Clever Geek Handbook
📜 ⬆️ ⬇️

Sam & Max: Reality 2.0

“ Sam & Max: Reality 2.0 ” (from English - “Reality 2.0”) is a computer game based on Steve Parsell comics Sam & Max , released on April 12, 2007 by Telltale Games . Reality 2.0 is the fifth episode of the first season of the series.

Sam & Max Episode 5: Reality 2.0
DeveloperTelltale games
PublishersGametap
Russia
Russobit-M
Part of a seriesSam & Max
Date of issueUSA flag March 29, 2007 (GameTap)
April 12, 2007
Genrequest
Age
ratings
ESRB : T -Teens
Technical details
PlatformsPC
Game engineTelltale tool
Game modessingle user
Carrierdigital download
System
requirements
800 MHz processor, 256 MB RAM , 32 MB video adapter with 3D accelerator
Controlkeyboard mouse

Content

Story

There is an Internet crisis in the world, and Sam and Max have to save the world in two realities.

New Reality

Our couple finds out that Sybil is one of the people stuck in a popular virtual game. They manage to bring her back to our reality by shooting the rat Jimmy Two Teeth in her head with a gun. Realizing that she was mesmerized (although she claims that she was not hypnotized), Sybil gives Sam and Max their virtual glasses to let them enter the game. She also reveals what points she received from the group that acquired the neighboring house.

Sam and Max visit this group and find out that they are old computer systems, united in the Computer Obsolescence Prevention Society (COPS ). These systems are the basis for the game, each of which is responsible for a specific function: a Pong video console named Chippy controls pop - ups , an Osborne 1 laptop named Carl is responsible for the width of the characters, the Blaster-Blaster arcade machine is responsible for game gravity, and Bob's office phone controls the height of the characters. They repair broken Sybil glasses and give special glasses for Max.

Adventures on the Internet

Arriving in Reality 2.0, Sam and Max see that the Internet is modeled on the real world and when they take off their glasses, they render in the same place in reality as in Reality 2.0 (that is, they roam the street like idiots). Also, their inventory items also turn into their computer versions (for example, Sam’s revolver turns into a blaster , which, however, is completely useless). Even the images of unplayable characters were copied from real people. The Internet itself appears to be an incorporeal female entity and looks like a director from the second episode.

In the real world, Sam and Max find out that Bosco (who plays the role of a half-elf merchant) is selling his next invention - a dangerous biological weapon (a handkerchief with its nozzles), and they realize that in Reality 2.0, it will turn into a computer virus , using which they will be able to destroy the Internet and save people. Having acquired a scarf for $ 1 billion (having stolen money from the mafia), they send the virus by email . Enraged, the Internet loses all respect for humanity and vows to kill all players.

Text Battle

The system crashes and reboots as Reality 1.5 - a text quest . “Respect for all living things” becomes a tangible subject in the game, so Sam and Max are trying to acquire it and give it to the Internet. Feeling guilty, the Internet releases all players and dies due to a virus. Returning to the real world, our heroes return to their normal lives (although Max is still the president of the United States ). The final frame shows a smiling moon with the face of Hugh Dar.

Source - https://ru.wikipedia.org/w/index.php?title=Sam_%26_Max:_Reality_2.0&oldid=101432526


More articles:

  • Flint
  • Case
  • Petrovac (football club)
  • Labskaus
  • Hexobarbital
  • Midazolam
  • Common Oxalis
  • Mora, Jose Moreno
  • New Ireland (island)
  • The Legend of Zelda: A Link to the Past

All articles

Clever Geek | 2019