Ogryn ( Eng. Ogryn ) are people of tremendous growth and physical strength, often mistakenly attributed to mutants, the sci-fi equivalent of the ogre settings characteristic for fantasy - settings [1] [2] . The image of ogrins was created by Games Workshop specifically for Warhammer 40,000 and later became one of the integral elements of the fictional universe of this game.
Content
History
Appearing in the first edition of the Warhammer 40,000 desktop wargame in 1987, Ogryn Squads were present as combat units in all subsequent editions of the game and to this day remain an integral part of the imperial guard army. In different editions, the game properties of ogrins underwent some changes (for example, in the first edition there was a subsequently abolished 1% chance for a player to get an enhanced version with psionic abilities when a regular ogrin was introduced into the game, and in each subsequent edition the composition of armament and equipment was changed detachment), however, they did not undergo significant changes.
In 2007, Forge World (a subsidiary of Games Workshop) released an extension of the standard rules for the game called The Siege of Vraks, which released miniatures of Ogryn Berserkers of Chaos forces and rules for them.
In addition to the main wargame, ogrins are also featured as units in the Epic board game .
Computer Games
The first computer game in which the guns appeared, was an addition to the real-time strategy Warhammer 40,000: Dawn of War - Warhammer 40,000: Dawn of War - Winter Assault [3] : the guns that can be built in the barracks of the Imperial Guard are notable for their low accuracy ( but with great lethal force) and huge melee attack power. Also featured in subsequent additions to Dawn of War, the ogrines were reintroduced into the game in the second expansion to the sequel to the game, Warhammer 40,000: Dawn of War II - Retribution [4] [5] . In all games of the series, ogrins occupy a niche similar to that in wargame, representing slow, but very persistent elite infantry units that are most effective in close combat [3] [4] . In each of these games, the squad can be improved by adding to it a sergeant - the "bone-headed" .
Description
According to the plot of Warhammer 40,000, ogriny are a subspecies of Homo sapiens (lat.Homo sapiens giganticus ), which appeared as a result of mutations in isolated populations of people who survived without access to medical and other technologies on planets with much higher gravity, significantly higher oxygen content and adverse climatic and environmental conditions, rather than on Earth (usually on planet-prisons). They are characterized by large growth (usually ranging from 2.5 to 3 meters), a very dense physique and well-developed muscles . Due to the impact of the adverse environment for many generations, fires are mentally retarded - their intelligence and level of mental development as a whole are significantly lower than normal for a person; limiting their capabilities, on the other hand, this leads to increased diligence and loyalty to the commanders from ogrins [1] [2] [3] [5] .
The imperium recognizes ogrins as people, which determines their legal status in the state and excludes the danger of genocide on the imperial side for them. Huge physical strength and endurance, as well as natural loyalty and diligence make excellent soldiers out of ogrins, but extremely low mental abilities significantly limit the possibilities for their use. Usually, ogryns are used in the units of the Imperial Guard as heavy infantry operating in close combat [1] [2] [3] , and are equipped with heavy large-caliber automatic shotguns of a special design (called "rippers", English ripper guns ), which cannot be lifted for ordinary infantrymen and suitable including for use as clubs (in some cases, guns are additionally equipped with bayonet-knives ). A detachment of ogrins is usually led by the so-called "bone-headed" ( English Bone'ead ; the original name is a pun : the expression bonehead , literally translated as "bone head", is used in colloquial meaning "dumbass") - ogrins sergeant , intellectual whose abilities were artificially improved through cyborgization [1] .
Nork Deaddog
Nork Deddog, the only member of this race to become an officer of the Imperial Guard, is described as one of the most prominent ogrins [1] .
He was chosen to serve due to his outstanding abilities among ogrins - in particular, he could easily write his name, count up to four, speak coherently and understand commands the first time, which is very difficult for ogrins. He was separated from the general flow and subjected to an improvement in intelligence, after which he fell under the command of Colonel Greise, commander of the second Katachan regiment, who appointed him his bodyguard. After several incidents in which Nork saved the life of his commander, the colonel began to consider him a friend and a trusted person. In one of the battles, ogrin dragged a damaged Chimera armored personnel carrier across the battlefield, fulfilling the colonel’s request to bring him a first-aid kit and not being able to get to it. After that, he carried out a wounded commander from the battlefield, despite enemy fire and numerous wounds.
Notes
- ↑ 1 2 3 4 5 Mikhail Popov. Bestiary. Ogres // World of fiction : magazine. - October 2007. - No. 10 (50) . - S. 135-139 .
- ↑ 1 2 3 Richard Psmith (Andrei Lensky) . Giants // Best computer games : magazine. - May 2008. - No. 5 (78) .
- ↑ 1 2 3 4 Hawk. Warhammer 40,000: Dawn of War: Winter Assault // My Gaming Computer : Magazine. - November 14, 2005.
- ↑ 1 2 Semyon Fisher. Warhammer 40.000: Dawn of War 2 - Retribution // The best computer games : magazine. - May 2011. - No. 5 (114) .
- ↑ 1 2 Mikhail “Xirurg” Khromov. Warhammer 40.000: Dawn of War 2 - Retribution . Absolute Games (March 26, 2001). Date of treatment December 8, 2011.