Clever Geek Handbook
📜 ⬆️ ⬇️

Game design

Game design (also game design , English. Game design ) - the process of creating the form and content of the game process (gameplay) of the developed game. Work with game design can occur both through the corresponding document ( English design document ), and exist only in the minds of game developers [1] .

Game design determines: a set of possible options from which the player can choose during the game; conditions for victory and defeat; how the player controls what is happening in the game; how it interacts with the game world; the complexity of the game, etc. [1] .

Content

Design Types

There are many specializations of game designers, for example [2] :

  • System Design - creating rules and related calculations for the game. This is the only task in the field of game design that is relevant for any game, because all games have rules.
  • Content design - the creation of characters, objects, puzzles and missions. Although more common in video games, role-playing and collectible card games also involve a significant amount of content.
  • Level design - creating levels of the game, including the landscape of the map and the location of objects on this map. Although the level design is widespread - masters in board role-playing games have been making dungeon maps since the 1970s - when they say “level designer”, they most often mean the level designer for a video game.
  • Design of the world (in MMO and open worlds ) - thinking over spaces, locations, how they dictate the user experience and are linked to the general idea of ​​the game.

Process Stages

Design Document

The main objective of game design is the development of a design document (in the jargon of the “dzdok” developers) . In this document, in plain language ( art style is a common mistake! [3] ) describes the rules and features of the game. Thus, even before the game engine is developed, the game designer develops a holistic vision of the game.

At the initial stages of the project development, on the basis of the design document, a decision is made on financing . During active development, all technical specifications are based on the vision of a game designer. The design document is not static: it is adjusted depending on the current state of affairs, the requirements of the producer and the proposals of other developers.

The game designer himself also takes part in testing .

See also

  • Game designer

Notes

  1. ↑ 1 2 Rouse, Richard. Game Design: Theory & Practice: [ eng. ] . - 2. - Los Rios Boulevard, Plano, Texas, USA: Wordware Publishing, 2004 .-- S. 660, xxi. - 698 p. - ISBN 1-55622-912-7 .
  2. ↑ Types of Designers
  3. ↑ 10 game designer mistakes

Links

  • Game Design Book Selection
  • Khokhlova, Daria . Introduction to Game Design: Basic Concepts and Principles of Game Design , vc.ru (September 10, 2015). Date of treatment October 6, 2017.
  • Russian-language blog about game design and game development
  • DTF.ru - game design section
  • Gamedev.ru - game design section
Source - https://ru.wikipedia.org/w/index.php?title=Gamedesign&oldid=98990622


More articles:

  • Young Symbols
  • Participants in the First World War
  • Boldonov, Innokenty Alekseevich
  • Small cornflower
  • Muzil, Nikolay Ignatievich
  • Schwartzman, Alexander Mikhailovich
  • Sorokin, Nikolai Alekseevich
  • Rohrem, Ned
  • Sanabria, Mario
  • Pierce, Aaron

All articles

Clever Geek | 2019