Clever Geek Handbook
📜 ⬆️ ⬇️

Battles of prince of persia

Battles of Prince of Persia ( Russian: Battle of the Prince of Persia ) - a video game for the Nintendo DS game console , released by Ubisoft on December 6, 2005 in North America and Australia, and December 9, 2005 in Europe . This part is the “bridge” between the stories in “ The Sands of Time ” and “ Warrior Within ”. Over time, the prince becomes harsher, tougher and darker, but he still has no power to stop Dahak.

Battles of prince of persia
Battles of prince of persia.png
Game logo
DeveloperUbisoft montreal
PublisherUbisoft
Part of a seriesPrince of persia
Date of issueDecember 2005
GenreStep-by-step strategy
Age
ratings
ESRB : E10 + -Everyone 10+
OFLC (A) : PG - Parental guidance
PEGI : 12
Technical details
PlatformNintendo DS
Game modessingle-user
multiplayer
CarrierNintendo DS Game Card
ControlTouch screen , stylus , DS-controller

Content

  • 1 plot
  • 2 gameplay
  • 3 characters
  • 4 reviews
  • 5 notes

Story

After the events in India, the Prince returns to Persia. His friend begins to teach him - the great Persian general Darrius. Once they are attacked by a huge black demon. Darrius repels the demon and accepts the battle, but dies.

The prince is trying to find out what kind of monster is attacking him, and goes to the great library of Azad, where there are books from the Isle of Time. There he finds out that Dahak, the keeper of the temporary stream, is hunting him. But the Prince is looking for how to get rid of the guardian of time, and finds a mention of an ancient and powerful artifact - the Box of a thousand shackles that can lock anything. He finds out that she is in the disputed lands of Persia and India. The Prince persuades his father to attack India, on the pretext of returning the province, which is the birthplace of the Prince’s mother. King Sharaman became angry with his son’s audacity and decided to test his general’s skills. After passing the test, Elder Akbar gives the Prince the Tattoo of the King tattoo, which shows that the Prince can lead the army on a par with his father.

He declares war on India, attacks it and fights with the army of the Indian general Arun and defeats him. After that, he follows through a desert area, where he meets a crazy woman who mutters "Casket ... Vizier ...". The prince manages to find the area where the casket is stored, but it is guarded by a whole army of devas - terrible demons that use magic in battle. The prince defeats them and approaches the Casket, but new and new devas come out of it. The prince is forced to retreat back to Babylon.

Meanwhile, Sharaman is already besieging Patna, the capital of India. The defense is led by the son of the Maharajah - Kalim, he manages to repel the attack and push the Persians to the very border. The army of Kalim unites with the remnants of the army of Arun and attack Babylon. They manage to defeat and capture the city, during which the Queen Mehri, the mother of the Prince, dies. The Persian army is forced to retreat inland. When the Prince returns to Babylon under the pressure of the devas, Sharaman, because of grief from the loss of his wife and anger at his son, throws him into prison. He declares that he knows what the Prince is hunting for, and says that the Box was kept in Babylon, but was stolen even before the birth of the Prince.

At this time, the devas attack the capital of Persia, captured by Indian forces. Kalim and Arun manage to repel the attack of the demons, but those, instead of continuing the battle, are sent to India. The Indians manage to overtake the enemy army under Patna itself. Indian princes again manage to defeat the devas. Magaraja says that these are not demons, but the ancient people of magicians who were cursed. And their former vizier leads them.

It turns out that many years ago the Vizier attacked with a small army the palace of the lord of the devas Saurva and captured his wife. The vizier demanded in exchange for her the Casket of a thousand shackles stored in Persia. Saurva is forced to obey and attacks Babylon. He manages to get into the treasury and steal the casket. But the Vizier did not fulfill his promise - and kills the wife of the king of the devas. Saurva attacks the Vizier, but at the same time the Persians, led by the young Sharaman, attack the palace. There is a battle in which Saurva nearly killed Sharaman, but the Vizier locks all the devas in the box, which he hides in the desert until better times.

In the meantime, the Prince persuades Kalim to fight the Devas together. He first agrees, but then goes to battle with the enemies without the Persians and dies at the hands of Saurva. And the Prince finds out that the woman with the help of which he found the box is the sister of the deva lord - Sindra, on whom the Vizier cast the oblivion spell. Now she has led the remaining devas and wants to help the Prince.

Gameplay

Most of the actions are performed by the stylus on the screen, the buttons carry secondary actions, such as the inclusion of information about the detachment or the survey mode of the area.

The game is a turn-based card strategy. The game is divided into battles, interspersed with story inserts. Each battle consists of a certain number of game hours, which, in turn, are divided into moves. The game hour ends when: either the player cannot move his units or use cards, or does not want to do this. Each turn, the player either moves the squad or uses the ability card.

Each card is characterized by a number and some picture on it. The figure determines - the number of orders that the player can give during the game hour, and the picture determines the action that the card has.

Cards have some price points that you need to spend on it to use. Cards provide some advantages, but can also bring disadvantages, for example, letting a detachment make two moves in a row, but depriving it of the ability to attack during these moves, or by increasing the attack of the shooters, but lowering accuracy.

Other cards may not affect the player’s troops, but the enemy units, reducing their performance.

Cards can act during the course, for an hour, constantly or, for example, until the enemy attacks the detachment on which the card is used.

Some cards can only be used on certain cards, for example, on unscathed or on specific hero generals.

During the course, you can use one card, in a certain amount. At the end of the course, you can discard the remaining unnecessary cards, receiving new ones in return. Some cards may return after the game hour, but especially strong only in the next battle. After winning, the player receives new cards that he can put into his decks, and before the new battle choose one of the three decks.

Around each unit there is its control zone , inside which it can freely move. This allows you to build a line of defense to protect the commander.

A detachment can consist of a different number of soldiers of a certain class or a special hero - a general, and detachments and generals have their own advantages and disadvantages.

Each unit also has a spatial orientation, and attacking an opponent from behind is more effective than a frontal attack. In frequency, it depends on how successfully the detachment counterattacks when the enemy attacks. When one unit attacks another, a stylized battle scene is displayed on the top screen.

In case of very successful attacks, when the attacked unit loses 9 or more points, it receives additional negative effects, for example, skips its turn during this game hour and retreats one field back, and the attacking unit takes its place. If a detachment cannot retreat, for example, because another detachment is behind, then it receives an additional half of the damage previously taken. If a detachment immediately lost half of its life points during an attack, then the soldiers panic, retreat a few squares towards the edge of the map, and every game hour they pass a moral test, at the failure of which they continue to run to the edge of the map.

After the destruction of each enemy unit, the player receives victory points, to win in most battles you need to score a certain number of victory points. But sometimes points and victory are brought about by the execution of certain actions, for example, keeping the goal from the onslaught of the enemy for a certain number of hours.

Characters

Each side has three military leaders with their own strengths and weaknesses. Each of them must be controlled at certain stages of the game.

  • Persia
    • The prince is a young heir to the throne. Forced to seek a means to get rid of Dahaki, which is why he is tying his country into war
    • Sharaman - King of Persia
    • Darius - the great Persian general and mentor of the Prince
  • India
    • Kalim - Prince of India
    • Vizier - Minister of Indian Magaraja
    • Arun - General of India
  • Devas
    • Saurva - prince of devas
    • Sindra is the sister of Saurva. Due to falling in love with her, the Vizier attacked the devas
    • Aesma - warlord of the devas

Reviews

Reviews
Summary rating
AggregatorRating
Gameranks65.16% [1]
Metacritic64/100 [2]
Foreign language editions
EditionRating
Edge5/10 [3]
Eurogamer4/10 [4]
Game informer8.5 / 10 [5]
Gamepy      [6]
IGN5.5 / 10 [7]
Nintendo power6.5 / 10 [9]
Nintendo World Report5.5 / 10 [10]
PALGN7/10 [11]
Videogamer4/10 [12]

Battles of Prince of Persia received mixed reviews. GameRankings yielded 65.16%, [1] and Metacritic yielded 64 out of 100. [2]

Notes

  1. ↑ 1 2 Battles of Prince of Persia for DS (Neopr.) . GameRankings Date of treatment May 4, 2014.
  2. ↑ 1 2 Battles of Prince of Persia Critic Reviews for DS (Neopr.) . Metacritic . Date of treatment May 4, 2014.
  3. ↑ Edge Staff. Battles of Prince of Persia (Eng.) // Edge . - 2006 .-- February ( no. 157 ). - P. 93 .
  4. ↑ Walker, John Battles of Prince of Persia (Neopr.) . Eurogamer (December 17, 2005). Date of treatment May 4, 2014.
  5. ↑ Battles of Prince of Persia (Eng.) // Game Informer . - 2006 .-- February ( no. 154 ). - P. 111 .
  6. ↑ VanOrd, Kevin GameSpy: Battles of Prince of Persia (Neopr.) . GameSpy (January 2, 2006). Date of treatment May 4, 2014. Archived October 18, 2006.
  7. ↑ Bozon, Mark Battles of Prince of Persia (Neopr.) . IGN (December 13, 2005). Date of treatment May 4, 2014.
  8. ↑ Battles of Prince of Persia (Eng.) // NGC Magazine . - 2006. - February.
  9. ↑ Battles of Prince of Persia (Eng.) // Nintendo Power . - 2006 .-- February ( vol. 201 ). - P. 100 .
  10. ↑ Burchfield, Evan Battles of Prince of Persia (Neopr.) . Nintendo World Report (March 30, 2006). Date of treatment May 4, 2014.
  11. ↑ Low, David Battles of Prince of Persia Review (neopr.) . PALGN (February 11, 2006). Date of treatment May 4, 2014. Archived on May 4, 2014.
  12. ↑ McCafferty, Iain Battles of Prince of Persia Review (unopened) (link unavailable) . VideoGamer.com (January 22, 2006). Date of treatment May 4, 2014. Archived on May 4, 2014.
Source - https://ru.wikipedia.org/w/index.php?title=Battles_of_Prince_of_Persia&oldid=101892225


More articles:

  • Bridgeport Sound Tigers
  • Darkwood (Stavropol Territory)
  • Kazakhstan Football Cup 2001
  • Berik Castle
  • I love you, Phillip Morris
  • Gogolevsky, Alexander Vladimirovich
  • Anson
  • Snooker season 2003/2004
  • Coastal (Samara Region)
  • Old Women (film)

All articles

Clever Geek | 2019