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Autoduel

Autoduel - computer role-playing game released in 1985. The publisher was Origin Systems . In 1985, the game was released for the Atari 400 , Atari 800 (and other Atari Transformer 8-bit computers), Commodore 64 , Apple II , Apple Macintosh, and DOS platforms . In 1987, it was released on the Atari ST , and in 1988 on the Amiga . The game was based on the Car Wars board game series , which included the GURPS Autoduel rule book [1] .

Autoduel
Developer
PublisherOrigin Systems
Date of issue1985
Genrerole-playing game
Technical details
PlatformsAtari 400 , Atari ST , Commodore 64 , Apple II , MS-DOS , Mac , Amiga
Game modessingle-user , multi-user

Content

Description

Autoduel's action takes place in the future in the northeastern United States . In the game world, cars are the primary means of protection and survival, and highways are dangerous plots of land on which gangs and self-proclaimed arbiters of justice thrive, using vehicles equipped with weapons. The player’s character takes effect without a car, but soon receives it; he must collect a certain amount of money to create his own car.

Using the car, the player can carry out courier missions between different cities on the Atlantic coast of the United States . To earn money, the player can also participate in competitions in the Arena, or go on the highway and fight with other cars (after the battle, you can pick up their spare parts).

The game has a storyline related to the implementation of important courier tasks (for example, the delivery of evidence in a criminal case through dangerous spaces between cities).

The main distinguishing feature of the game are fights using modified cars. The car designer allows a set of blocks to different bodies and chassis: power generators, firearms , mine pavers , smoke screens and missiles, etc.

The game uses a top view. The game world is divided into two distinct areas: the arena (as well as the highway ) and the city. Highways and arenas use a scrolling screen, which makes driving accessible, and the city is represented by a single screen on which there are shops and other places accessible for visiting.

Autoduel is no longer sold by the manufacturer, but since the copyright has not expired, Steve Jackson Games requires sites that distribute "abandoned" software to remove the game from open access [2] .

Perception

A reviewer at Computer Gaming World magazine gave the game a positive assessment, noting that “The game design is clean, the graphics are great, there are no errors”; significant difficulty of the game and a long development period were also noted; the browser advised using copying the game disc so that there was no need to use the in-game save function (the use of which required significant amounts of in-game money) [3] .

Dragon magazine commentators noted that the game “combines the spirit of Mad Max films with the action typical of Ultima fantasy role-playing games” [4] .

See also

  • Auto assault
  • Interstate '76
  • Roadwar 2000

Links

  • Autoduel on MobyGames
  • YouTube gameplay

Notes

  1. ↑ Barton, Matt Part 2: The Golden Age (1985-1993) (neopr.) . The History of Computer Role-Playing Games . Gamasutra (February 23, 2007). Date of treatment March 26, 2009. Archived March 30, 2009.
  2. ↑ Home of the Underdogs - Company profile: Origin Systems , < http://www.the-underdogs.info/company.php?id=294 > . Retrieved July 27, 2008.   (inaccessible link)
  3. ↑ Oxner, Bill (May 1986), "Autoduel", Computer Gaming World : 24–25  
  4. ↑ Lesser, Hartley and Patricia. The Role of Computers (Eng.) // Dragon . - 1987 .-- April ( no. 120 ). - P. 79-82 .
Source - https://ru.wikipedia.org/w/index.php?title=Autoduel&oldid=101460022


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