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Lyn engine

LyN engine (or LyN ) is a game engine developed by Ubisoft for internal use in games of various units.

Lyn engine
Type ofGame Engine ( List )
DeveloperFlag of france Ubisoft
Hardware platformPC
Playstation 3
Playstation 4
Xbox 360
Xbox one
Wii
Wii U
Supported OSMicrosoft Windows
Licenseproprietary , not licensed - internal use only
The first game on the engineRabbids Go Home / 2008
Last game on the engineBeyond Good & Evil 2 / In development

Development History

The engine is a follower of the Jade engine of the same company; when developing the engine, attention was paid to effective work with both old and modern equipment. The first game on this engine was Rabbids Go Home , released on the Wii console in 2008 . According to the developers, the engine "allowed to use the potential of the Wii console without limiting the imagination of the authors." [one]

In 2009, Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled , developed jointly by several Ubisoft affiliates, was released on the LyN engine, and in 2010 the three-dimensional shooter Red Steel 2 was released . [2] .

It is planned to use the engine in subsequent developments of the company; in particular, the developed game Beyond Good & Evil 2 is based on this engine. [3]

Games using LyN engine

  • 2008 - Rabbids Go Home [1] by Ubisoft Montpellier
  • 2009 - Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled by Ubisoft Singapore
  • 2010 - Red Steel 2 [2] by Ubisoft Paris
  • 2010 - Raving Rabbids: Travel in Time by Ubisoft Paris and Ubisoft Casablanca
  • 2011 - From Dust [4] by Ubisoft Montpellier
  • 2011 - The Adventures of Tintin: Secret of the Unicorn by Ubisoft Montpellier
  • 2012 - ZombiU by Ubisoft Montpellier
    • 2015 - Zombi by Ubisoft Montpellier
  • In development - Beyond Good & Evil 2 [3] by Ubisoft Montpellier

Notes

  1. ↑ 1 2 Matt Casamassina. Why You'll Love Rabbids Go Home (Neopr.) . IGN (May 5, 2009). Date of treatment May 11, 2009. Archived June 28, 2012.
  2. ↑ 1 2 Matt Casamassina. E3 2009: Red Steel 2 Hands-On (Neopr.) . IGN (June 1, 2009). Date of treatment June 3, 2009. Archived June 28, 2012.
  3. ↑ 1 2 JC Fletcher. Ubisoft programmer lists 'Rabbids Go Home' on (raving) resume (unopened) (link not available) . Joystiq (February 19, 2009). Date of treatment May 11, 2009. Archived April 23, 2009.
  4. ↑ From Dust: Guillaume Brunier Interview . TheGameHeadz (August 19, 2010). - "We're using an internal engine that we call Lyn and that we share with other projects at Ubisoft.". Date of treatment September 2, 2011. Archived on April 29, 2012.

Links

  • LyN engine Giant Bomb. Date of treatment April 24, 2010. Archived May 24, 2012.


Source - https://ru.wikipedia.org/w/index.php?title=LyN_engine&oldid=100958617


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