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Pathengine

PathEngine - a computer program , routine software ( English middleware ), designed to implement the search for paths in three - dimensional space. PathEngine comes as an SDK and is used as an integral component of other software products. The developer PathEngine is the eponymous French private company .

Pathengine
Type ofGame AI Library
DeveloperFrance Pathengine
Key programmerThomas Young
Date of issuebeginning of 2002
Hardware platformsIBM PC-compatible computers , Xbox 360 , PlayStation 3
Supported OSMicrosoft Windows , Linux , FreeBSD
Licensecommercial - available for licensing
Latest versionMarch 6 , 2017
Last game on the engineMetro: Last Light / May 14, 2013

Content

Description

PathEngine supports personal computers running the operating systems of the Microsoft Windows , Linux and FreeBSD families, as well as Xbox 360 and PlayStation 3 game consoles . [one]

PathEngine implements path finding and agent movement in a three-dimensional environment with dynamic obstacles. There is a dynamic control overcoming obstacles and automation of content. This technology, applied to some very large and detailed worlds, includes special optimization for embossed surfaces (or other surfaces that combine detailed obstacles with good visibility and large open spaces). [2]

List of products using PathEngine

Below is a partial list of computer games using PathEngine. [3]

Name of the gameDeveloperPlatforms
Banjo-Kazooie: Nuts & BoltsRareXbox 360
StormriseThe creative assemblyPC , Xbox 360 , PS3
Titan questIronLore EntertainmentPC
Granado espadaIMC GamesPC
Pirates of the burning seaFlying lab softwarePC
Reign of revolutionNHN CorporationPC
ZerA: Imperan IntrigueNexon???
WildLife Park 2B-alive???
Alpha primeBlack elementPC , Xbox
FlorensiaNetTimeSoft???
Perry rhodan3d io???
Mobile Suit Gundam: Operation TroyDimps corporationXbox 360
MaypanEnium corporation???
Fairy Tales: Three HerosCats who play???
InfernaYmir entertainment???
World of battlesFrogwaresPC
We onlineGoorm interactive???
Heva onlinePlaybuster???
Milo & KateLionheadXbox 360
Just cause 2Avalanche studiosPC , Xbox 360 , PS3
Metro 2033: The Last Refuge4A gamesPC , Xbox 360
HEI $ TinXile entertainmentPC , Xbox 360 , PS3
The Witcher 2: Assassins of KingsCD Projekt REDPC , Xbox 360
VeneticaDeck13 InteractivePC , Xbox 360
NED OnlineWemeade entertainmentPC
EarthriseMasthead studiosPC
Guild wars 2ArenaNetPC
Soul of the ultimate ultimate nationWebzenPC
Metro: Last Light4A gamesPC , Xbox 360 , PS3
Middle-earth: Shadow of MordorMonolith productionsPC , Xbox 360 , Xbox One , PS3 , PS4

PathEngine is also licensed by companies such as NCsoft and Monolith Productions . In addition to computer games, it is used by several universities and laboratories for various purposes. [3]

PathEngine Licensing Terms

PathEngine is a commercial software product created solely for the purpose of licensing it by third-party companies. There are three types of licenses for the PathEngine SDK, each of which differs in price and level of access to the source code. In addition, each license may vary depending on which and on how many platforms the final product will be released. [one]

The cheapest license is “Binaries only”, its price ranges from 4,000 euros (only on PC ) to 8,000 (PC and Xbox 360 ). The second license - “Interface layer” - is available only for PC at a price of 8000 euros. The third license is “Full source”, which includes the maximum features of the product and the entire source code. The price ranges depending on the number and type of platforms and ranges from 11,500 euros to 23,000 euros (all supported platforms). [one]

PathEngine and its product history

The private company PathEngine is based in the French city ​​of Lyon . The founder of the company is Thomas Young, who until the founding of the company worked for about ten years in the gaming industry , working as part of different teams on different games of various genres for different platforms. In 2000, he founded PathEngine, which immediately focused on the product of the same name. [four]

The first version of the PathEngine SDK was released in early 2002 [4] , and by the end of 2005 more than 50 finished products that used PathEngine were released. [five]

In mid-November 2005, full support for the Microsoft Xbox 360 game console was announced. [6]

On August 29, 2007, PathEngine announced the release of a new version of the PathEngine SDK at 5.11. In this version, there was a new algorithm for finding a path in a three-dimensional environment, support was added for the environment path that was changed during the search. Various optimizations have also been carried out. [7]

On May 10, 2010, PathEngine SDK version 5.24 was released. In this version, new license options were added, as well as several additions and improvements: optimization of the search graph, improved generation of path curves and search for a path from several starting positions. [eight]

On September 27, 2011, version 5.28 was released, the main innovation of which was a very significant increase in performance and improved memory management. [9]

Notes

  1. ↑ 1 2 3 SDK Licensing options and pricing . official website of PathEngine. Date of treatment March 14, 2010. Archived on April 20, 2012.
  2. ↑ Overview . official website of PathEngine. Date of treatment March 14, 2010. Archived on April 20, 2012.
  3. ↑ 1 2 Clients . official website of PathEngine. Date of treatment March 14, 2010. Archived on April 20, 2012.
  4. ↑ 1 2 Alistair Wallis. Tooling Around: Pathfinding With The PathEngine SDK . Gamasutra (June 8, 2007). - Extensive interview with Thomas Young. Date of treatment March 14, 2010. Archived on April 20, 2012.
  5. ↑ About PathEngine . official website of PathEngine. Date of treatment March 14, 2010. Archived on April 20, 2012.
  6. ↑ César A. Berardini - "Cesar". PathEngine Announces Full Support for Xbox 360 TeamXbox (November 15, 2005). Date of treatment March 14, 2010. Archived on April 20, 2012.
  7. ↑ Jason Dobson. PathEngine SDK 5.11 Released, Licenses Added . Gamasutra (August 29, 2007). Date of treatment March 14, 2010. Archived on April 20, 2012.
  8. ↑ Gleb Lebedev. PathEngine 5.24 (unopened) . GameDev.ru (May 14, 2010). Date of treatment May 15, 2010. Archived on April 20, 2012.
  9. ↑ PathEngine 5.28 (neopr.) . UralDev (September 29, 2011). Date of treatment September 30, 2011. Archived on April 20, 2012.

External links

  • pathengine.com (English) - the official website of PathEngine
  • PathEngine (unopened) . DTF . Date of treatment March 14, 2010. Archived on April 20, 2012.
Source - https://ru.wikipedia.org/w/index.php?title=PathEngine&oldid=96929158


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