LyN engine (or LyN ) is a game engine developed by Ubisoft for internal use in games of various units.
| Lyn engine | |
|---|---|
| Type of | Game Engine ( List ) |
| Developer | |
| Hardware platform | PC Playstation 3 Playstation 4 Xbox 360 Xbox one Wii Wii U |
| Supported OS | Microsoft Windows |
| License | proprietary , not licensed - internal use only |
| The first game on the engine | Rabbids Go Home / 2008 |
| Last game on the engine | Beyond Good & Evil 2 / In development |
Development History
The engine is a follower of the Jade engine of the same company; when developing the engine, attention was paid to effective work with both old and modern equipment. The first game on this engine was Rabbids Go Home , released on the Wii console in 2008 . According to the developers, the engine "allowed to use the potential of the Wii console without limiting the imagination of the authors." [one]
In 2009, Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled , developed jointly by several Ubisoft affiliates, was released on the LyN engine, and in 2010 the three-dimensional shooter Red Steel 2 was released . [2] .
It is planned to use the engine in subsequent developments of the company; in particular, the developed game Beyond Good & Evil 2 is based on this engine. [3]
Games using LyN engine
- 2008 - Rabbids Go Home [1] by Ubisoft Montpellier
- 2009 - Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled by Ubisoft Singapore
- 2010 - Red Steel 2 [2] by Ubisoft Paris
- 2010 - Raving Rabbids: Travel in Time by Ubisoft Paris and Ubisoft Casablanca
- 2011 - From Dust [4] by Ubisoft Montpellier
- 2011 - The Adventures of Tintin: Secret of the Unicorn by Ubisoft Montpellier
- 2012 - ZombiU by Ubisoft Montpellier
- 2015 - Zombi by Ubisoft Montpellier
- In development - Beyond Good & Evil 2 [3] by Ubisoft Montpellier
Notes
- ↑ 1 2 Matt Casamassina. Why You'll Love Rabbids Go Home . IGN (May 5, 2009). Date of treatment May 11, 2009. Archived June 28, 2012.
- ↑ 1 2 Matt Casamassina. E3 2009: Red Steel 2 Hands-On . IGN (June 1, 2009). Date of treatment June 3, 2009. Archived June 28, 2012.
- ↑ 1 2 JC Fletcher. Ubisoft programmer lists 'Rabbids Go Home' on (raving) resume (link not available) . Joystiq (February 19, 2009). Date of treatment May 11, 2009. Archived April 23, 2009.
- ↑ From Dust: Guillaume Brunier Interview . TheGameHeadz (August 19, 2010). - "We're using an internal engine that we call Lyn and that we share with other projects at Ubisoft.". Date of treatment September 2, 2011. Archived on April 29, 2012.
Links
- LyN engine Giant Bomb. Date of treatment April 24, 2010. Archived May 24, 2012.