2400 AD is a computer role-playing game developed by Chuck Bush and published in 1987 by Origin Systems . Development was carried out for DOS and Apple II platforms, it was also planned to create a version for Commodore 64 , however, the development was not completed.
| 2400 AD | |
|---|---|
| Developer | Origin Systems |
| Publisher | Origin Systems |
| Release dates | 1987 (Apple II), 1988 (DOS) |
| Genre | RPG (sci-fi, top-down view) |
| Creators | |
| Game designer | Chuck bush |
| Technical details | |
| Platforms | Apple II DOS |
| Game modes | single user |
| Carrier | 5¼ " floppy disk |
| System requirements | Video Card: CGA , EGA , HGC Sound: PC Speaker |
| Control | keyboard |
| CPU | 8086 |
This is the first Origin Systems game to have a sci-fi theme , later similar ideas were developed in the Space Rogue game.
Content
Story
This game uses a post-apocalyptic game world. The player plays the role of a member of the underground resistance organization operating in the city of Metropolis, whose goal is to free the inhabitants of the planet XK-120 from the tyranny of the robots of the alien race Tzorg that captured them. The main goal of the game is to destroy the central command post of robots.
Gameplay
The gameplay is similar to that offered in the Ultima series of games. Top-down view is used. There is no separation of combat and research modes in the game, battles take place on the same screen as all other interactions.
The player is available to explore a large city, its streets and houses. The game contains computer-controlled characters with whom you can trade and talk, receiving information. The game character must be regularly checked by the occupation administration. If the verification is not completed on time, he will be put in jail .
A role-based system includes four main attributes (energy, agility, intelligence, and compatibility). These attributes may increase or decrease during the game depending on the actions performed by the player; the successful completion of actions associated with an attribute causes an increase in its maximum value. A similar system was later developed in the Wasteland game.
The game features over 100 computer-controlled characters and 16 types of opponents.
Ratings
A columnist for The Games Machine magazine rated the game 53%, noting that the game is "a big disappointment." He positively described the plot of the game, but noted that it lacks complexity by comparing the game with the earlier Ultima series [1] .
Notes
- ↑ Rigby P. 2400 AD // The Games Machine. No. 30 (May 1990). P. 81.