Dig Dug ( デ ィ グ ダ グ Digu Dagu ) is an arcade game developed and published in 1982 in Japan by Namco for the Namco Galaga machine. It was later published outside of Japan by Atari . Since the game was popular and based on a simple principle, it was also released on a large number of home game consoles.
| Dig dug | |
|---|---|
| Developer | Namco |
| Publisher | |
| Date of issue | April 19, 1982 [1] |
| Genre | maze |
| Creators | |
| Composer | Yuriko Keino |
| Technical details | |
| Platforms | Arcade , Atari 2600 , ColecoVision , others |
| Game modes | single-user and two players (in turn) |
| Control | joystick (4 directions) and button |
| Type of shell | vertical , horizontal , mini |
| Display | vertical raster, 224 × 288 |
| Arcade platform | Namco galaga |
Content
- 1 Gameplay
- 2 Ratings and Opinions
- 3 notes
- 4 References
Gameplay
The goal of Dig Dug is to destroy the monsters living underground, inflating them until they burst, or throwing stones at them. There are two kinds of enemies in the game: Pookas, round red monsters (based on tomatoes) that wear yellow glasses, and Fygars, green dragons that can breathe flame. Dig Dug's character is dressed in white and blue, and can dig tunnels in the ground. Dig Dug dies if it collides with Pooka or Fygar, burns in the fire of Fygar, or if a stone falls on it.
A partially inflated monster gradually deflates and restores its normal appearance after a few seconds. During this time, the player can safely pass through it. Monsters usually crawl through tunnels, but can turn into ghostly eyes, slowly crawling through the ground. The last enemy on the level will try to escape through the upper left corner of the screen.
After the player drops two stones, fruits, vegetables and other bonus items (for example, the flagship ship from Galaxian ) appear in the center of the playing field, and can be collected by the player for extra points. After a while, they disappear. Bonus items appear even if the fallen stones do not kill the enemies.
The level number is shown in colors at the top right of the screen. Going to a new level is shown in the lower right corner of the screen. In subsequent levels, more monsters appear on the screen, and they begin to move faster. The level is completed when the last monster is destroyed or taken to flight.
In the version for slot machines, the game ends at level 256 (level 0), since on it the player inevitably dies.
Ratings and Opinions
| Reviews | |
|---|---|
| Foreign language editions | |
| Edition | Rating |
| Electronic Fun with Computers & Games | [2] |
Notes
Links
- Dig Dug in Arcade History Database
- Dig Dug Guide on StrategyWiki
- Dig Dug for NamcoGames.com Cell Phones
- Dig Dug Tips and Story
- Dig Dug Series in the Open Directory Project Link Directory (dmoz)
- Xbox.com | Dig Dug - Xbox Live Arcade
- C64 version video walkthrough at archive.org
- Dig Dug for PC at Intel AppUp Store