Fanorona ( fanorona : “ fanoruna ” sounds in Malagasy) is a board game derived from the medieval Arab game “ kirkat ”, which, like the Fanoron-Dimyand variant (“Fanorona Five”), was played on a 5 × 5 board. Fanorona comes from the island of Madagascar , where it is especially widespread and popular. It belongs to the category of checker games .
Content
Rules
The game is played on a board with a grid of 9 × 5 points. Points are connected by lines defining the directions of allowed moves.
Each side (black and white) at the beginning of the game has 22 stones located at all points except the central one. They take turns.
There are two options for the move: simple movement (" soldering " move) or capture of enemy stones.
The “ soldering ” move involves simply moving one of its stones along a line to a neighboring point.
An exciting move leads to the removal of one or more stones of the enemy from the board. Such a move is mandatory, that is, if a player in his turn has the ability to capture one or more stones of the enemy, then he must do so.
There are two options for capturing : “ attack ” or “ retreat ”:
- “ Attack ” - if a player moves one of his stones to a certain point so that the next point on the same line is occupied by the opponent’s stone, then the opponent’s stone is removed from the board. All stones of the opponent, located on the same line and going in a row behind the removed stone (until there is an empty point or a point occupied by the player’s stone), are also removed from the board.
- " Retreat " - if the player moves one of his stones from a certain point so that the previous point on the same line is occupied by the opponent’s stone, then the opponent’s stone is removed from the board. All stones of the opponent, located on the same line and going in a row behind the removed stone (until there is an empty point or a point occupied by the player’s stone), are also removed from the board.
If, after moving his stone, a player can capture enemy stones with both an “ attack ” and a “ retreat, ” then the player can choose any of the options.
If a moved capturing stone can continue exciting movements, then it can (but does not have to) do this during the same move with the following restrictions:
- An exciting stone cannot visit the same point twice during one turn (including the point at which it was before the start of the turn).
- The capturing stone cannot make two movements in the same direction in a row during the course (this can happen if the “ attack ” follows the “ retreat ”).
The goal of the game is to capture all the stones of the opponent. If no one succeeds, then the game is considered to have ended in a draw. [one]
Options
- Fanoron-Telo is played on a 3 × 3 board and is comparable to a tic-tac-toe game .
- Fanoron is played on a 5 × 5 board.
Notes
Links
- MPD Schadd, MHM Winands, JWHM Uiterwijk, HJ van den Herik and MHJ Bergsma (2008). "Best Play in Fanorona leads to Draw." New Mathematics and Natural Computation 4 (3): 369–387. doi: 10.1142 / S1793005708001124.
- "Fanorona: The Ancient Boardgame of Tactical Skill from Madagascar": the first full-scale study of the ancient Malagasy game, from the famous fan-master master Ernest Rabeuni. https://www.amazon.com/Fanorona-Ancient-Boardgame-Tactical-Madagascar-ebook/dp/B01N004HWK