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Gipf

GIPF ( GIPF ) is the original abstract strategic board game by Chris Burme , which is the first and main game of the GIPF project. [1] [2] The game received recommendations from Spiel des Jahres (Germany) in 1998. [3]

Gipf
GIPF in Play.jpg
DesignerChris Burme
PublishersRio grande games
Don & Co.
Schmidt spiele
SMART Games
GenreBoard game
Abstract strategy
Players2
Age8+
Game preparation2 minutes
Batch duration20-30 minutes
Complexity of rulesaverage
Strategy levelhigh
The influence of chancenot
Develops skillstactics , strategy

Rules

Opponents take turns putting chips (one black, another white) on the edge of the hexagonal playing field, making a move deep into the field along the guide lines of the grid until they intersect with the other line, collecting a row (line) of four consecutive chips of their color. If the field in the direction of travel is occupied by its own or another chip, then it and the entire row adjacent to it are shifted in the direction of travel. Four chips of the same color, gathered in a row (regardless of whose move led to this situation), are removed from the field by their owner to the stock, along with their own and other chips adjacent to them in this row. In the case of the formation of several such rows of different colors (four or more in a row white and four or more in a row black), the first player to remove is the player whose move led to this situation. When several intersecting rows are formed of four or more chips of the same color, one row is removed for the choice of the owner or both rows if the rows do not intersect. Captured enemy chips no longer return to the game. The goal of the game is to leave the enemy without chips in stock. Nothing happens. The one who was first left without chips loses.

GIPF belongs to the class of games with full information , where there is no element of uncertainty and randomness. However, in the HIPF, one move means a lot and can radically change the balance of power, because often he moves several chips at once. The HIFF is a dynamic game where long-term land acquisition strategies specific to the Go game are pointless.

The game can be complicated by additional chips called potentials that allow you to make specific moves. Other games of the GIPF project (TAMSK, ZÈRTZ, DVONN , YINSH, PÜNCT) are named for these potentials.

Notes

  1. ↑ Thomashow, Mitchell GIPF Review (neopr.) . The Games Journal. Date of treatment August 24, 2008. Archived January 28, 2013.
  2. ↑ Blessing, Ron Review of GIPF (neopr.) . RPGnet (June 1, 2005). Date of treatment August 24, 2008. Archived January 28, 2013.
  3. ↑ Spiel des Jahres 1998

Links

  • Official site.
  • GF1 is one of the strongest Gipf programs that won the 2001 ICGA Maastricht tournament.
  • ICGA tournaments - a list of games.
  • Rules of the game.


Source - https://ru.wikipedia.org/w/index.php?title=GIPF&oldid=95216628


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