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Gish (video game)

Gish is a two-dimensional arcade computer game developed by Cryptic Sea and published by Chronic Logic and Stardock in 2004 . Gish is an indie game developed by designer Edmund McMillen with Josiah Pisciotta and Alex Austin.

Gish
Gish Coverart.png
Game cover
DeveloperCryptic sea
PublishersChronic Logic , Steam , Stardock
Release datesWindows
USA flag
May 10, 2004
German flag
June 29, 2005
Mac OS
German flag
June 29, 2005
Linux
USA flag
September 16, 2004
German flag
June 29, 2005
Version1.6.1
Latest version
GenresAction / strategy , side-scroller
Creators
Game designer
Technical details
PlatformsWindows , Mac OS , Linux , Java ME
Game modessingle-user , multi-user
Carrier
System
requirements
see below

Story

The protagonist of the game is a small ball of resin named Gish. He lacks any external organs besides the yellow sparkling eyes and fangs. Guiche's friend, Bria ( Eng. Brea ), was captured by Hero ( Eng. Hera, Gray ) - an evil piece of female resin, and dragged underground, into the depths of sewer passages. The main character goes in search of her. The plot has two endings, which are determined by the passage of the last level in the game.

Gameplay

In addition to being able to move, Guiche can change his physical condition: just be hard, hard and heavy, sticky, slippery. In the second state, it falls faster, has the ability to break solid objects, crush enemies, drown in water, withstand squeezing (the latter is also possible in the first). In the solid state, Guiche can stick to the surfaces surrounding objects. In a slippery state, it can squeeze through the bottlenecks at the levels, etc. To jump, Guiche must first compress his body, and then, at the moment of maximum compression, restore his body’s rigid shape and spring up like a spring. With each subsequent jump, the height of the jump increases.

Guiche can simultaneously be in several states, which makes it possible to overcome difficult moments. For example, when it is sticky and slippery, it can climb walls without sticking to objects other than the wall.

Soundtrack

All sounds and music were made by Tim Smolens and Jeff Attridge. The game features Estradasphere songs, including the song “Feed Your Mama's Meter” from the Buck Fever album.

Game Rewards

System requirements
MinimumFeatured
Personal Computer
operating systemWindows 98 / ME / 2000 / XP, Linux 2.4+ or Mac OS X 10.1+
CPUAMD, Intel or G3 1000+ MHzAMD, Intel, or G4 1500+ MHz
RAM capacity256 MiB256 MiB


Video cardSupport OpenGL and 32 MiB memorySupport OpenGL and 64 MiB memory


Input Deviceskeyboardkeyboard , mouse
  • 2005 IGF : Grand Prize (Seamus McNally)
  • 2005 IGF: “Innovation in Game Design”
  • Game Tunnel : "Game of the Year"
  • Game Tunnel: "Adventure Game of the Year"
  • Home of the Underdogs : Top Dog
  • 2004 Finalist at the IGF Festival

Enemies

  • Nibbler - The standard enemy of the game. He attacks, biting the character. It can be killed by crushing.
  • Gimp ( Eng. Gimp ) - The second standard enemy. He attacks, waving his hands. He can be killed by tearing his head off.
  • Gryazyuk, Parasha ( Eng. Kubler, Honey Bucket ) - The boss of the first location "The Sewers of Dross". He attacks, throwing out the teeth. You can kill him by crushing.
  • Puff ( Paunchy chops ) - The boss of the second location "The Forlorn Hollow". She can be killed by activating a special lever. Attacks with a wave of his hands.
  • Brothers demons ( born Vis sister ) - Two demons who are the bosses of the third location "The 7 planes of Hehenna". They attack by throwing out the teeth. You can kill them by forcing the pressure of their own weight to bring down the bridge into the lava.
  • The little dragon ( English Basinjin ) - the boss of location "The Lost Tombs of Duat". He attacks, waving his arms, you can also run into his spiked head. You can kill him by dropping a stone on the dragon’s head.
  • Brothers Monks ( born Sister vis ) - are analogues of the Brothers of Demons and the bosses of the fifth location “The Rapture”. You can kill them by activating a special button.
  • Hera ( Eng. Hera, Gray ) - Appears in the episode "The Rapture" Attacks the same way as Guiche, but does not know how to jump. You can kill her by dropping into the lava. After that, you need to catch Briah so that she does not fall after the Hero.

Continuations

In November 2008, a sequel to the game was announced - Gish 2 , the release date is not known. The sequel was developed by the developers of the first part of the game (Alex Oksin and Edmund McMillen), who took away the rights to develop the game from Chronic Logic. The Gish 2 project was canceled at the end of 2009 , when Edmund McMillen left his own company Cryptic Sea. Also, the eponymous game for phones was created. It talks about Guiche and his children. It soon becomes known that Hera was able to survive. In the mission “Introduction” in the last dialogue, Guiche himself said that this is a sequel.

Gish became part of the Humble Indie Bundle promotion. As a result of the success of this promotion, Cryptic Sea decided to open the source code of the game, which happened on May 29, 2010 [1] . Game data files remained paid, however, in addition to a full-fledged engine with source code, simplified graphics, music, sounds and several levels are available. On June 3, Gish was ported to AmigaOS 4 [2] . A modification of the game soon appeared, in which Guiche was able to decrease and increase [3] .

Notes

  1. ↑ Opening the source code of the Gish game
  2. ↑ Porting Gish to Amiga
  3. ↑ "Early Modification of the Gish Game" (English)

Links

  • The official website of the game
  • The official website of the game developer
Source - https://ru.wikipedia.org/w/index.php?title=Gish_(video game)&oldid = 98022065


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