O3D is an open source JavaScript API created by Google Inc. for developing interactive 3D applications running in a browser . O3D can be used in applications, games, dynamic advertising, modeling, monitoring systems and others [2] [3] .
| O3d | |
|---|---|
| Type of | JavaScript API |
| Developer | Google Inc. |
| operating system | Microsoft Windows , Linux , Macintosh |
| Latest version | 0.1.42 ( October 5, 2009 ) |
| condition | Development is frozen in favor of WebGL [1] |
| License | |
| Site | code.google.com/apis/o3d/ |
Content
Features
O3D extends the client side of web applications with several features. They can be considered at the following levels.
- System: O3D is a browser plug-in, after installation of which your browser will be able to display and allow you to interact with 3D applications. And this is possible on Windows , Macintosh , and Linux (TBP) platforms.
- Content: Today the web is filled with HTML , images and video files. The documentation for developers contains information on how to create a converter and a loader for various 3D content. O3D contains, as an example, the COLLADA converter, with which you can import COLLADA format files, it is a free and open standard for 3D elements supported by popular 3D editors such as: SketchUp , 3ds Max , and Maya . You can freely use it, or write converters and downloaders for other formats.
- Source code: O3D is written in JavaScript and contains an API for working with 3D graphics. It uses standard JavaScript methods and event handlers.
Opt-out
In 2010, Google Inc. decided that developing the technology in the form in which it is developed does not make sense and announced that the use of O3D is undesirable, and most of the development is transferred to WebGL [4] [5] [6] , although at first the company was going to develop the technologies in parallel being unsure of the success of WebGL [7] .
See also
- Webgl
- VRML
Notes
- ↑ Stephen Shankland. Google trying anew for a 3D Web . CNET (April 7, 2010). Date of treatment February 28, 2011. Archived on April 5, 2012.
- ↑ Ryan Paul. Google joins effort for 3D Web standard with new plugin, API . Ars Technica (April 21, 2009). Date of treatment February 28, 2011. Archived on April 5, 2012.
- ↑ Stephen Shankland. Google tries jump-starting 3D Web with O3D . CNET (April 21, 2009). Date of treatment February 28, 2011. Archived on April 5, 2012.
- ↑ Matt Papakipos; Vangelis Kokkevis. The future of O3D . Google Inc. (May 3, 2010). Date of treatment February 28, 2011. Archived on April 5, 2012.
- ↑ Stephen Shankland. Google scraps plug-in, refashions 3D Web plan . CNET (May 7, 2010). Date of treatment February 28, 2011. Archived on April 5, 2012.
- ↑ Lucian Parfeni. Google Drops O3D, Gets Behind WebGL for Web 3D Graphics . Softpedia (May 8, 2010). Date of treatment February 28, 2011. Archived on April 5, 2012.
- ↑ Ryan Paul. New WebGL standard aims for 3D Web without browser plugins . Ars Technica (August 6, 2009). - “O3D is not going away. WebGL is a very cool initiative but it has a lot of hurdles to overcome. The direction of WebGL is trying to just expose straight OpenGL ES 2.0 calls to JavaScript. JavaScript is still slow in the large scheme of things. " Date of treatment February 28, 2011. Archived on April 5, 2012.
Links
- Application examples on O3D (English) (inaccessible link from 10-06-2013 [2249 days])
- Introduction to O3D (Russian)