of the states of the period of the Battle of the Kingdoms and unite China. Instead of religions, the script uses a blood bond distributed by emissaries. UN replaces the Council of the Emperor;
- “Conquests of Alexander” ( English Alexander's Conquest , 1 player) - a scenario in which the manager of Macedonia, the player must conquer Persia, Egypt and India; Alexander the Great is present in the form of a great commander (he cannot be killed but only wounded for several moves). Instead of institutions of power, a player can choose various titles (for example, “Alexander Vyshochka” or “Alexander the Great”);
- “The Rise of Rome” ( eng. The Rise of Rome , from 1 to 5 players) - in addition to the Romans, the script also contains Carthaginians, Gauls, Greeks and Egyptians;
- “Vikings” ( born Vikings , 1 player) - managing the Vikings under the leadership of Ragnar Lodbroka , the player must collect a huge amount of gold; this can be done by capturing cities in England, Ireland and Northern France and returning them in exchange for a ransom;
- “ Genghis Khan ” ( Eng. Genghis Khan , 1 player) - in this scenario, the player controls the Mongol horde and tries to conquer Asian states or make them his vassals; at the start, the Mongols do not have cities, but they have 3 unit camps that produce troops; the conquest of each new state opens up access to new technology;
- Omens ( Omens , 1 to 2 players) is an alternative historical scenario starting in 1754 in which the French and British wage a power struggle in the Ohio River Valley . The player takes on the role of either the Marquis of Dukein (France) or George Washington (England). Religion is at the heart of the conflict: French Catholics fight the English Protestants . Between a rock and a hard place was the Lenape civilization. Meanwhile, news comes of the appearance of the Horsemen of the Apocalypse;
- “Barbarian Horde” ( born Barbarian Horde , 1 player) - unlike the others, this scenario is not dedicated to specific historical events, but implements a new concept of gameplay - the player leads an army of barbarians invading a world inhabited by civilized peoples (who are given a head start from 25 to 100 moves); economics and diplomacy are virtually absent; when a city is captured by barbarians, it collapses; troops are hired for looted gold in the barbarian camp, which is a special unit; the goal of the game is to conquer the whole world.