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Swordthrust

SwordThrust is an interactive text -based computer game for the Apple II computer, created by Donald Brown and published by CE Software in 1981. It consists of seven separate scenarios, each of which was sold separately. The game is a commercial follow-up to Brown's game Eamon (1980).

Swordthrust
DeveloperDonald brown
PublisherCE Software
Date of issue1981
Genrequest / RPG
Age
ratings
N / a
Creators
Game designerDonald brown
Technical details
PlatformsApple ii
Game modessingle user
Carrier5¼ ″ floppy disk
Controlkeyboard

Later, the game was distributed by Softsmith Software , as well as Main Street Publishing as part of the Oldies but Goodies series.

Story

Players are invited to play the role of an adventurer warrior in the magical feudal world of Diurla. The game begins in the main hall of the Guild of Free Rogues ( English Guild of Free Rogues ), where the player creates a character, buys uniforms and teaches spells, before setting off in search of experience and wealth. Each of the scenarios has its own specific goal, as well as a time limit. Available to save the game [1] .

Role System

As in the previous game, the player’s main indicators are endurance (determines the number of life points and the number of carried items), dexterity (the probability of getting into a monster depends on it) and charisma (affects the prices of merchants in the main hall, as well as the friendly attitude of monsters to player). In addition, the “left hand” skill has appeared in SwordThrust , which affects the efficiency of using weapons in the left hand. All the same types of weapons are present as in Eamon : axes, bows, clubs, spears, swords. The player has weapons skills that affect the probability of a successful strike and slightly increase with each such strike.

New spells were added to the spells available in Eamon (strike, power, healing, and speed). For example, the “charm” spell makes monsters friendly to the player, “fear” scares off monsters, and “thick skin” increases armor indicators. Powerful spells are quite expensive: they can cost 30,000 or more gold coins.

Gameplay

The gameplay is similar to Eamon . Dungeons are described in text, as in the game Adventure . The player gives text commands: NORTH (move north), INVENTORY (show available objects), ATTACK RAT (attack the rat), etc. At the same time, room descriptions and main character indicators are constantly displayed on the screen. Unlike Eamon , the character has an indicator of fatigue: when he reaches a certain value, the character loses consciousness, which can lead to death (especially if this happened during the battle).

Also, unlike Eamon , a character can take a weapon in his left hand instead of a shield, which could potentially double the number of attacks made. In addition, during the course of the assignment, you can find and equip armor.

Scripting

For SwordThrust , 7 separate scenarios were released: [1]

  1. The King's Testing Ground , Donald Brown. Intended for "beginner strollers" and is the equivalent of "Beginner's Cave" English. "Beginners Cave" from the game Eamon . Defeating opponents in this scenario is easy.
  2. The Vampyre Caves , Donald Brown
  3. The Kidnappers Cove , Donald Brown
  4. The Case of the Sultan's Pearl , Donald Brown
  5. The Green Plague , Donald Brown
  6. The Eternal Curse , Donald Brown
  7. The Hall of Alchemie , Peter Wityk

Perception

A review of the game published in 1982 in Computer Gaming World magazine, among its advantages, noted a departure from the character class system typical of Dungeons & Dragons : the game allowed the character to develop any skill that was closer to RuneQuest in style. [2] . In 1991, the same magazine noted: “It is sad that Swordthrust did not survive the transition to the graphic era, since this game had great potential” [3] .

Notes

  1. ↑ 1 2 SwordThrust Manual (neopr.) . CE Software. Date of treatment January 15, 2012.
  2. ↑ Maloy, Deirdre (1982), "The SwordThrust series: A survey", Computer Gaming World (no. Jan – Feb 1982): 2  
  3. ↑ Scorpia . C * R * P * G * S / Computer Role-Playing Game Survey , Computer Gaming World (October 1991), S. 16. Date of treatment November 18, 2013.

Links

  • SwordThrust on GameFAQs
Source - https://ru.wikipedia.org/w/index.php?title=SwordThrust&oldid=98268608


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Clever Geek | 2019