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Arimaa

Arimaa is a board logic game that can be played with chess pieces on a chessboard. Arimaa was invented specifically in order to present greater difficulties for artificial intelligence compared to chess.

Arimaa
Arimaa egb74.png
Elephant from Arimaa
DesignerOmar Saed and Aamir Saed
Players2
Game preparation<1 minutes
Batch duration15 minutes - 2 hours
Complexity of rulesLow
Strategy levelTall
The influence of chanceNot
Develops skillsTactics, Strategy

History

Arimaa was invented by Omar Saed, an American of Indian descent, a specialist in artificial intelligence. The defeat of Garry Kasparov in the match against the Deep Blue chess computer inspired Saed to invent a new game that would be difficult for computers to play, but with such simple rules that his four-year-old son Aamir could understand them. The name “Arimaa” is simply “Aamir” on the contrary, and “a” at the beginning. In 2002, Saed published the rules of Arimaa and assigned a prize of 10,000 USD (valid until 2020) for the first program for a regular computer that can defeat three human champions [1] . On April 18, 2015, the bot_sharp program won the game against humans [2] .

Notes

  1. ↑ Syed, Omar; Syed, Aamir. Arimaa - a New Game Designed to be Difficult for Computers (Eng.) // International Computer Games Association Journal: journal. - 2003. - Vol. 26 . - P. 138-139 .
  2. ↑ The Arimaa Challenge

Links

  • Official website
  • Iggamecenter.com game rules
  • Wikiquote about Arimaa
Source - https://ru.wikipedia.org/w/index.php?title=Аримаа&oldid=101002484


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Clever Geek | 2019