Combat is an early computer game released by Atari, Inc. for the Atari 2600 . It was one of 9 games available simultaneously with the start of sales of this gaming system in October 1977 and was supplied with the console from the moment it appeared [1] until 1982. Combat was based on two earlier black and white arcade game games released by Atari: Tank (under the trademark Kee Games ) in 1974 and Anti-Aircraft II in 1975.
Combat | |
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Developer | Atari, Inc. |
Publisher | Atari, Inc. |
Date of issue | 1977 |
Genre | Shoot 'em up |
Creators | |
Game Designers | Steve meyer Joe Decver Larry Kaplan Larry Wagner (project manager) |
Technical details | |
Platforms | Atari 2600 |
Game modes | multiplayer |
Carrier | Atari 2600 cartridge |
The game Combat was color graphics and several options for the gameplay. In total there were 27 game modes with different battle scenarios. The battle could be fought between tanks, biplanes and jet aircraft. In tank games there were such variations as projectiles rebounding from the edges of the screen (“tank Pong ”) and invisibility. Games with biplanes and jet planes also had several options, in particular, several planes for one player and a battle of a flight of planes against a single gigantic bomber. A version of the game was also released for Sears called Tank Plus . Game programmers were Joe Decver and Larry Wagner.
Content
Gameplay
Advertising information mentioned that there are 27 different games in the cartridge, but all of them were variations of battles between tanks, biplanes or jet planes.
Tank game
In the tank game there are two tanks, each of which is controlled by the player. Tanks move around the playing field and shoot each other until time runs out. The player with the most points wins. In the variations of the game, the types of projectiles varied (straight flying missiles, suggestive missiles, tank Pong - projectiles bouncing off the walls), the possibility of damaging an opponent with a direct hit or just a bounced projectile. There was also an option with an invisible tank (which became visible for a few seconds after the shot), as well as a Pong with invisible tanks. The playing field could be empty or be a simple or complex maze.
Biplanes
Another type of game was biplane combat. Unlike tanks, there were three types of shells: direct-flying missiles, suggestive missiles and machine guns. As one of the game modes, there was one-on-one combat, a two-on-two battle (both biplanes controlled by the player performed the actions synchronously), a three biplanes battle against one large bomber. The bomber shot was a large-sized projectile, behaving like a direct-flying rocket. Instead of labyrinths, there were two clouds in the center of the playing field, in which players could fly in to hide from each other.
Jet aircraft
This mode was similar to the level with biplanes, but only direct-flying missiles and suggestive missiles were available. Variations of the playing field and the possibility of playing with a link of planes were available (two by two or three by three).
Notes
- ↑ Mastrapa G. Combat // 1001 Video Games You Must Play Before You Die / Mott T. (ed.). - L .: Cassell Illustrated, 2010.