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Atmosfear

AtmosFear (from the English “atmosphere” - Russian “atmosphere” and English “fear” - Russian “fear” ) is a game engine developed by the Ukrainian company Action Forms for use in its own projects. After the engine was used in Carnivores [2] , the 1998 computer game, it was rewritten and constantly refined and improved to meet modern requirements. The latest version of the engine - AtmosFear 2.0 was used in the game " Anabiosis: Sleep of Reason " in 2008 [3] [1] .

Atmosfear
Type ofGame Engine ( List )
DeveloperAction forms
Key programmerAlexey Tugaenko [1]
Hardware platformPersonal Computer
Supported OSWindows
Written in languageC ++
Licenseproprietary , not licensed - internal use only
The first game on the engineCarnivores / 1998
Last game on the engineAnabiosis: Sleep of the Mind / 2008

The engine received the "best technology" award at the KRI 2006 conference [4] , in turn, the game " Anabiosis " received the "best game graphics" award at the KRI 2008 [5] .

Content

Specifications

 
One of the demo levels (first version of the engine).
 
Screenshot from the game " Anabiosis: Sleep of Reason " (second version of the engine).

The AtmosFear engine supports skeletal animation of characters, the creation of various weather conditions at the level, effects using pixel and vertex (vertex) shaders and particle systems , a skybox for displaying the sky, facial animation , technology for realistic display of fur, etc. Image output is carried out as in the mode OpenGL and Direct3D . Several APIs for audio output are supported - DirectSound3D , A3D and EAX .

The kit includes the landscape editor AltEditor, as well as several other programs, including an animation tool and a 3D model editor based on the simplified version of 3ds Max [6] [1] [7] .

One of the other distinguishing features is the handling of large open spaces. With the version of the engine that was used in the Vivisector game, the V-COLD system was integrated, which makes it possible to quickly make changes to the architecture of the finished level [8] .

The second version of the engine, AtmosFear 2.0, supports a wide range of post-effects (such as motion blur and depth of field ), various embossed texturing techniques, and “honest” stencil shadows cast from objects, people, and light sources [1] [9] .

A number of techniques allow you to make a smooth "transformation" of the level, which is noticeable in the game " Anabiosis: Sleep of Reason " - episodes when the ice in the cabins of an abandoned ship melts and the room takes on the previous appearance that preceded the tragedy. This is partially realized through the use of several texture layers. In particular, the engine supports four-layer high-resolution textures (the size of the textures in the game “ Anabiosis ” was 2048 × 2048 pixels for characters and 1024 × 1024 for environment objects ) [1] .

Another feature is the realistic rendering of fur surfaces, with pixel-by-pixel illumination of each hair. In the Vivisector game, created on a modified first version of the engine, this technology was used to display animal fur , and in Anabiosis for warm fur clothes of polar explorers [9] [6] [7] .

Games using AtmosFear

  • 1998 - Carnivores [3] [2]
  • 1999 - Carnivores 2 [3] [2]
  • 2002 - Carnivores Ice Age [3] [2]
  • 2005 - Vivisector: The Beast Inside [3]
  • 2007 - Fighter SOBR [10]
  • 2008 - Anabiosis: Sleep of the Mind [3] [11]

See also

  • Game engine
  • Game engine list
  • Level editor

Notes

  1. ↑ 1 2 3 4 5 Nomad. Interview: Cryostasis: Sleep of Reason (Russian) . Absolute Games (September 26, 2006). - An interview with Absolute Games website with key developers of the game “ Anabiosis: Sleep of Reason ”: project designer Yaroslav Kravchenko, lead programmer Alexei Tugaenko and studio press manager Pavel Shalaev. Date of treatment May 8, 2010. Archived April 15, 2012.
  2. ↑ 1 2 3 4 Carnivores (series) Carnivores (series of games ) . carnivores.wikia.com. - An article about the Carnivores game series on the game wiki . Date of treatment January 24, 2010. Archived on April 15, 2012.
  3. ↑ 1 2 3 4 5 6 AtmosFear . MobyGames - A game engine in the MobyGames database. Date of treatment January 24, 2010. Archived on April 15, 2012.
  4. ↑ KRI 2006 - Computer Games Developers Conference Laureates (Russian) . CREE . - Winners of KRI 2006. Date of appeal January 24, 2010. Archived April 15, 2012.
  5. ↑ KRI 2008 - Conference on Computer Games Developers Laureates (Russian) . CREE . - Winners of KRI 2008. Date of appeal January 24, 2010. Archived April 15, 2012.
  6. ↑ 1 2 le´Mar. Demo version of the action Vivisector: Beast Within ("Vivisector. The Beast Inside") (PC) Game industry news. (Russian) . iXBT.com (January 10, 2006). - news about the release of the demo version of the game "Vivisector". Date of treatment January 24, 2010. Archived on April 15, 2012.
  7. ↑ 1 2 The official website of Action Forms in the Internet Archive . Action Forms . - a site in the Internet Archive as of 2006; A page with engine information is available. Date of treatment January 24, 2010. Archived January 10, 2006.
  8. ↑ Interview with Igor Karev, Executive Director of Action Forms (Russian) . GamesLife.ru (May 15, 2006). Archived April 15, 2012.
  9. ↑ 1 2 Interview with Igor Karev in the Gameplay magazine, November 2006
  10. ↑ Review of the game "SOBR Fighter" (Russian) . Absolute Games (2007). Date of treatment August 31, 2016.
  11. ↑ Nomad. Review of the game "Anabiosis: The Dream of Reason" (Russian) . Absolute Games (December 28, 2008). Date of treatment January 24, 2009. Archived February 27, 2012.

Links

  • The official website of Action Forms in the Internet Archive . Action Forms . - a site in the Internet Archive as of 2006; A page with engine information is available. Date of treatment January 24, 2010. Archived January 10, 2006.
  • AtmosFear MobyGames Date of treatment January 24, 2010. Archived on April 15, 2012.
Source - https://ru.wikipedia.org/w/index.php?title=AtmosFear&oldid=100952797


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