Warning Forever - free amateur computer game in the genre of "manic" fixed shooter for Windows . Developed by a person subscribing to Hikodz ( Jap. ひ こ ざ ), and released under the brand name of his software development firm (Hikware) in 2003 .
| Warning Forever | |
|---|---|
| Developer | Hikware |
| Publisher | Indie games |
| Date of issue | 2003 |
| License | Free |
| Latest version | 1.08 / January 16, 2012 |
| Genre | Fixed shooter |
| Creators | |
| Game designer | Hikodza ( jap. ひ こ ざ ) |
| Technical details | |
| Platform | Windows |
| Game mode | single player |
| Control | keyboard gamepad |
Content
Gameplay
The whole game consists of a battle with one boss . Five game modes are available. In the main mode to pass the level a player must defeat the boss in the allotted time. Initially, the player has 180 seconds left. With the passage of the level is added 30 seconds, when hit the player is subtracted 20 seconds. The game ends when the allotted time ends. Other modes have different conditions for ending the game - without a time limit, but with a limited number of hits to the player (three or one); five minutes without adding and reducing time; game with any conditions of the player’s choice.
In each level, the boss evolves depending on the tactics used by the player in the previous level. In the first level, it consists of a single core, which is subsequently supplemented with various parts — armor and various weapons, such as guns, lasers, and homing missiles. For example, if the boss's front armor was destroyed, his next version would have enhanced front armor. If the boss was able to hit the player with a certain weapon, his next version may have more weapons of this type [1] . Thus, the player has to change battle tactics all the time.
In the game there are no prizes that improve player's weapons. The player’s only weapon is a rapid-fire gun operating in two different modes. In the first mode, all firepower is concentrated at one point in front of the player’s ship. In the second mode, depending on the movement of the player’s ship across the screen, the direction of fire changes and the width of the “fan” of shells. The player’s ship has a reduced lesion area typical of manic shooters that, when hit, the ship explodes, allowing it to maneuver in a dense stream of enemy bullets.
Design
The graphics of the game are made in an abstract style, with a black-and-green monochrome color scheme. Similar graphics were subsequently used in the indie game Battleships Forever , which is a real-time space strategy .
The game has sound effects, but no music. The player can use external files with music [2] .
Reviews
On Download.com, the game received an editorial rating of five stars and the comment "Warning Forever will attract almost any player interested in space shooters" [2] . The Computer Gaming World team, writing for the 1up.com blog dedicated to games, called the game "one of the most exciting platform shooters" [3] . Zack Parsons from Something Awful praised the game for the graphics and gameplay, noting among its shortcomings "it never ends" and "seriously, you will lose work because of this game" [4] . In 2006, the game was shown at the Australian Film Center in "Game On" retrospective on games.
On Download.com, the game received an editorial rating of five stars and the comment "Warning Forever will attract almost any player interested in space shooters" [2] . The Computer Gaming World team, writing for the 1up.com blog dedicated to games, called the game "one of the most exciting platform shooters" [3] . Zack Parsons from Something Awful praised the game for the graphics and gameplay, noting among its shortcomings "it never ends" and "seriously, you will lose work because of this game" [4] . In 2006, the game was shown at the Australian Film Center in "Game On" retrospective on games.
Sources
- ↑ Bardinelli, John. Warning Forever . Jay Is Games ( 2006-04-05 ). The date of circulation is January 19, 2008. Archived March 30, 2012.
- ↑ 1 2 3 Warning Forever 1.4 (inaccessible link) . Download.com . The date of circulation is January 19, 2008. Archived January 19, 2005.
- ↑ 1 2 Computer Gaming World staff. 102 Free Games from 1up.com Unsolved . 1up.com . The date of circulation is January 19, 2008. Archived March 30, 2012.
- ↑ 1 2 Parsons, Zack. The Littlest Developers . Something Awful ( 2006-04-28 ). The date of circulation is January 19, 2008. Archived March 30, 2012.
Links
- Official site (eng.)