Karate Champ , known in Japan as Karate Dō ( 空手道 "The Way of the Empty Hand" ) is a 1984 arcade game developed by Technos Japan Corporation for Data East .
| Karate champ | |
|---|---|
| Developer | Technos Japan Corporation |
| Publisher | Data east |
| Date of issue | July 1984 [1] Apple ii Commodore 64 NES Famicom disk system Virtual console iOS |
| Genre | Fighting game |
| Technical details | |
| Platforms | Arcade , Virtual Console |
| Game modes | single-user and two players (at the same time) |
| Control | joystick (2 for each player) |
| Display | vertical, raster, resolution 224 x 256 |
Content
- 1 Description
- 2 Edition Player vs. Player
- 3 notes
- 4 References
Description
The player assumes the role of a karate fighter who must fight with another player or computer. Using two joysticks, the player can perform various movements and strokes.
The gameplay is a two-dimensional fight between karate, dressed in red and white, followed by various bonus rounds for the winning player. Then the same thing is repeated in the next, more complex round with a new background. Unlike later fighting games, there are no health bars or health points in the game. A successful strike ends the round and brings the player or opponents one point or half point (as well as a certain number of ordinary points, which are used to calculate the highest achievements). The first player to score two points is declared the winner. The game also had an early synthesis of speech : the judge spoke phrases such as “Fight!” Or “Winner!”. In the Japanese version of the game, the judge spoke Japanese.
Edition Player vs. Player
Karate Champ - Player vs Player ( 対 戦 空手道 美 少女 青春 編 Taisen Karate Dō: Bishōjo Seishun Hen , "The Competitive Way of the Empty Hand: Pretty Maiden Edition") is a sequel to Karate Champ , released for arcade machines shortly after the original in the same year. Like the original, it was published by Data East , but it is unclear who the developer was: Technos or Data East.
The sequel is very similar to the original, since they use the same hardware, use the same sprites and screensaver. In addition, the mechanics of the battle remain almost the same. Significantly improved artificial intelligence of computer opponents and the algorithm for determining the impact.
Notes
- ↑ Data East v. Epyx , 862 ° F. 2d 204, 9 USPQ2d (BNA) 1322 Archived on May 16, 2010. (9th Cir. 1988).