Arimaa is a board logic game that can be played with chess pieces on a chessboard. Arimaa was invented specifically in order to present greater difficulties for artificial intelligence compared to chess.
| Arimaa | |
|---|---|
![]() Elephant from Arimaa | |
| Designer | Omar Saed and Aamir Saed |
| Players | 2 |
| Game preparation | <1 minutes |
| Batch duration | 15 minutes - 2 hours |
| Complexity of rules | Low |
| Strategy level | Tall |
| The influence of chance | Not |
| Develops skills | Tactics, Strategy |
History
Arimaa was invented by Omar Saed, an American of Indian descent, a specialist in artificial intelligence. The defeat of Garry Kasparov in the match against the Deep Blue chess computer inspired Saed to invent a new game that would be difficult for computers to play, but with such simple rules that his four-year-old son Aamir could understand them. The name “Arimaa” is simply “Aamir” on the contrary, and “a” at the beginning. In 2002, Saed published the rules of Arimaa and assigned a prize of 10,000 USD (valid until 2020) for the first program for a regular computer that can defeat three human champions [1] . On April 18, 2015, the bot_sharp program won the game against humans [2] .
Notes
- ↑ Syed, Omar; Syed, Aamir. Arimaa - a New Game Designed to be Difficult for Computers (Eng.) // International Computer Games Association Journal: journal. - 2003. - Vol. 26 . - P. 138-139 .
- ↑ The Arimaa Challenge
