Doom 64 - a computer game in the genre of first-person shooter for the Nintendo 64 game console , released by Midway Games on April 4, 1997 [1] . It is a continuation of the Doom series of games. The plot of the game originates after the events described in Final Doom .
| Doom 64 | |
|---|---|
Game cover | |
| Developer | Midway games |
| Publisher | Midway games |
| Part of a series | Doom |
| Date of issue | |
| Genre | first person shooter |
| Age ratings | BBFC : 15 ESRB : M OFLC : MA15 + |
| Creators | |
| Composer | |
| Technical details | |
| Platforms | Nintendo 64 |
| Game modes | single user |
| Carrier | cartridge |
| Control | gamepad |
Content
Gameplay
Features
Key differences from the computer game options in the series include:
- 32 brand new game levels .
- New, larger sprites of all monsters, objects and shells, which are smoothed When approaching the player to prevent pixelation .
- Darker color scheme to enhance the gaming experience.
- There are no machine gunner, archweil, leader spider and revenant because of the insufficient capacity of cartridges for Nintendo 64 [2] .
- All textures are new, moving clouds, limited ability to create sectors over other sectors, additional scripts .
- The player’s gaze is at chest level and not at eye level, making all objects look larger compared to the player.
- The increased use of satanic symbols ( pentagrams , inverted crosses , descriptions of sacrifices ) than in the computer version of the game with excellent use of the horror theme.
- More advanced atmospheric color lighting and effects such as parallax clouds, fog and light.
- A modified weapon that acts more destructively (believable recoil when firing, including a push back from a fired missile).
Weapons
The game has all the weapons from the original game, and the sprites were redrawn. The chainsaw received two blades instead of one, instead of the brass knuckles the hero wears blood-stained gloves, the plasma gun has an electric core that produces the sound of a spark when picked up. The shotgun reloads faster and can overheat. Added a new weapon, known as a "laser" or Unmaker, using the same ammunition as the plasmogan with the BFG9000 ; It was planned to be included in the series of previous Doom , but never appeared. The appearance in Doom 64 is official only for the latter. With the help of three artifacts found during the game, the laser can become a more powerful weapon: the first artifact increases the speed of fire, the second adds one laser beam and the third allows you to shoot three beams pointing independently from each other, that is, the weapon can hit three completely different targets .
Story
Continuing the idea of the original games in the series, the marine , the only survivor of the horrors of hell, returned to Earth, cleansing it of the invasion of monsters that almost destroyed humanity. Demons continue to inhabit the abandoned corridors and complexes of Phobos and Deimos . As a last resort, the military decided to detonate the satellites with a huge dose of radiation in the hope of killing all the remaining demons. At first, the process was successful, but someone managed to survive. The demons returned - their corpses were resurrected and became stronger. The military striking forces were sent to capture the advancing armies of hell, but were destroyed. The main character must alone destroy the forces of aliens.
Development
Doom 64 was developed by Midway Games at its studio in San Diego . The project manager was id Software , the original creator of the Doom franchise.
The development of Doom 64 began in late 1994. Initially, the game was planned to be called “Forgiveness” ( The Absolution ), but for the sake of recognition it was renamed Doom 64 . The old name remains in the game as the name of the last level. Initially, Midway still wanted to include all the monsters from the original games in the game. The music and sound effects were created by Aubrey Hodges , who also created sounds and music for a number of games on the PlayStation port two years earlier.
Reviews
| Reviews | |
|---|---|
| Summary rating | |
| Aggregator | Rating |
| Gameranks | 73.47% |
The IGN portal rated the game 7.4 points out of 10 possible, despite a slight criticism of the gameplay, remarks about the impossibility of tilting the player’s gaze vertically, jumping and crouching, the missing multiplayer game [3] .
Notes
- ↑ Midway Games ships DOOM 64 (link not available) . Business Wire (March 27, 1997). Archived July 10, 2012.
- ↑ Doom Depot - Doom 64 Interview Archived July 22, 2011.
- ↑ IGN Doom 64 Review Archived July 13, 2011.