Lure of the Temptress is a fantasy point-and-click quest created by Revolution Software and published by Virgin Interactive Entertainment in 1992 for the Atari ST , DOS, and Amiga platforms .
| Lure of the temptress | |
|---|---|
| Developer | Revolution Software |
| Publisher | Virgin interactive entertainment |
| Date of issue | June 1992 |
| Genre | quest |
| Creators | |
| Game designer | Charles Cecil Dave cummins Daniel Marchant Richard Joseph |
| Composer | |
| Technical details | |
| Platforms | DOS , Amiga , Atari ST |
| Game engine | Virtual theater |
| Game modes | single user |
| Carrier | diskette |
| Control | keyboard mouse |
It was the debut project of Revolution Software, work on it began even before the actual formation of the studio, it took almost 3 years to develop. [1] This is also the first game developed on the Virtual Theater game engine , which was subsequently used in the Beneath a Steel Sky cyberpunk quest and in the Broken Sword series.
Story
The game character is a young peasant named Diermot. He was hired by the beater on a royal hunt. At the height of the hunt, an envoy arrives with news of a peasant uprising, the king and his squad immediately speaks, and upon arrival it becomes clear that this is not an ordinary rebellion, but a carefully prepared uprising of the orc-like race of Skorl, planned by their leader, a beautiful sorceress named Selena. In the ensuing battle, the king was defeated and was killed, and Dermot himself was thrown into prison, where the game’s action itself begins.
Features
A key feature of the "virtual theater" is that all non-player characters live their own lives. They independently move around locations, communicate, transfer objects to each other, etc. One of the first tasks received in the game - to find the village blacksmith Lutern and talk with him - fully introduces the player to this feature of the engine, since the blacksmith does not sit it is safe in the forge, and from time to time leaves it and goes to the village on business.
Another noteworthy function in the game is the ability to give a partner commands to execute, a kind of “program” that he will try to execute. Initially having the appearance of a useless bonus, however, this feature is critical for the success of the game. The commands given have approximately the following syntax:
GO TO <object> MAKE ACTION <action> THEN MAKE ACTION <action> END
Also in the Lure of the Temptress there are elements that are not quite typical for the quests of that period, the so-called. adventure ( Russian adventure ), namely battles with monsters, which may well entail the death of a game character.
Distribution
At the moment, the game is distributed free of charge, from the Revolution Software website you can legally download a working version in one of four languages ( English , French , Italian and German ), in which the copy protection function has been deactivated. Unfortunately, the source code of the game was lost.
Links
- Download Lure of the Temptress (legal) from the Revolution Software website
Sources
- ↑ Lure of the Temptress Archived June 14, 2006. on the Revolution Software website