Hi-Res Adventure ( High-Resolution Adventure , literally - “ High-Resolution Adventure ”; also known translation from the English - “Graphic Adventure”) - a series of computer graphic adventure games , developed and published by On-Line Systems from 1980 to 1983 years. The series includes one of the first graphic quests in the history of the computer gaming industry . The numbering of the series starts from scratch, and all the games in the series are not interconnected by plot.
| Hi-res adventure | |
|---|---|
| Genre | graphic quest |
| Developer | On-line systems |
| Publisher | On-line systems |
| Creators | Roberta Williams , Ken Williams [1] |
| Platforms | Apple II , Atari 400/800 / XL / XE , Commodore 64 , FM-7 , PC-88 , PC-98 |
| The first game | Mission Asteroid / 1980 |
| Last game | The Dark Crystal / 1983 |
The Hi-Res Adventure series of games is seen as a set of hits that formed Sierra’s initial reputation and survived the 1983 industry crisis. [2]
Description
The first three games in the series - Mission Asteroid , Mystery House , Wizard and the Princess - came out at about the same time. Their game system compiled a dictionary of 300-400 words, and supported the processing of up to two words entered by the player. According to the conclusion of Computer Gaming World magazine , these games were uncomplicated, but required some mental effort. The game process was one by one in solving the emerging problems, and each of them required from a couple of minutes to several hours [3] .
For games in the series, programmer and game designer Ken Williams developed the special language Adventure Development Language (ADL), which supports text quests, and over time, starting with Wizard and the Princess , expanded the Apple II palette to 21 colors due to optical color mixing color mixing ) - when an effect is created that due to the flickering of two different colors, the human eye perceives it as a third [4] [5] .
Considering a series of games in retrospect, it is noted that the success of the creators of Hi-Res Adventure lies in a good combination of a text description of the adventure and a graphic component that uses the player’s imagination. Regarding the gameplay, the games in the series focused on the logical solution of problems and puzzles rather than the ability to find the necessary text commands, which distinguished these games from competitors [5] .
Notes
- ↑ Hi-Res Adventures # 0: Mission Asteroid (1980) . Hi-Res Adventures # 0. Date of treatment February 10, 2018.
- ↑ Mark JP Wolf. Encyclopedia of Video Games. - Greenwood, 2012.- T. 2. - S. 573. - ISBN 978-0313379369 .
- ↑ Marlow, Mark. On-Line Adventure Games (Eng.) // Computer Gaming World : magazine. - Ziff Davis , 1982. - February ( no. 1 ). - P. 31-32 .
- ↑ The Sierra Chest - game engine: Adventure Development Language (ADL) . sierrachest.com. Date of treatment February 10, 2018.
- ↑ 1 2 Andrew Williams. History of Digital Games: Developments in Art, Design and Interaction. - CRC Press, 2017 .-- 271 p. - ISBN 978-1138885554 .