Toribash is a computer game , turn-based fighting game based on ragdoll physics . It was created by the Swedish lone programmer Hampus Söderström ( Swede Hampus Söderström aka hampa ) [1] , who later founded the company Nabi Studios in Singapore [2] . Toribash is the finalist of the 2007 Independent Games Festival in the nomination "Innovative Design" [3] .
Toribash | |
---|---|
Developer | Nabi studios |
Publisher | |
Date of issue | March 1, 2006 |
Latest version | 5.43 ( OSX ), 5.43 ( Windows ), 4.91 (beta) ( Linux ) / August 2019 |
Genre | 3D turn-based fighting game |
Technical details | |
Platforms | Windows , OSX , Linux , Wii |
Game modes | single-user , network |
Carrier | |
Control | mouse keyboard |
Toribash is free [4] and as of 2013 continues to evolve and be updated periodically. A Wii version was also released, which differs from the original in lower quality graphics and modified sounds [5] [6] [7] . In 2012, a simplified 2D version of the game, called Minibash, was also distributed on the iOS [8] and Android [9] platforms .
Gameplay
Management in the game is carried out by changing the position (relaxation, tension, flexion and extension) of the joints of the doll displayed on the screen. You can also make the palms “sticky” and grab the opponent. By pressing the spacebar, the player makes a move and advances the time by a certain number of frames (by default in default.tbm - 10). When, with the right manipulations, one doll hits another, then, with the correct application of force, part of the body can come off or break. By properly managing the doll, you can perform fairly complex attacks.
The goal of the game is to earn as many points as possible during the battle by striking the opponent or laying the opponent on the floor to disqualify him.
In most game modifications ( aikido , judo , etc.), the goal of the game is to disqualify the opponent. This occurs when a joint or other part of the body (usually except the palms, wrists, and feet) touches the floor or when any part of the body touches the floor outside the playing area.
There are many game styles based on the number of frames per turn, the length of the battle, the distance between opponents and the ease of tearing off or breaking parts of the body. There are also many different modifications, both official and created by players [10] . These modifications can change the appearance of the doll, affect its movement, as well as add new objects to the environment.
Game Development
The first version of Toribash was released in March 2006 . As of 2018, the game has reached version 5.2 [11] .
At the initial stages of development, the game consisted of two simple dolls moving by pushing certain parts of the body in a certain direction or by changing the state of the joints . Later, the first control method was canceled and the game as a whole acquired the appearance that existed up to the latest versions.
Before the release of version 1.98, Hampa changed the theme in the Toribash IRC channel and posted a link to download version 1.98 beta with the “swords.tbm” file built into the game in order to check the server in multi-user mode. The file was a modification of the Swords Mod, which changed one hand to a sword, and a shield appeared in the other hand. “Swords.tbm” was the first way characters were changed in Toribash, and official support for modifications became available with the release of version 2.0.
With the release of version 2.0, the game acquired the status of shareware [12] . The full version of the game included online rooms specially configured for various modifications, the ability to register your nickname to prevent his theft and the ability to participate in tournaments. During the development of the second version of Toribash, Lua scripts were introduced, which allowed players to create their own models and significantly expand the functionality of the game, later the ability to use textures of any part of the body was introduced (previously you could use your textures only on the head).
On October 23, 2007, a joke appeared on the IRC channel of the game, posted by one of the administrators, that the release of the new version of the game 3.0 was delayed until February 2008. Many users began to create bad news on the forums, but after 3 days, on October 26, the new version of the game Toribash 3.0 was officially released [ 13] . With the release of 3.0, the game began to spread again for free. Version 3.0 brought support for shaders , which helped make the graphics much better than in previous versions, the environment in the game became completely free.
Version 3.1 included beta options for accessing Torishop in the main menu and the ability to make purchases for Toricredits won in tournaments and cups. The physics of the game and much more was also significantly improved [14] .
Starting with version 3.5, development of new versions for Linux was suspended.
Waiting for the fourth version began in the summer of 2009, when screenshots of allegedly version 4.00 appeared on the network, illustrating the use of Real-Time Raytracing technology [15] . Until March 2010, no new development information was received, however, on March 25, 2010, an alpha release of version 3.9 [16] appeared , supporting the aforementioned technology. After that, any news about the development of the new version again disappeared almost until its release.
Toribash 4.0 was released on September 6, 2012 and immediately included a number of innovations [17] . Hair, texture of joints became available, a new trigger system was added, as well as a number of additions like the new sound design of the game. In addition, in version 4.0, a new Modmaker was added, allowing any player to independently create modifications without third-party scripts or the use of text editors. With the introduction of the new modmaker, the previous restrictions on the number of objects available in the modification were removed, and now this indicator allows you to create a full-fledged environment from buildings, more complex roads, etc.
In version 4.4, which was released on May 30, 2013, a change in the replay playback speed was implemented: now when viewing repetitions, you can speed it up, slow it down, stop it, or even start it in the opposite direction [11] .
Version 4.5 brought the ability to significantly change the appearance of the environment using Atmospheres Script, included in the game.
Notes
- ↑ Toribash interview at gamasutra.com
- ↑ Toribash on the official Nabi Studios website
- ↑ Official page of the Independent Games Festival 2007 (English)
- ↑ Link to download Toribash on the official website of the game (English)
- ↑ Toribash Wii Homepage
- ↑ Profile of the Wii version of the game on gamespy.com
- ↑ Review of the Wii version of the game at nintendolife.com (English)
- ↑ Minibash on the Apple Store
- ↑ Minibash on Google Play
- ↑ Database of modifications on the game forum
- ↑ 1 2 Toribash 4.4 Release Topic
- ↑ Toribash 2.0 news on evilavatar.com
- ↑ Review of Toribash 3.0 on macradar.ru
- ↑ Toribash 3.1 news on toribash.ru (inaccessible link)
- ↑ First details of Toribash 4.0 on gamer.ru
- ↑ Toribash 3.9 alpha release theme
- ↑ Toribash 4.0 release theme