Worms Forts: Under Siege (in Russia - “ Worms Forts: In the Siege ”) is a three-dimensional video game of the artillery genre, part of the Worms series, which is a subgenre of turn-based strategy games. The game was developed by Team17 and released in November 2004 .
| Worms Forts: Under Siege | |
|---|---|
Cover of the Russian edition of the game for personal computers | |
| Developer | Team17 |
| Publisher | Sega |
| Localizer | |
| Part of a series | Worms |
| Release dates | November 24, 2004
|
| Genres | Artillery , Turn-Based Strategy [1] |
| Age ratings | ESRB : T -Teens PEGI : 3 USK : 6 |
| Creators | |
| Composer | Björn Lunne |
| Technical details | |
| Platforms | Windows , Xbox , PlayStation 2 , mobile phones |
| Game modes | single-user , multi-user |
| Carriers | CD , DVD , Digital Distribution |
| Control | keyboard and mouse , gamepad |
Content
- 1 gameplay
- 2 Buildings
- 3 Weapons and accessories
- 3.1 Weapons
- 3.1.1 Building not required
- 3.1.2 Weapons for the Tower
- 3.1.3 Weapons for Fortress
- 3.1.4 Lock Weapon
- 3.1.5 Weapons for the Citadel
- 3.2 Accessories
- 3.1 Weapons
- 4 reviews
- 5 notes
- 6 References
Gameplay
The game is partially similar to its three-dimensional predecessor Worms 3D . Compared to other games in the series, Worms Forts: Under Siege has changed gameplay and game tactics. The game added buildings that the player can build and use to achieve victory. The goal of the game is to destroy all enemy worms or destroy the enemy City Center. Also, all weapons in the game are divided into 5 rows, from the simplest to the most powerful.
Each type of building requires a certain number of key points indicated by yellow stars. If a certain building was picked up from a box, then it can be built immediately. If the building is destroyed, then in its place a scorched earth is temporarily formed on which it is impossible to build anything.
Worms Forts was the first game in the series in which it was possible to dress the worms of his team, although they can only pick up hats. Other important differences from all games in the series are the indestructibility of the landscape (only buildings are destroyed here), double-flip jumps, the ability to resurrect a dead worm, and the absence of Easter eggs .
The campaign is divided into four broad parts:
- Egypt - a worm named Seth gathers an army of the dead to rebel against the Egyptian pharaoh.
- Greece - the war against Troy to save Elena the Beautiful .
- East - Mongol invasions. The last map shows the destroyed Mongolian ship, this is a reference to the tsunami, which destroyed the Mongolian fleets.
- The Middle Ages is the story of King Arthur and his conquests. The last mission is called "Mordred and Morgana", a reference to the last battle in which Arthur was mortally wounded.
Buildings
- The city center is the central building from which the player begins to create his own city. All other buildings in the game must be connected to it, otherwise they will be destroyed. If the center itself is destroyed, then the player loses the battle. Has 1000 units of durability.
- The tower is the first building that can be created. When the worm is on this structure, it can use a second row of weapons. One star is required to create. Has 100 units of durability.
- The fortress is an improved version of the tower. The worm on this structure can use the third row of weapons. Two stars are required to create. Has 200 units of durability. In multiplayer mode, you can have a maximum of 6 fortresses.
- The castle is a strong, fortified building. Gives the ability to use the fourth row of weapons. Three stars are required to create. Has 450 units of durability. In multiplayer mode, you can have a maximum of two locks.
- The Citadel is an extremely powerful building, almost as strong as the City Center. Gives the ability to use the fifth, most powerful range of weapons. Four stars are required to create. In multiplayer mode, you can have only one citadel.
- Infirmary is a building that allows you to resurrect dead worms (no more than two per round) or treat the wounded. Requires two stars. Has 100 units of durability.
- The weapons factory is a small, defenseless building, whose strength is half that of the Tower. The function of the factory is to produce boxes with additional weapons, which can greatly facilitate the game. Requires three stars.
- Laboratory - a building smoking with colorful clubs, increases the damage done by weapons by approximately 50%. Requires four stars. Has 100 units of durability.
- Miracle - a statue of a worm-warrior, which will win the battle if it lasts three moves. It requires five stars. Has 500 units of durability.
- The lighthouse is a special invulnerable type of structure that allows you to connect other buildings located far from each other. Not available for player building, found on landscapes in some missions. Lighthouses are usually located in pairs, when used, light up the color of the command.
Weapons and fixtures
Weapons
No building required
- Bazooka is a standard weapon. Deals 45 damage to the worm and only 20 buildings. Unlike the previous parts, it has a wooden case.
- A grenade is a standard throwing weapon. Deals 55 damage to the worm and 20 buildings. The appearance resembles a Bursting Grenade from Worms 3D.
- 50 stones - a huge yellow canary. Managed with difficulty, explodes as directed by the player.
- Airstrike - an analogue of Airstrike from the previous parts, but much less dangerous. A huge wooden bird drops five bombs on the enemy.
- Electric storm - using the totem, the Great Worm is called, which creates a thundercloud. From the cloud on the building of the enemy streams electrical equipment. It is most effective when the enemy has only one building, and all the worms stand on it.
- Fire strike is a complete analogue from the previous parts. Deals 30 damage.
- Suicide - a worm eats a bomb and explodes, causing damage.
Tower Weapons
- Mortira - an analogue of Mortira from the previous parts. A cannon loaded with a priest. In an explosion, it breaks up into three books. The charge path depends on the wind.
- Cluster installation - an analogue of the Explosive grenade from the previous parts. A huge slingshot shooting fruit. Fruits in the explosion break up into fragments, all together inflicting damage of 92 points.
- The old woman is a complete analogue from the previous parts. The only feature is fully controllable.
- A napalm strike is an analogue of 2D worms. After dropping bombs, the area continues to burn for a while.
- Earthquake - using the totem, the Great Worm is called, which causes strong shaking of the area. Buildings are dealt minimal damage, but worms can fall into the water or on a mine.
- Ballista is a distant analogue of the Shotgun from the previous parts. A small crossbow firing two fire arrows. The arrow trajectory depends on the wind. Maximum damage in 89 units, one arrow 44.
Fortress Weapon
- Siege Onager - releases three fire shells, leaving scorched earth.
- Chilean pepper is a distant analogue of the Holy Grenade from the previous parts. The charge in the form of a Mexican explodes only after a complete stop, breaking into three parts and leaving a scorched area.
- Reno is an aggressive rhino . It is difficult to manage, but can damage the building up to 600 units. For a worm, this is instant death, since it immediately takes 180 health units.
- Beat min - an analogue of 2D worms. Mines do not explode until the worm is nearby.
- Flooding - using the totem, the Great Worm is called, which briefly raises the water level. Effectively not on all maps.
- Minigun is an analogue of Uzi or Minigun from 2D worms. Shoots a burst of hamsters .
Castle Weapon
- The carrier pigeon is a complete analogue from the previous parts. Deals damage of 253 units, but it does not always reach the target.
- The freezer is an analogue of the Banana bomb from the previous parts. Releases a white refrigerator , which is torn into five figures with frozen dinosaurs .
- Super Hippo - An analogue of the Super Sheep from the previous parts. Purple hippo with a rocket on its back. Deals 253 damage.
- Animal Impact - Five different animal species are thrown from the air, which simultaneously explode as directed by the player.
- A nuclear strike is a complete analogue from the previous parts, except that the water level does not raise or leave even one health unit for diseased worms. The blow itself is inflicted by the Great Worm.
- Giant crossbow - a crossbow firing at once three arrows. The longer they are in flight, the larger the affected area. The arrow trajectory depends on the wind.
Weapons for the Citadel
- A missile launcher is an organ that releases five powerful missiles from its pipes.
- Trebuchet - a huge catapult releasing an elk. The player can set the time from 1 to 5 seconds. One of the most powerful weapons in the game, with a direct hit, almost completely destroys the City Center.
- Flock of monkeys - produces several different types of monkeys. Explode at the same time as directed by the player.
- The Trojan donkey is a distant analogue of the Concrete donkey from the previous parts. After the reset, it stands still and can explode at any time.
- Armageddon is a complete analogue of 2D worms. The fall of meteorites is caused by the Great Worm. It is considered the most powerful weapon in the game, but it does not look so impressive.
- A giant laser is a device that emits a red laser beam within ten seconds.
Fixtures
- A jetpack is a complete analogue from the previous parts. Allows you to quickly fly to another area of the map or collect boxes from high positions.
- Freezing is a complete analogue from the previous parts. Protects all worms and buildings from damage for one turn. Does not affect Miracle.
- The selection of the worm is a complete analogue from the previous parts. Allows you to select a worm to move.
- A parachute is a complete analogue from the previous parts. Allows you to safely descend from high altitude. Interestingly, it leaves behind three smoke traces of the colors of the Russian tricolor .
- A beam is a complete analogue from the previous parts, except that it is made of wood. In multiplayer, it is impossible to set an infinite number of beams.
- Repair - allows you to completely restore any building. In this case, one move is spent.
- Resurrection - allows you to return to the life of one dead worm. As a rule, it is used in the constructed Infirmary.
- Double damage - doubles the damage done by the weapon.
- Double round time - doubles the running time.
- A lot of boxes - causes the box to fall, after which a new one falls.
- Skipping a pass - a skipping rope , applying which move passes to the opponent.
- Surrender - a white flag made in the form of old white underpants. Using it, the player loses. Interestingly, unlike most of the previous parts, the surrendered team still dies, and all the buildings are destroyed.
Reviews
| Reviews | |
|---|---|
| Summary rating | |
| Aggregator | Rating |
| Metacritic | 60/100 (10 reviews) [7] |
| Mobyrank | 68/100 [8] |
| Foreign language editions | |
| Edition | Rating |
| Allgame | [2] |
| Eurogamer | 4/10 [3] |
| IGN | 6.9 / 10 [4] |
| Russian-language editions | |
| Edition | Rating |
| Absolute games | 38% [5] |
| gambling addiction | 7/10 [6] |
The game received mixed reviews. Some critics agreed that Worms Forts is essentially a complement to Worms 3D, and not a new game in the series. The inconvenient camera, controls, and the lengthy time of the round were criticized, but reviewers praised the game for the traditional worm humor.
Notes
- ↑ GameSpot Summary for Worms Forts: Under Siege (HTML). GameSpot . Date of treatment December 31, 2007. Archived March 17, 2012.
- ↑ Deci, TJ. Worms Forts: Under Siege! (European ) . Allgame . Archived December 10, 2014.
- ↑ Bramwell, Tom. Worms Forts: Under Siege . Eurogamer.net (11/23/2004).
- ↑ Butts, Steve. Worms Forts: Under Siege . IGN (12/08/2004).
- ↑ Krasilnikov, Vladimir. Game review Worms Forts: Under Siege . Absolute Games (01/13/2005).
- ↑ Kupriyanov, Stanislav. Verdict> Worms Forts: Under Siege . Gambling (03/01/2005).
- ↑ Worms Forts: Under Siege - MetaCritic.com
- ↑ Worms Forts: Under Siege - MobyRank