Ron Gilbert ( January 1, 1964 , La Grand , Oregon , USA ) is an American game developer , programmer and producer who worked on the LucasArts quest series (first of all, the first two games of the Monkey Island series ), one of the developers of the SCUMM game engine. After leaving LucasArts, he became a co-founder of Humongous Entertainment and Cavedog Entertainment .
| Ron gilbert | |
|---|---|
| Ron gilbert | |
| Date of Birth | |
| Place of Birth | La Grand , Oregon , USA |
| A country | |
| Occupation | computer game developer, programmer, producer |
| Father | David E. Gilbert, Professor of Physics |
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Career
Ron Gilbert's career began in 1983. While still a student, together with his friend Tom McFarlane, he developed the Graphics BASIC software add-on, expanding the capabilities of the BASIC programming environment on the Commodore 64 computer by adding commands for working with graphics and sound to the language. This software product was bought by friends from HESware. The company later offered Gilbert a job. At HESware, Gilbert was developing games for Commodore 64 , but six months later, the company closed and never released a single game created by Gilbert.
In 1985, Gilbert joined Lucasfilm Games (later renamed LucasArts Entertainment ), where he worked with designer Gary Winnick in developed his first game ever seen - Maniac Mansion . For this game, Gilbert, together with Aric Wilmunder (Aric Wilmunder) created the script engine SCUMM , which subsequently allowed without any technical problems to port the games created on this engine to other platforms. The engine turned out to be quite successful - on its basis, all LucasArts quests were issued in 1987-1997.
In 1992, after the development and publication of The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge games, Gilbert left the studio and together with LucasArts producer Shelley Day founded his own company Humongous Entertainment , whose goal was to develop games for children. In 1995, he founded the sister company Cavedog Entertainment , which was assigned the role of a game developer for an older audience. Under his production leadership, the company released the Total Annihilation strategy. In parallel, Gilbert was involved in the Good & Evil project, which was not completed due to the closure of the company in 1999.
In 2007, Gilbert collaborated with Hothead Games in the development of the adventure game Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness with the main characters of the web comic book Penny Arcade . After the release of the game in 2008, Gilbert joined the company as creative director and began work on a hybrid role-playing game and adventure - DeathSpank .
In 2010, Tim Schaefer , Ron's former Monkey Island co-worker, invited Gilbert to work at Double Fine Productions to work on a new adventure game [1] , later called The Cave . After releasing the game in 2013, Ron Gilbert left Double Fine. As it turned out, Gilbert joined Double Fine by agreement with Tim Sheifer just for the release of this game [2] .
Game List
- Maniac Mansion (1987) - screenwriter, lead programmer, designer
- Zak McKracken and the Alien Mindbenders (1988) - screenwriter
- Indiana Jones and the Last Crusade: The Graphic Adventure (1989) - screenwriter
- The Secret of Monkey Island (1990) - screenwriter, lead designer
- Monkey Island 2: LeChuck's Revenge (1991) - screenwriter, programmer
- Total Annihilation (1997) - producer
- Penny Arcade Adventures (2008) - Script and Design Consultant
- Tales of Monkey Island (2009—2010) - “Visiting Professor of Monkey Technology”
- Deathspank (2010) - Designer
- Developer of the Freddi Fish and Putt-Putt Game Series
- The Big Big Castle! (2012) - designer
- The Cave (2013) - Lead Designer
- Thimbleweed Park (2016) - lead designer
Notes
- ↑ Brian Crecente. Tim Schafer Hires Ron Gilbert, Gets Funnier . Kotaku (September 27, 2010). Date of treatment May 5, 2016. Archived on April 2, 2012.
- ↑ Jeffrey Matulef. Ron Gilbert on why he left Double Fine . Eurogamer.net (December 3, 2013). Date of treatment May 5, 2016.