Thrust is a computer game originally developed for BBC Micro and Acorn Electron home computers. The game uses two-dimensional graphics and platform mechanics. The player controls a spaceship that flies above the ground and along corridors. The game is very similar to Gravitar .
| Thrust | |
|---|---|
| Developer | Jeremy Smith |
| Publisher | Superior Software , Firebird (ports) |
| Date of issue | 1986 |
| Genre | Shoot 'em up |
| Creators | |
| Composer | |
| Technical details | |
| Platforms | BBC Micro , Acorn Electron , Commodore 64 , ZX Spectrum , Amstrad CPC , Atari 8-bit , Commodore 16 , Vectrex , Atari 2600 , Atari ST |
| Game modes | single user |
| Carrier | diskette |
| Control | keyboard and joystick |
Content
Gameplay
The player controls a spaceship, which must pick up a capsule using an attracting beam and deliver it into space. The movement of the ship and capsule is calculated taking into account the effects of gravity and inertia. A collision with a cave wall leads to death.
On each planet there are turrets that shoot bullets at the ship (they can be destroyed with one shot), and a reactor that provides energy for defense systems. A few shots at the reactor lead to a temporary shutdown of the turrets. By shooting at the reactor for a long time, you can bring it into a critical state, after which it will explode after 10 seconds with the planet. The player during this time must take the ship into space, with or without a capsule (for the first give more points).
To make maneuvers, a ship needs fuel that can be collected by an attractive beam. When the fuel runs out, the game also ends. The ship also has a shield that uses fuel to activate. When the shield is on, the ship cannot fire.
Ported
Thrust has been ported to a large number of other home computers , including the Commodore 64 , Amstrad CPC , ZX Spectrum , Atari and Commodore 16 , as well as the Vectrex and Atari 2600 game consoles. The Atari 2600 version was released in 2000 by XYPE and used the Atari CX-40 joystick [1] . This version of the game was re-released in 2002 under the name Thrust + DC Edition and in 2003 as Thrust + Platinum .
Thrust influenced the game XPilot [2] .
Notes
- ↑ Yarusso, Albert Thrust + DC Edition . AtariAge Date of treatment August 26, 2010.
- ↑ Stabell, Bjørn; Ken Ronny Schouten. The Story of XPilot Neopr . ACM Crossroads (1996). Date of treatment August 2, 2009. Archived on April 7, 2013.