Einhänder ( ア イ ン ハ ン ダ ー Einhanda:) is a horizontal scrolling shooter video game developed by Square exclusively for the Sony PlayStation game console . It was released in Japan in November 1997 and in the United States in April 1998. In June 2008, it was reissued on the Japanese PlayStation Network service. The name Einhander is translated from German as “one-handed”, usually meaning a sword , but in the game it refers to one mechanical manipulator , which is equipped with a player’s spaceship [1] .
| Einhander ア イ ン ハ ン ダ ー | |
|---|---|
| Developer | Square |
| Publishers | |
| Release dates | |
| Genre | Horizontal scroll shooter |
| Age ratings | ESRB : |
| Creators | |
| Composer | Kenichiro Fukui |
| Technical details | |
| Platforms | PlayStation , PlayStation Network |
| Game mode | single user |
| Carriers | 1 CD-ROM Downloadable Content (PSN) |
The game takes place in a fictional future, during the war between the Earth and the Moon . The player acts on the side of the moon and must penetrate the territory of the enemy for reconnaissance and possession of enemy weapons. The music for the game was written by Kenichiro Fukui and is made in the styles of electro and techno . It is also published in Japan as a separate soundtrack .
The game received positive reviews from critics. They noted the graphics and the gameplay, naming among the minor flaws the short duration of the game and the lack of a game mode for two players.
Content
- 1 plot
- 2 Gameplay
- 3 Development
- 4 Music
- 5 Related Products
- 6 reviews
- 7 Sources
- 8 References
Story
The game takes place in a fictional future, during the second war between the Earth and the lunar colony Selena. The first war led to the destruction of most of the Earth’s surface and the establishment of a totalitarian regime on the planet. During the events of the game, Selena again attacks the Earth to capture natural resources . Selena’s tactic is to send Einhänder single spaceships as kamikazes to inflict maximum damage on the enemy. The player performs the role of the pilot of one of these ships attacking the capital of the Earth [1] [2] .
Gameplay
The game uses three-dimensional graphics , but the gameplay itself takes place in a plane. The automatic camera slightly changes the angle in certain places during the game. Important plot scenes are made in the form of full-screen computer animation [2] .
At the beginning of the game, the player can choose one of several difficulty levels and one of three models of a spaceship. Also in the game there are two hidden ship models [3] . In the Japanese version of the game there is a “Free” difficulty level, in which endless sequels are available, but there is no scoring [1] . The player’s ship can move at different speeds. At the beginning of the game, he is armed with a simple machine gun with endless ammunition, as well as a manipulator arm that allows you to collect additional weapons remaining after the destruction of opponents. Additional weapons have limited ammunition and include guns, homing missiles, a laser sword, and other weapons [3] . Additional weapons can be suspended in two different positions, above and below the ship, and also at any time to move between these positions. Depending on the position, the angle or direction of fire changes [1] . In each level of the game there is a mini-boss in the middle of the level and the main boss at the end of the level (except for one), consisting of the main core and independent parts, destroyed separately [2] .
The system of scoring in the game includes a scale for multiplying points. It fills when enemies are destroyed and decreases over time. All points received by the player are multiplied by the value that the scale shows. When filling the scale to a certain level, it begins to flash, while the player receives an additional large number of points for the destruction of any opponents [1] .
Development
Einhander became the first scrolling shooter with three-dimensional graphics, developed by Square , better known as a role-playing game developer [4] . The developers used German words as the names of various objects in the game, as well as several references to ancient Greek mythology and the Bible [1] . According to the IGN website, many of the effects Square created for Final Fantasy VII were used in Einhander [4] . The game was demonstrated at the Tokyo Game Show in September 1997. Initially, its release in Japan was scheduled for October 16, 1997, but in the end the game was released with a five-week delay, November 20 [4] . The following month, Square released the game Chocobo no Fushigina Dungeon , which included, as a bonus, the Mysterious Data Disc, which contains savegames for various company games, including Einhander . [5] .
The American publishing company Working Designs was interested in publishing the game in the United States under its Spaz label, which was used to publish scrolling shooters. But Sony Computer Entertainment used its priority on the publication of Square games and published the game on its own [6] . Minor changes were made to the American version of the game - the weapon suspension switching speed was increased, some prizes were changed, the free game mode was removed, the interface was changed in the game gallery and other images were used [1] . The game was not published in Europe [7] . On June 25, 2008, Square Enix reissued the game as downloadable content for the Japanese PlayStation Network service [8] .
Music
| Einhänder original soundtrack | |
|---|---|
| Kenichiro Fukui Soundtrack | |
| Date of issue | December 21, 1997 July 18, 2007 (reprint) |
| Genre | Video Game Music |
| Duration | 65:41 |
| Producer | Kenichiro Fukui |
| A country |
|
| Label | Digicube Square Enix (reissue) |
| Professional reviews | |
The music for the game was written by Kenichiro Fukui . The game was the first Square game, the music of which was performed in the styles of techno and electro [9] . Some compositions were performed in different subspecies of techno, such as progressive house , or in other styles, including hip-hop , piano music and opera [1] [10] . The soundtrack for the game was released in Japan via DigiCube , a subsidiary of Square, on December 21, 1997, and was also re-released by Square Enix on July 18, 2007 [11] . The last song from the album, entitled “Beginning”, was also included in the collection Square Enix Music Compilation 2 , released May 1, 2008 for users of the Japanese site Square Enix [12] .
| Soundtrack of the game [11] | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| No. | Title | Duration | |||||||
| one. | "Assault" | 1:04 | |||||||
| 2. | "Take Off" | 0:59 | |||||||
| 3. | "Capital" | 0:34 | |||||||
| four. | "Street" | 2:44 | |||||||
| 5. | "Ruins" | 1:05 | |||||||
| 6. | "Chase" | 1:36 | |||||||
| 7. | "Machine Beat" | 3:35 | |||||||
| 8. | "Badlands" | 4:00 | |||||||
| 9. | Silence | 1:34 | |||||||
| 10. | "Warning" | 3:55 | |||||||
| eleven. | "Breakthrough" | 2:54 | |||||||
| 12. | "Factory" | 3:17 | |||||||
| 13. | "Dawn" | 2:55 | |||||||
| fourteen. | "Madness" | 3:04 | |||||||
| fifteen. | "Conflict" | 3:11 | |||||||
| 16. | "Impatience" | 3:02 | |||||||
| 17. | "Thermosphere" | 3:20 | |||||||
| eighteen. | "Afterimage" | 3:17 | |||||||
| 19. | "Advent" | 0:38 | |||||||
| twenty. | "Rebellion" | 1:29 | |||||||
| 21. | Zero Gravity | 3:14 | |||||||
| 22. | "Shudder" | 2:27 | |||||||
| 23. | Bloody Battle | 3:23 | |||||||
| 24. | "Muddle" | 0:19 | |||||||
| 25. | "Moonlight" | 0:13 | |||||||
| 26. | "Judgment" | 1:11 | |||||||
| 27. | "Earthlight" | 3:05 | |||||||
| 28. | "Metempsychosis" | 1:37 | |||||||
| 29. | "Beginning" | 1:59 | |||||||
Associated Products
In December 1997, ASCII published a 111-page official game description in Japan called the Einhänder Kōshiki Guidebook (or Einhänder der offizielle Führer ). It included level maps, information on spacecraft and tables with data [13] .
Reviews
| Reviews | |
|---|---|
| Summary rating | |
| Aggregator | Rating |
| Gameranks | 85% [15] |
| Metacritic | 90 out of 100 [18] |
| Foreign language editions | |
| Edition | Rating |
| Allgame | [2] |
| Edge | 8 out of 10 [14] |
| Egm | 9.2 out of 10 [15] |
| Gamepro | 4.5 out of 5 [16] |
| Gamespot | 7.9 out of 10 [3] |
| IGN | 9.0 out of 10 [17] |
| Official PlayStation Magazine US | 4 out of 5 [15] |
| Playstation magazine | 4.5 out of 5 [15] |
| Russian-language editions | |
| Edition | Rating |
| Game country | 8 out of 10 [19] |
In Japan, three days after the release of the game, 50 thousand copies were sold, and by February 1999 - 100 thousand [20] [21] . The game received positive reviews in American gaming publications, which noted that at the time of release the game had no strong competitors on the PlayStation [2] [3] [16] [17] . The Allgame website commented on the game as the best scrolling shooter “released on game consoles after the fourth generation ” [2] . The English site Eurogamer called the game “Square’s most successful exit beyond the RPG genre” [7] . In 2007, the game came first in the top ten best two-dimensional space shooters published by the IGN website [22] .
Critics praised the gameplay. Allgame noted the intensity of action and the diversity of opponents, a system of weapons and bosses, consisting of destructible units [2] . GamePro website noted that although the gameplay is generally common for scroll-shooters, its energy and variety of weapons make it interesting. He also called diversity “one of the game’s key strengths.” [16] . The GameSpot website called the mechanics of the gameplay “finely tuned” and the plot “bewitching.” IGN noted that one of the features that make the game “so wonderful” is its camera game situation from different angles [3] [17] .
GameSpot, Allgame and Official US PlayStation Magazine noted the level of detail in the graphics and effects used at different levels of the game, as well as the large size of bosses [2] [3] . IGN noted that 3D graphics made the game “significantly better” than other scroll-shooters of the time using sprites [17] .
The game's soundtrack received praise from critics in reviews from Eurogamer, IGN, Soundtrack Central and PlayStation Magazine [7] [10] [17] [18] . GamePro noted that techno-style music and sound effects are “perfectly” suited to game levels [18] . However, GameSpot considered that the quality of music and effects is “good”, but not on par with the quality of the graphics [3] . The short duration and lack of a mode for two players were noted by Allgame and GamePro as the only drawbacks of the game [2] [16] . According to a rough estimate of GameSpot, passing the game required “just over an hour” [3] .
Sources
- ↑ 1 2 3 4 5 6 7 8 Brownlee, Paul. Einhander (link not available) . Hardcore Gaming 101 . Date of treatment May 23, 2008. Archived October 15, 2007.
- ↑ 1 2 3 4 5 6 7 8 9 House, Michael L. Einhander . Allgame . Date of treatment May 23, 2008. Archived March 30, 2012.
- ↑ 1 2 3 4 5 6 7 8 Kasavin, Greg. Einhander for PlayStation Review . GameSpot (March 5, 1998). Date of treatment May 23, 2008. Archived March 30, 2012.
- ↑ 1 2 3 IGN Staff. TGS: Einhander Steals the Show . IGN (September 5, 1997). Date of treatment May 23, 2008. Archived March 30, 2012.
- ↑ IGN Staff. Square Obsessives Rejoice . IGN (December 12, 1997). Date of treatment May 23, 2008. Archived March 30, 2012.
- ↑ IGN Staff. What are the Chances? . IGN (November 25, 1997). Date of treatment May 23, 2008. Archived March 30, 2012.
- ↑ 1 2 3 Fahey, Rob. Einhander Review . Eurogamer (June 7, 2007). Date of treatment May 24, 2008. Archived March 30, 2012.
- ↑ boulapoire. Square Enix a l'assaut du PSN japonais (Fr.) . Gamekult (25 juin 2008). Date of treatment June 26, 2008. Archived March 30, 2012.
- ↑ Chris. Einhänder Original Soundtrack :: Review by Chris . Square Enix Music Online (fansite). Date of treatment May 24, 2008. Archived March 30, 2012.
- ↑ 1 2 Eickhorst, Eric. Einhander Original Soundtrack . Soundtrack Central (March 18, 1999). Date of treatment May 24, 2008. Archived March 30, 2012.
- ↑ 1 2 Einhänder Original Soundtrack . Square Enix Music Online (fansite). Date of treatment May 23, 2008. Archived March 30, 2012.
- ↑ Square Enix Music オ リ ジ ナ ル ・ コ ン ピ レ ー シ ョ ン ・ ア ル バ ム Vol.2 (Japanese) . Square Enix (May 1, 2008). Date of treatment May 24, 2008. Archived March 30, 2012.
- ↑ ア イ ン ハ ン ダ ー 公式 ガ イ ド ブ ッ ク (Japanese) . Kinokuniya (2004). Date of treatment July 24, 2007.
- ↑ Search Results . Edge Date of treatment May 23, 2008. Archived March 21, 2007.
- ↑ 1 2 3 4 Einhander Reviews Game Rankings . Date of treatment May 23, 2008. Archived March 30, 2012.
- ↑ 1 2 3 4 MAJORMIKE. Review: Einhander . GamePro (February 14, 2006). Date of treatment May 23, 2008. Archived March 30, 2012.
- ↑ 1 2 3 4 5 IGN Staff. Einhander Review . IGN (August 23, 1998). Date of treatment May 23, 2008. Archived March 30, 2012.
- ↑ 1 2 3 Einhander (psx: 1998): Reviews . Metacritic . Date of treatment May 23, 2008. Archived March 30, 2012.
- ↑ Mikhail Razumkin. Review of Einhander (Rus.) // " Country of Games ": magazine. - Gameland Publishing, 1998. - February ( No. 02 (21) ). - S. 140-141 . - ISSN 7157-1000 .
- ↑ IGN Staff. Diddy Kong vs. Godzilla . IGN (December 9, 1997). Date of treatment May 23, 2008. Archived March 30, 2012.
- ↑ Himitsu. 成功 は 失敗 の 母 ・ 成功 が 失敗 を 生 む 時 【ス ク ウ ェ ア】 (Japanese) . Systrat (February 15, 1999). Date of treatment May 24, 2008.
- ↑ IGN Staff. Top 10 Tuesday: 2D Space Shooters P. 2. IGN (March 6, 2007). Date of treatment May 23, 2008. Archived March 30, 2012.