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Vengeance engine

Vengeance Engine is a game engine developed by the American company Irrational Games and based on Unreal Engine 2.5 .

Vengeance engine
Type ofGame Engine ( List )
DeveloperIrrational games
Supported OSMicrosoft Windows
Written in languageC ++
Licenseproprietary , not licensed - internal use only
Latest versionVengeance engine 2
A screenshot from the BioShock game, showing the visualization of water and light refraction.

Content

Specifications

Vengeance Engine 1

The first version of the engine was based on Unreal Engine 2.5 and contained a number of changes compared to the original:

  • Havok 2 Integrated Physics
  • Work with DirectX 9 using pixel shaders 2.0
  • Embossed pixel-based texturing for animated models and objects
  • Using High Dynamic Range Lighting System
  • Water surfaces using shaders
  • Improved terrain texturing and Lightmap .
  • Optimized landscape rendering (artifacts such as thick grass are possible)
  • An improved version of UnrealEd with additional features and "Mojo", an add-on for creating videos on the engine

Vengeance Engine 2

Initially, the BioShock game was created on the Vengeance engine of the first version, but then it was decided to partially replace it with the more relevant Unreal Engine 3 at that time. [1] [2] The modified version received the internal name "Vengeance Engine 2" [1] [3] [4] and probably also contains code from Vengeance Engine 1.

Improvements, compared with the previous version:

  • Havok 3 Integrated Physics
  • Maximum use of shaders version 3.0 on DirectX 9 , support for DX10 (for Windows Vista ) and shaders 4.0
  • Enhanced HDR Effects
  • Virtual displacement mapping
  • High quality soft shadows and enhanced water surface effects (using shaders )
  • FMOD based sound engine
  • The "GameSWF" system, based on the "Flash UI" - allows you to use Flash elements in the game, for example, as a HUD or menu.
  • Rendering optimized for optimal performance on multi-core processors
  • An improved version of UnrealEd and other development utilities, including new version of the Mojo tool

Games using the Vengeance Engine

  • 2004 - Tribes: Vengeance from Irrational Games Australian Studio (Vengeance Engine 1, based on Unreal Engine 2.5 , build 2500)
  • 2005 - SWAT 4 from Irrational Games Boston Studio (Vengeance Engine 1, based on Unreal Engine 2.0 , build 2226). [five]
  • 2006 - SWAT 4: The Stetchkov Syndicate from Irrational Games Australian Studio (Vengeance Engine 1, based on Unreal Engine 2.5, build 2500)
  • 2007 - BioShock from 2K Boston and 2K Australia (Vengeance Engine 2)
  • 2010 - BioShock 2 by 2K Marin (Vengeance Engine 2)

See also

  • Subroutine software
  • Unreal engine

Notes

  1. ↑ 1 2 Bioshock, or Unreal Engine 3 goes to the masses (Russian) . Techlabs.by. Date of treatment December 4, 2008.
  2. ↑ BioShock FAQ . bioshock-online.com. Date of treatment December 7, 2008. Archived March 22, 2012.
  3. ↑ BioShock on wiki.ag.ru (Russian) . Date of treatment December 5, 2008. Archived March 22, 2012.
  4. ↑ Review of BioShock (Russian) . Games-Archive.ru. Date of treatment December 5, 2008. Archived March 22, 2012.
  5. ↑ Interview with SWAT 4 developer, Joe Fowlstick (English) (inaccessible link) . IGN . Date of treatment December 4, 2008. Archived July 16, 2011.

Links

  • Irrational Games . Irrational Games . - The official website of the developer. Date of treatment February 27, 2010. Archived March 22, 2012.
  • Unreal Technology Epic Games . - The official website of the Unreal Engine technology. Date of treatment February 27, 2010. Archived March 22, 2012.
Source - https://ru.wikipedia.org/w/index.php?title=Vengeance_Engine&oldid=93705445


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