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Dunia engine

Dunia Engine is a game engine developed by Ubisoft Montreal for its internal projects and first used in the first-person shooter Far Cry 2 .

Dunia engine
Dunia Engine logo.jpg
The official logo of the engine Dunia engine in the game Far Cry 2
Type ofGame Engine ( List )
DeveloperUbisoft Montreal
Hardware platformsIBM PC-compatible computers , Xbox 360 , PlayStation 3 , Xbox One , PlayStation 4
Supported OSMicrosoft Windows
Written in language
Licenseproprietary , not licensed - only internal use
The first game on the engineFar Cry 2 / October 21, 2008
The last game on the engineFar Cry 5 / March 27, 2018

Later it was used in other games, including Far Cry 3 , Far Cry 4 and Far Cry 5 (they use the second version of the engine - Dunia Engine 2 ).

Dunia is a proprietary multiplatform game engine that is used by Ubisoft only for its own internal projects and is not available for licensing by third-party companies. The engine supports DirectX 9 , DirectX 10 , 10.1 and 11. The word “dunia” means “peace”, “earth”, “life” in Urdu , Arabic , Kurdish , Farsi , Hindi , Malay , Indonesian and Turkic languages.

Content

Development History

 
This diagram illustrates the history of the development of the CryEngine game engine series.
 
The light strip passing through the image is the result of the work of the graphic effect “ Volumetric rays ”.

In July 2007, Ubisoft officially announced Far Cry 2, a computer game, and announced that the game would be based on a new engine called Dunia Engine. The developer of the game and the engine was Ubisoft Montreal , and the publisher was Ubisoft. At the same time, it was stated that Far Cry 2 is an exclusive PC . [one]

According to an official interview with Louis-Pierre Pharand, chief producer of Far Cry 2, only 2-3 percent of the CryEngine engine code developed by the German company Crytek for FarCry 1 was used in the Dunia Engine, since the code is only CryEngine has been completely rewritten. Nevertheless, it is obvious that CryEngine is the basis of the Dunia Engine. [2] The engine also incorporates the developments of improved versions of CryEngine, made by Ubisoft for certain parts of FarCry ( spin-offs ), such as Far Cry Instincts .

On January 4, 2008, an official statement was made that Far Cry 2 is also being developed for the Microsoft Xbox 360 and Sony PlayStation 3 game consoles . [3]

On October 15, 2008, Far Cry 2 went on a replication game (“for gold”), becoming the first game to use the Dunia Engine. [4] [5] Later, several patches were released for Far Cry 2, which improved the game and the engine. On November 5, 2008, patch 1.01 was released, [6] and December 17, 2008 - patch 1.02. [7] [8] [9] [10]

On December 1, 2009, James Cameron's Avatar: The Game , the second game using the Dunia Engine, was launched around the world. The game was released for the PlayStation 3 , Xbox 360 , PlayStation Portable , Wii and DS consoles , as well as for the PC . James Cameron's Avatar: The Game was the first game to support stereoscopic graphics. [eleven]

This improved version of the engine is quite resource-intensive and requires relatively large computational performance for normal operation. [12]

At the end of November 2012, the release of Far Cry 3 , created on the updated engine - Dunia Engine 2 , took place. The technology received a number of improvements, including an improved graphics engine . [13]

Technical Specifications

General Features

Dunia Engine has the following features:

  • Support for Microsoft Xbox 360 and Sony PlayStation 3 game consoles (as well as the PlayStation 4 and Xbox One - in Dunia Engine 2);
  • API support DirectX 9, DirectX 10 and DirectX 10.1 (11 - in Dunia Engine 2); [14]
  • Destructible environments ;
  • Dynamic spread of fire, which is also subject to weather conditions;
  • Dynamic vegetation ( eng. RealTree ), including growth and regeneration of vegetation;
  • Full day and night cycles, and realistic weather (improved in Dunia version 2);
  • Support for huge open game spaces, not divided into separate levels;
  • Indirect lighting and technology Radiosity (in the second version of Dunia also added global illumination (Global Illumination) ;
  • Facial animation (improved in Dunia second version);
  • Support for amBX technology from Philips , which is designed to create additional special effects and requires special hardware and hardware;
  • Non-scripted ( non-scripted ) game artificial intelligence ;
  • Dynamic music system.

Level Editor

Included with the game Far Cry 2 (later, in a newer version, Far Cry 5) comes a game level editor . [15] [16] [17] [18]

Stereoscopic mode

The second game on Dunia Engine - James Cameron's Avatar: The Game - has support for stereoscopic display mode. At the end of July 2009, Luc Dyuchain ( Eng. Luc Duchaine ), senior international manager of the game, said that in order to be able to use the stereoscopic display mode, you need to connect via HDMI and a display that supports 120 Hz update frequency. [19] However, in the official stereo FAQ FAQ , stereo mode requires a special display labeled “3D-enabled”. The game supports most stereoscopic output formats for the Xbox 360 and PlayStation 3, including RealD, Sensio, side-by-side, line-interlaced and full checkerboard. On the PC, stereo mode is also available, and, besides the above-mentioned formats, Nvidia 3D Vision and iZ3D are additionally supported. [20]

Games using Dunia Engine

  • 2008 Far Cry 2 (first version of the engine)
  • 2009 James Cameron's Avatar: The Game (improved Dunia Engine)
  • 2012 Far Cry 3 (Dunia Engine 2)
  • 2013 Far Cry 3: Blood Dragon (Dunia Engine 2)
  • 2014 Far Cry 4 (improved Dunia Engine 2)
  • 2016 Far Cry Primal (improved Dunia Engine 2)
  • 2018 Far Cry 5 (improved Dunia Engine 2)
  • 2018 Far Cry New Dawn (Dunia Engine 2)

Notes

  1. ↑ Powerfull. Announced by Far Cry 2 (Unsolved) . PlayGround.ru (July 20, 2007). The date of circulation is November 21, 2008. Archived March 21, 2012.
  2. ↑ Vladimir Goryachev and Konstantin Fomin. Interview: Far Cry 2 (Unsolved) . Absolute Games (January 7, 2008). - Interview with Louis-Pierre Faran. The appeal date is November 21, 2008. Archived March 11, 2012
  3. ↑ Mumby. Far Cry 2 is announced for the Xbox 360 and PS3 (Undefined) . PlayGround.ru (January 4, 2008). The date of circulation is November 21, 2008. Archived March 21, 2012.
  4. ↑ Far Cry 2 on gold (Unsided) . GameTech (October 15, 2008). The date of circulation is November 21, 2008. Archived March 21, 2012.
  5. ↑ Mumby. "Golden" Africa (Neopr.) . PlayGround.ru (October 15, 2008). The date of circulation is November 21, 2008. Archived March 21, 2012.
  6. ↑ Patch Far Cry 2 v1.01 RU & EN (Neopr.) . PlayGround.ru (November 6, 2008). The date of circulation is November 21, 2008. Archived March 21, 2012.
  7. ↑ Rodion "Redmon" Ilyin. Patch v1.02 (EN) (Unsolved) (inaccessible link - history ) . Gambling (magazine) (December 18, 2008). The appeal date is February 8, 2009.
  8. ↑ Rodion "Redmon" Ilyin. Patch v1.02 (RU) (Unsolved) (inaccessible link - history ) . Gambling (magazine) (January 12, 2009). The appeal date is February 8, 2009.
  9. ↑ Patch Far Cry 2 v1.02 ( Neopr .) . PlayGround.ru (December 17, 2008). The appeal date is February 8, 2009. Archived March 21, 2012.
  10. ↑ Don Lino. Patch Far Cry 2 v1.02 RUS (Neopr.) . PlayGround.ru (January 19, 2009). The appeal date is February 8, 2009. Archived March 21, 2012.
  11. ↑ Thilo Bayer. Avatar Hands-on: Far Cry 2's Dunia engine delivers good graphics - Update: Wii screenshots (Eng.) . PC Games Hardware (September 8, 2009). The date of circulation is January 26, 2010. Archived March 21, 2012.
  12. ↑ James Cameron's Avatar: The Game GPU Test (Undefeated) (inaccessible link) . GameGPU.ru (January 22, 2010). - A brief review , a description of the quality of graphics and performance testing of games on different system configurations. The appeal date is January 31, 2010. Archived on May 5, 2010.
  13. ↑ Far Cry 3 Preview: Territoriality, Crafting and Early Tech Analysis (Neopr.) . Eurogamer.net. Archived February 11, 2013.
  14. ↑ Andrey Vakulenko. DirectX 10.1 has found a use for itself (Unsolved) . Ferra.ru (October 20, 2008). The date of circulation is November 23, 2008. Archived March 21, 2012.
  15. ↑ Far Cry 2 Level Editor has been announced (Undeclared) . GameTech (August 20, 2008). The date of circulation is December 1, 2008. Archived March 21, 2012.
  16. ↑ Powerful Far Cry 2 Level Editor (Undefined) . GameTech (October 1, 2008). The date of circulation is December 1, 2008. Archived March 21, 2012.
  17. ↑ A little more about Far Cry 2 Level Editor and custom maps (Undefined) . GameTech (October 14, 2008). The date of circulation is November 21, 2008. Archived March 21, 2012.
  18. ↑ Mumby. Map Editor in Far Cry 2 (Unsolved) . PlayGround.ru (August 20, 2008). The date of circulation is November 21, 2008. Archived March 21, 2012.
  19. ↑ Xav de Matos. 'Avatar' game requires HDMI for 3D effects (English) . Joystiq.com (July 31, 2009). The date of circulation is January 26, 2010. Archived March 21, 2012.
  20. ↑ ComDevGabe. Official Stereoscopic FAQ (Eng.) . Ubisoft official forums (November 25, 2009). The date of circulation is January 26, 2010. Archived March 21, 2012.
Source - https://ru.wikipedia.org/w/index.php?title=Dunia_Engine&oldid=98195060


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