Trinity is an interactive fiction computer game written by Brian Moriarty and published by Infocom in 1986. The game is considered one of the best works of the company.
| Trinity | |
|---|---|
| Developer | Infocom |
| Publisher | Infocom |
| Date of issue | Release 11: May 9, 1986 Release 12: September 26, 1986 |
| Genre | Interactive fiction |
| Creators | |
| Game designer | Brian Moriarty |
| Technical details | |
| Platforms | Amiga , Apple II , Atari ST , Commodore 128 , MS-DOS , Macintosh |
| Game engine | Zil |
| Game modes | single user |
| Carrier | 3½ ″ floppy disk , 5¼ ″ floppy disk |
| Control | keyboard |
The plot of the game combines historical and fantastic elements in a poem in prose about the destructive power of the atomic bomb and the barren nature of war in the atomic era. The name of the game is a reference to the Trinity test in July 1945, during which the first nuclear explosion occurred. This is the 12th Infocom game.
Content
Story
The game character spends his last day of vacation at Kensington Gardens in London . The likelihood of a successful US return flight is decreasing every minute due to a large number of unusual reasons. Hordes of nannies blocked all exits from the Gardens, and the grass actively resists attempts to pass through it. The worst thing is that a reflection of light on the horizon soon reports the appearance of a Soviet missile with a nuclear warhead. As the rocket approaches, time begins to slow down, and having solved small logical problems, the player’s character finds a strange door hanging in the air. The door leads to an unknown destination, but this place is in any case more attractive than the epicenter of an atomic explosion.
The door leads to a strange place where impossible objects exist. Space and time there behave in an unusual way. Exploring this space, the player finds several more strange doors, each of which leads to one of the places associated with the history of atomic weapons. Having visited the test sites (in Siberia , Nevada and on the Eniwetok Atoll), as well as Nagasaki before the atomic bomb detonation, the player has one more possible destination. The last door leads on July 16, 1945 into the desert of the state of New Mexico , a few minutes before the test, which will change the course of history. There is something wrong at the Trinity test site, and tragedy will happen without player intervention.
Feelies
The Trinity package included several items related to the plot of the game, including:
- Trinity Test Site Map
- cardboard sundial with strange symbols;
- “The Illustrated History of the Atomic Bomb,” an “educational” comic book filled with ironic remarks regarding the feelings of patriotism, idealism, and jingoism surrounding the development of atomic weapons;
- instructions for folding a paper crane.
Notes
Links
- Information and review of Trinity (unavailable link from 09/03/2013 [2170 days] - history , copy )
- Record of Trinity on The Infocom Bugs List.