Sonic Rivals (Sonic: Opponents) is a video game of the Sonic the Hedgehog series in the genre of platformer and racing , created by the Canadian company with the support of Sega Studio USA , and published by Sega . It was released on the PlayStation Portable on November 16, 2006 in the United States, December 1 in Europe and December 7 in Australia. The game was not released in Japan. In Russia, Soft Club was engaged in the distribution of Sonic Rivals ; the game was not localized .
Sonic rivals | |
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![]() Cover of the North American edition of the game | |
Developers |
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Publisher | Sega |
Part of a series | Sonic the hedgehog |
Announcement Date | May 3, 2006 [1] |
Release dates | ![]() ![]() ![]() |
Genres | arcade platformer |
Age ratings | ESRB : E -Everyone OFLC (A) : G - General PEGI : 7 USK : 6 |
Creators | |
Supervisor | Takashi Iizuka |
Producer | Taylor miller |
Game designers | Tyler sigman Eric Emery Mabel Chan |
Screenwriter | Takashi Iizuka |
Programmer | Peter Phillips |
Artists | Ryan Slemko Chris Bourassa Kazuyuki Hoshino |
Composer | Chris Resanson |
Technical details | |
Platform | Playstation portable |
Game engines | Reaper Engine [4] [5] CORE Engine [5] |
Game modes | single-user , multi-user |
Carrier | Universal media disc |
Control | buttons, analog stick |
Sonic Rivals was the first game in the series for the PlayStation Portable , as well as the first three-dimensional game about a blue hedgehog for a portable console. The game combines elements of the classic trilogy and races: the player still controls his character in two-dimensional space, collects rings and bypasses obstacles and enemies encountered at the levels, but now the main task is not just to pass the level, but to reach the finish line before your opponent - one of game characters - Sonic , Knuckles , Shadow , Silver or a secret unlockable character, Metal Sonic .
The game has been mixed by critics. The pros recorded a return to the origins of the series, a sense of speed and good graphics, but the traps and obstacles encountered in the player’s path did not arouse positive emotions among reviewers. Critics also complained about the meager number of levels and their poor design. Despite conflicting reviews, the game received a bestseller status and was reissued under the line in North America and in Europe. In 2007, the sequel of the Sonic Rivals 2 sequel was released, and in 2011 both parts together became part of the Double Rivals Attack Pack! .
Gameplay
Sonic Rivals is made in three-dimensional graphics with side side scrolling . Like most parts of the Sonic the Hedgehog series of that time for portable consoles, Rivals has a gameplay based on the classic series trilogy, where characters moved in two-dimensional space. The main goal of the game is to overtake the opponent, while dodging the various obstacles that the player encounters on the way. Like car simulators , before the start of the race, a countdown is conducted during which the characters can accelerate to start faster than the enemy at the beginning of the race. As in all other games in the series, gold rings are scattered in different parts of the locations, which replace the character’s life points. However, if all the rings are lost, the player will not be defeated, but will only be forced to give odds to the opponent for some time [7] .
The game takes place in six zones ("Forest Falls", "Colosseum Highway", "Sky Park", "Crystal Mountain", "Death Yard" and "Meteor Base"), each of which is divided into two acts and the battle with the boss Eggman Bliss. An exception is the “Sky Park” stage, in which there is no battle with the boss [7] . If at ordinary levels you need to be the first to finish, then in battles with the boss you must first hit him with six hits. First, the enemy attacks the characters in various ways, and then for a while his weak zone opens, which is highlighted by a flashing red glow [8] . In addition to the gold rings, there are bonuses on the levels that in various ways will help to delay the opponent. Among them there are activators of the character’s special ability, and each of them has a different one [8] . In addition to bonuses and special abilities, heroes can also use some other tricks to attack an opponent: spin dash (with which acceleration takes place before the start of the race), spin jump (the character turns into a prickly ball in a jump and drops sharply on the enemy) and push [7] .
The game has three main modes: "Story", "Challenge" and "Cup Circuit" [6] . In the first mode, the player can go through the storyline for four main characters ( Metal Sonic is not available in this mode), and during the videos the hero makes contact with other non-player characters [9] [10] , who have become game characters in Sonic Rivals 2 . In addition, ignoring the events of Sonic the Hedgehog in 2006, the characters reacquainted with one of the main characters of that game, the hedgehog Silver . In the "Challenge" mode, the player must complete certain tasks, for example, complete a level in a certain time. There are several levels of complexity, from the changes of which only the conditions for performing certain tasks are complicated [6] . In the "Cup Circuit" the player can go through various tournaments, which are collections of three levels of the game. To win the tournament, the player must come first in at least two out of three races. There are eight tournaments in total, one of which is available from the very beginning, and the rest are opened by completing tasks in the "Challenge" mode [6] .
Sonic Rivals also has a multi-player game in which two players with two PSPs can fight each other using local wireless. It presents three game modes: "Single", "Cup Circuit" and "Card Trade". In the first mode, players can arrange a race and place a bet in the form of cards. The winner receives all the cards of the loser. The second mode is no different from its counterpart in a single player game, but two players can already participate here. The “Card Trade" mode allows players to exchange in-game collectible cards [11] . There are 150 of them in the game. The maps depict characters, objects, objects, and places from the Sonic the Hedgehog series . All cards are divided into decks of three pieces. If you get all three cards in the deck, you can open different clothes for the heroes [8] .
Story
Characters
The game has five game characters (one unlockable):
- Sonic the Hedgehog He pursues Eggman with the goal of saving his friends, villainously turned into cards. A special ability is acceleration to tremendous speed [12] . Voiced by [5]
- Knuckles the Echidna Looking for the missing Master Emerald (who also turned into a card). His special technique is the neutralization of his rival by hitting the ground with his fist [13] . Voiced by [5] .
- Hedgehog Shadow ( born Shadow the Hedgehog ). Received a request from Eggman for help. Arriving at the aid of Eggman, Shadow was embroiled in a whirlpool of events, including the transformation of Rouge into a map and the need to save it. By activating a special technique, he can slow down the run of his opponent [14] . Voiced by Jason Griffith [5] .
- Hedgehog Silver ( English Silver the Hedgehog ). His mission is to find and neutralize Eggman’s distant descendant, Eggman Negu. Thanks to a special technique, the hedgehog can change the control of his opponent [15] . Voiced by [5] .
- Metal Sonic . Eggman's “slave”, obeying all his orders. Used by Eggman Nega several times in an attempt to stop the rest of the heroes. Can copy the techniques of his opponent [16] . It has no dialogs in the game; instead, it only makes mechanical sounds.
In the cut scenes, the games also appear as non-playable characters: Amy Rose ( ), Miles “Tails” Praer ( ), Dr. Eggman ( ), Rouge ( [~ 1] ) and Eggman Nega (Mike Pollock) [5] .
History
The villain Dr. Eggman kidnapped Amy , Tails , the Emerald and Rouge Master, and, using a special camera, turned them into magic cards. Sonic, Knuckles and Shadow go to rescue their friends [17] [18] . However, the real villain is not Eggman at all, but his distant descendant, who came from the future, Eggman Nega [19] . Silver, who also came from the future, hunts for him to send Eggman Nega back to his native time [20] . Metal Sonic, by orders of disguised Eggman Negi, attacks the remaining characters with the goal of stopping them [19] . In the end, Silver and Shadow discover [~ 2] that the real Dr. Eggman has been inside one of the cards all this time, and those who impersonated him were his descendant from the future, Eggman Nega [19] . He reveals his plan, in which he wants to transform the entire planet Earth from space into one single map [21] , thus hoping in the future to get rid of the ridicule and humiliation caused by the failures of his distant ancestor [22] . Sonic and Knuckles with the help of the freed Tails [9] , as well as Shadow and Silver with the help of the freed doctor Eggman, chase Nega and go to his space station to stop the mad scientist [21] .
Having reached the station, they follow Eggman Nega to his spaceship, from which the villain planned to turn the planet into a map [22] . Despite the powerful defense and Metal Sonic attacking them, the heroes manage to get to the scientist and stop him. Sonic saves Amy from being imprisoned in the map, and she immediately begins to admire "her hero." The embarrassed Sonic asks Tails if there is anyone else left in the cards by Eggman Nega, and the fox says yes. Sonic takes advantage of this and runs away from Amy [23] . Knuckles finally gets the Master Emerald and also plans to save the rest turned into treasure cards [24] . Shadow frees Rouge. She offers him to go to the future, but Shadow refuses. Then Rouge offers him to go in search of the remaining cards, but he only brushes it off [10] . And Silver catches Eggman Nega, who accidentally turned himself into a card, and, like the others, plans to save other people first, before returning with the Nega back to the future [25] .
Game development and release
Following the release of the PlayStation Portable console, Sega invited develop a new Sonic game for the new portable console (like Dimps , which developed Sonic Advance and Sonic Rush , and later their sequels for Game Boy Advance and Nintendo DS respectively). After the developers studied all the games of the Sonic the Hedgehog series up to Sonic Rush , the studio wanted to release another traditional platformer. However, project manager Takashi Iizuka insisted that the new project be different from other parts of the franchise [26] . He linked his decision with the technical capabilities of a portable system from Sony , thanks to which the team had a chance to create a new type of game about Sonic [27] . Producer Taylor Miller in an interview with the fan site of The Green Hill Zone said that the main goal of the developers of Sonic Rivals was to return the gameplay of the classic trilogy with completely new elements [26] .
After Takashi Iizuka asked the developers to change the concept of the game and add something new to it, the team exchanged ideas about what else could be created. As a result, it was decided to shift the emphasis of the storyline to the rivalry between the characters, which later led to the idea of combining elements of a classic platformer and an obstacle race. In creating the levels, the employees from Backbone Entertainment decided to use the design not only from the previous games of the series, but also to develop completely new ones that could fit well into the Sonic the Hedgehog universe. Sega itself actively helped them in this, providing developers with level materials from the original games in the series. In addition to the aforementioned Iizuki, some employees of Sega Studio USA also took part in the development, for example, artists Kazuyuki Hoshino and Hiroshi Nishiyama monitored the development process and advised the developers [26] .
The music for Sonic Rivals was created by Chris Resanson. Jun Senoue , guitarist of Crush 40 and author of a large number of songs for many games of the Sonic the Hedgehog series [28] [29] also participated in recording tracks. Although an album with melodies from Sonic Rivals was not released, the track “Quick Trip To Paradise” was included in the albums of Sonic Generations: 20 Years of Sonic Music and History Of Sonic Music 20th Anniversary Edition [29] [30] , and the melody “Forest” Falls ”was present on the soundtrack of History Of The 1st Stage Original Soundtrack White Edition [31] .
For the first time about the game about Sonic for the PlayStation Portable it became known a year before the announcement, when the American network of video game stores GameStop published on its official website a page dedicated to the game [32] . Sega officially announced Sonic Rivals on May 3, 2006 , a week before the start of the American gaming exhibition E3 Media and Business Summit (E3) [1] [33] . Later, the company confirmed that the game will be presented at this exhibition [34] [35] . At E3, Sega gave players the opportunity to try out the demo version of the game, in which only one level and two characters were available: Sonic and Shadow [36] . The second time, Sonic Rivals was demonstrated at the end of August 2006 at the German gaming exhibition Leipzig Games Convention [37] .
Sonic Rivals was released November 16, 2006 in the United States, then December 1 in Europe [2] . The game in Japan was not released. The game was released in Russia on February 2, 2007 , where its distribution was the responsibility of the Soft Club company [3] . On October 18, 2011, a collection of Sonic Rivals and its sequel, Sonic Rivals 2 , called Double Rivals Attack Pack! [38] .
Ratings and Opinions
Reviews | |
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Summary rating | |
Aggregator | Rating |
Gameranks | 66.17% [39] |
Metacritic | 64/100 [40] |
Mobyrank | 65/100 [41] |
Foreign language editions | |
Edition | Rating |
Allgame | [42] |
Egm | 4/10 [43] |
Eurogamer | 7/10 [44] |
Game informer | 6.75 / 10 [45] |
Gamepro | [46] |
Gamespot | 6.9 / 10 [47] |
Gamepy | [48] |
GamesRadar | 7/10 [49] |
Gametrailers | 7.2 / 10 [50] |
IGN | 7.4 / 10 [51] |
OPM | 3/10 [52] |
PALGN | 7/10 [53] |
Videogamer | 7/10 [54] |
Russian-language editions | |
Edition | Rating |
Game country | 7.5 / 10 [2] |
Sonic Rivals received mixed reviews from critics. The game received 64 points out of 100 possible from Metacritic [40] and 66.17% from GameRankings [39] . Most of the project was praised for returning to the origins of the series. Good graphics, a sense of speed and musical accompaniment were also written in the pros, but obstacles and traps, the unsuccessful design of some levels and the storyline were criticized. Despite conflicting criticism, the platformer was later reissued under the Greatest Hits and Essentials lines - a series of best-selling games at a reduced price.
GameSpot critic Greg Muller assigned the game 6.9 points out of 10 possible. He praised the appearance of the levels, but criticized the traps and obstacles that are imperceptible due to the fast pace of the game and because of which “you most often have to run several times before you pass the level, just to remember where the obstacles are placed ". The reviewer also noted that in the multiplayer mode, sometimes there are flaws that are very noticeable in speed-oriented games. As a result, Muller called Sonic Rivals “fast and fun” and, despite some of its shortcomings, a very decent game that you can take with you [47] .
IGN columnist Juan Castro from the pros of the game noted a return to the roots of the series, including the more traditional type of boss fights, as well as graphics, a sense of speed and multiplayer mode, but criticized the management and construction of the levels. The plot of the game did not leave a positive impression on the reviewer. He called the narrative and dialogues expectedly "slurred." He, like his colleague from GameSpot, complained about traps and obstacles, which made it difficult to pass levels the first time. Castro rated the game 7.4 points out of 10, saying that Sonic hardcore fans will find something to rejoice in this game, and although it has several problems, none of them spoil the experience [51] .
Eurogamer's Rob Fey, like his colleagues, praised the developers for returning to the two-dimensional world, a sense of speed and the idea of racing between the two characters, but criticized the obstacles, traps and enemies that fall on the levels. He was also dissatisfied with the artificial intelligence of the opponents, which was set up so that the opponent was constantly next to the player, which the reviewer called one of the “most egregious and annoying cases of stretching the range [between the player and] the AI that we have ever seen.” He was also dissatisfied with the multiplayer mode due to the presence of lags that prevented him from enjoying the game for two, and the amount of content in the game, according to the critic, was surprisingly small. To summarize, the critic scored 7 out of 10 and praised the game, saying that it is Sonic that makes sense of speed, and even despite some flaws in the level structure and annoying artificial intelligence, he said that Sonic Rivals will give a lot of pleasure to bored passengers and travelers [44] .
The reviewer under the nickname "Red Cat" from the magazine " Country of Games " called the game "ambiguous." The critic praised the feeling of speed: “The dynamics are in full order. Sometimes, perhaps, everything is smart even over the edge ”, as well as gameplay, multiplayer and good graphics. By cons, he ranked the absence of levels unique to each character, the unsuccessful design of some of them and the limitation of the number of active characters in the race to two. Summing up, the critic suggested that "the developers did not have enough time or money to put everything in its place." But despite this, he called the game quite worthy and “absolution” for Sega for Sonic the Hedgehog 2006, and rated Sonic Rivals 7.5 points out of 10 [2] .
Pure Magazine UK and Official US PlayStation Magazine delivered sharply positive and negative ratings for the game. If the first reviewer called Sonic Rivals a wonderful and fun game, the second sharply criticized the game, calling it “Sonic Hell” [52] .
Impact
In 2007, the sequel to the game, Sonic Rivals 2, was released [55] . It, like the last part, combines elements of the classic Mega Drive / Genesis era series and races. In the sequel, the number of game characters was increased, new modes were added, there was support for cooperative games in multiplayer using one copy of the game and two PSPs, as well as some changes to the gameplay. But the main task of the player has not changed - as before, you must complete the level, having reached the finish line before your opponent, controlling one of the available characters [56] .
Notes
- Comments
- ↑ credited as Kathleen Delaney.
- ↑ In the end of Sonic the Hedgehog 2006, all the events of the game were erased from history due to a change in the past, and as a result, Silver, who appeared for the first time just in Sonic the Hedgehog , in Sonic Rivals re-meets the main characters.
- Sources
- ↑ 1 2 Hatfield, Daemon. Sonic Heading to PSP IGN (May 3, 2006). Date of treatment August 18, 2016. Archived January 25, 2016.
- ↑ 1 2 3 4 5 Sonic Rivals . Gameland.ru . Date of treatment August 18, 2016. Archived July 15, 2015.
- ↑ 1 2 Sonic Rivals . 1C-SoftKlab . Date of treatment August 18, 2016. Archived June 2, 2013.
- ↑ Dreadknux. Studio a-go-go (English) . Sonic Stadium (July 16, 2006). Date of treatment August 18, 2016. Archived March 5, 2016.
- ↑ 1 2 3 4 5 6 7 Credits // Sonic Rivals game guide. - EU . - Sega , 2006 .-- S. 20-21. - 26 p.
- ↑ 1 2 3 4 The Game Screen // Sonic Rivals Guide. - EU . - Sega , 2006 .-- S. 10-11. - 26 p.
- ↑ 1 2 3 Racing Essentials // Sonic Rivals Guide. - EU . - Sega , 2006 .-- S. 14-15. - 26 p.
- ↑ 1 2 3 Racing Essentials // Sonic Rivals Game Guide. - EU . - Sega , 2006 .-- S. 16-17. - 26 p.
- ↑ 1 2 Eggman : Unforgivable! You just got me crazy! Well, good! I will use this camera to turn an entire planet into a map! Sonic : Running away again, Eggman? Come back and fight! Eggman : Ho-ho-ho-ho! You can just sit and watch! Goodbye! Knuckles : Damn it! I am late! Tails : Sonic, Knuckles, come on in! We can still catch up with him on my new Tornado plane! Sonic : Well timed, Tails! Let's unite, Knuckles! Knuckles : Well, well ... Now let's give Eggman a lesson! ”- Backbone Entertainment, Sonic Rivals. Ed. Sega. PlayStation Portable (November 16, 2006). Level / Zone: Death Yard
- ↑ 1 2 Rouge : Thank you for saving me, Shadow! It was almost comfortable there. What were you thinking? Shadow : Hmm ... I can't lose to someone like him who blames it all for his own mistakes in the past. Rouge : This is my Shadow! Hey, why don't we take a look at our own future? Shadow : Hmm. I pass. Rouge : Oh, come on, Shadow. Well then, we could hunt for treasures together. We can start with the other cards Eggman had! Shadow : Do what you want ... Rouge : Hey, wait a minute! Come on, Shadow! ”- Backbone Entertainment, Sonic Rivals. Ed. Sega. PlayStation Portable (November 16, 2006). Level / Zone: Meteor Base.
- ↑ Card Collection // Sonic Rivals Game Guide. - EU . - Sega , 2006 .-- S. 12-13. - 26 p.
- ↑ “Sonic’s special trick is“ Sonic Boom. ” He can fly through the air and then run in a rush of insane speed! ”- Backbone Entertainment, Sonic Rivals. Ed. Sega. PlayStation Portable (November 16, 2006).
- ↑ "Knuckles' special trick is Hammer Punch." He immobilizes his opponent wherever he is! ”- Backbone Entertainment, Sonic Rivals. Ed. Sega. PlayStation Portable (November 16, 2006).
- ↑ "Shadow's Special Reception -" Chaos Control. " He can slow down his opponent! ”- Backbone Entertainment, Sonic Rivals. Ed. Sega. PlayStation Portable (November 16, 2006).
- ↑ “Silver's special technique is ESP. He can change the control of his rival! ”- Backbone Entertainment, Sonic Rivals. Ed. Sega. PlayStation Portable (November 16, 2006).
- ↑ “Metal Sonic can copy the movements of his rival, challenging him!” - Backbone Entertainment, Sonic Rivals. Ed. Sega . PlayStation Portable (November 16, 2006).
- ↑ “ Eggman : Ho-ho-ho-ho! Long time no meeting, right, Sonic? Sonic : Hey Eggman! What did you do with Amy and Tails? Eggman : Don’t worry, they sleep soundly inside these cards. Knuckles : Hey Eggman! The Emerald Master has disappeared ... I bet you stand behind it, right? Eggman : Heh heh heh ... Yes, you're right! This camera allows me to turn anything into a card ... And I will use it to create a huge collection of cards! If any of you want these cards, you will first have to grab me! Ho-ho-ho-ho! ”- Backbone Entertainment, Sonic Rivals. Ed. Sega. PlayStation Portable (November 16, 2006). Level / Zone: "Forest Falls".
- ↑ Shadow : Doctor! I think it's time to explain to you! And do you know where Rouge is? Eggman : Ho-ho-ho-ho! Have you been looking for this? Shadow : Hmm! I don’t have time to play cards. Eggman : Ah, but what if your “friend” was locked inside this card, mm? Is this still a game for you? Shadow : W ... what? Eggman : This little naughty girl learned too much, so I put it on this card. ”- Backbone Entertainment, Sonic Rivals. Ed. Sega. PlayStation Portable (November 16, 2006). Level / Zone: Sky Park.
- ↑ 1 2 3 Shadow : Who are you? If what you said is true, then the real doctor is enclosed inside this card! Eggman : Heh heh heh ... It looks like it's time for us to finish this children's game ... You're absolutely right ... I'm not Eggman! Eggman Nega : My name is Eggman Nega! Shadow : Eggman Nega? But you look like ... Eggman Nega : Just like Eggman? Of course! For I am a descendant of Eggman! SHADOW What ?: His descendant? Eggman Nega : Hehe hehe ... Now that I have told you the truth ... I have to get rid of you! Let's see how you deal with Metal Sonic! ”- Backbone Entertainment, Sonic Rivals. Ed. Sega. PlayStation Portable (November 16, 2006). Level / Zone: Death Yard
- ↑ Silver : Why don’t you stop? I have no more doubt that you are Eggman Nega! Eggman Nega : Heh heh heh ... If you know so much, then the reason you are here is ... Silver : That's right! I came from the future to bring you back! I can't let you abuse the power of the camera! ”- Backbone Entertainment, Sonic Rivals. Ed. Sega. PlayStation Portable (November 16, 2006). Level / Zone: Death Yard
- ↑ 1 2 Eggman Nega : Now you did it! You got me crazy! Now I will use this camera to transform an entire planet into a map! Shadow : Wait! Eggman Nega! Eggman Nega : Heh heh heh heh ... You can’t do anything ... Goodbye! Silver : No! Too late! Shadow : Everything is as you said earlier. He only imitated a doctor. Silver : It seems that you understand who the real enemy is, Shadow. Eggman : Ho-ho-ho-ho! It looks like you have a problem! Shadow : Wh-what? Doctor! Eggman : That's right! I am the real Dr. Eggman! He came back alive and healthy thanks to you, Shadow! It looks like we have a common enemy. Want to join? Shadow : Hmm! Is that a question? Silver : Great! Eggman : Then we are off to space! Hold on! ”- Backbone Entertainment, Sonic Rivals. Ed. Sega. PlayStation Portable (November 16, 2006). Level / Zone: Death Yard
- ↑ 1 2 Shadow : This must be the center of the base ... Hmm? Is it a rescue rocket? He is going to use it to turn an entire planet into a map! Eggman Nega : It took you long enough to get here, Shadow ... Shadow : You! Why are you trying to change the future? Eggman Nega : Heh heh heh ... I'm here to change my destiny! I came from an ancient genius of brilliant scientists, but this genus was destroyed by the mistakes of Dr. Eggman! As a result, my fate turned away from me, the world refused to recognize my genius! Thus, taking away the life of Dr. Eggman and his failed attempts at success, I will change the story of our family forever! ”- Backbone Entertainment, Sonic Rivals. Ed. Sega. PlayStation Portable (November 16, 2006). Level / Zone: Meteor Base.
- ↑ “ Amy : Where ... where am I? Tails : Are you okay Amy? Eggman used his camera to turn us into cards ... But Sonic saved us! Amy : Wow! Sonic! Did you fight to save me? You are my knight in shining armor, Sonic! This means that we will now live happily! Sonic : Um ... Oh, Tails ... Did Eggman have other cards with him when he separated from the rocket? Tails : Y-Yes ... Perhaps there are others who have been imprisoned in cards and who need to be saved ... Sonic : This is terrible! We need to find these cards right now! You heard him, yes, Amy? I have to run! See you later! Amy : Hey! Wait, Sonic! ”- Backbone Entertainment, Sonic Rivals. Ed. Sega. PlayStation Portable (November 16, 2006). Level / Zone: Meteor Base.
- ↑ Knuckles : Good! I finally returned Master Emerald! I will use it to send Onyx Island back to the future - to where it belongs. While I'm doing this, I can also look for other treasures that Eggman turned into maps. It will be fun! ”- Backbone Entertainment, Sonic Rivals. Ed. Sega. PlayStation Portable (November 16, 2006). Level / Zone: Meteor Base.
- ↑ “ Silver : Eggman Nega ... It looks like he lost control of his car and turned into a card of himself ... Only after I collect other cards and take care of the mess created by Eggman Nega, I will return to the future ... This period of time will be okay as long as they're around ... These blue and black hedgehogs are definitely brave ... ”- Backbone Entertainment, Sonic Rivals. Ed. Sega. PlayStation Portable (November 16, 2006). Level / Zone: Meteor Base.
- ↑ 1 2 3 big_smile. GHZ Interviews (# 1): Taylor Miller, Sonic Rivals Producer . The Green Hill Zone (December 1, 2006). Date of treatment August 18, 2016. Archived December 20, 2015.
- ↑ E3 06: Sonic Rivals Preshow Q&A . GameSpot (May 3, 2006). Date of treatment August 18, 2016. Archived July 27, 2015.
- ↑ Jun Senoue interview by T-bird (2006) (English) (link not available) . Date accessed August 18, 2016. Archived April 25, 2019.
- ↑ 1 2 Sonic Generations: 20 Years of Sonic Music . VGMdb. Date of treatment August 18, 2016. Archived March 31, 2016.
- ↑ History Of Sonic Music 20th Anniversary Edition . VGMdb. Date of treatment August 18, 2016. Archived April 22, 2016.
- ↑ History Of The 1st Stage Original Soundtrack White Edition . VGMdb. Date of treatment August 18, 2016. Archived on April 6, 2016.
- ↑ Surette, Tim. Sonic boomin 'on the PSP? (eng.) . GameSpot (May 4, 2005). Date of treatment August 18, 2016.
- ↑ Towell, Justin. Sonic speeds to PSP . GamesRadar (May 3, 2006). Date of treatment August 18, 2016. Archived on August 18, 2016.
- ↑ Surette, Tim. E3 06: Sega unveils E3 games . GameSpot (May 5, 2006). Date of treatment August 18, 2016. Archived January 3, 2015.
- ↑ Sanders, Kathleen. Pre-E3 2006: Sega Suits Up for the Show . IGN (May 5, 2006). Date of treatment August 18, 2016. Archived December 24, 2015.
- ↑ Elston, Brett. Sonic Rivals - Hands-On GamesRadar (August 15, 2006). Date of treatment August 18, 2016. Archived December 22, 2015.
- ↑ IGN UK Staff. GC 2006: Sega Reveals Leipzig Line-up . IGN (17 August 2006). Date of treatment August 18, 2016. Archived December 24, 2015.
- ↑ Double Rivals Attack Pack! (eng.) . GameSpot . Date accessed August 18, 2016. Archived February 11, 2017.
- ↑ 1 2 Sonic Rivals . GameRankings Date of treatment August 18, 2016. Archived March 11, 2012.
- ↑ 1 2 Sonic Rivals for PSP . Metacritic . Date of treatment August 18, 2016. Archived March 11, 2012.
- ↑ Sonic Rivals . MobyGames Date of treatment August 18, 2016. Archived March 11, 2012.
- ↑ Sonic Rivals . AllGame . Date of treatment August 18, 2016. Archived March 11, 2012.
- ↑ Sonic Rivals (Eng.) // Electronic Gaming Monthly : Journal. - EGM Media, 2007. - January. - P. 106 .
- ↑ 1 2 Fahey, Rob. Sonic Rivals Review . Eurogamer (January 11, 2007). Date of treatment August 18, 2016. Archived March 11, 2012.
- ↑ Helgeson, Matt. Sonic Rivals Review . Game Informer Date of treatment February 21, 2018. Archived January 13, 2007.
- ↑ T3hPanda. Sonic Rivals . GamePro (November 28, 2006). Date of treatment August 18, 2016. Archived March 11, 2012.
- ↑ 1 2 Muller, Grag. Sonic Rivals Review . GameSpot (December 8, 2006). Date accessed August 18, 2016. Archived November 29, 2014.
- ↑ Kemps, Heidi. Reviews. Sonic Rivals . GameSpy (November 28, 2006). Date of treatment August 18, 2016. Archived March 11, 2012.
- ↑ Allson, Brett. Sonic Rivals . GamesRadar (November 28, 2006). Date of treatment August 18, 2016. Archived March 11, 2012.
- ↑ Sonic Rivals . GameTrailers Date of treatment August 18, 2016. Archived March 11, 2012.
- ↑ 1 2 Castro, Hyan. Sonic Rivals Review . IGN (November 22, 2006). Date of treatment August 18, 2016. Archived March 11, 2012.
- ↑ 1 2 Sonic Rivals (English) // Official US PlayStation Magazine : magazine. - Ziff Davis , 2007. - January. - P. 91 .
- ↑ Luke. Sonic Rivals Review . PAL Gaming Network (December 4, 2006). Date accessed August 18, 2016. Archived June 6, 2012.
- ↑ Davlin, Paul. Sonic Rivals Review . VideoGamer.com (January 9, 2007). Date of treatment August 18, 2016. Archived March 11, 2012.
- ↑ Sonic Rivals 2 . Gameland.ru . Date of treatment August 18, 2016. Archived on August 18, 2016.
- ↑ Racing Essentials // Sonic Rivals 2 Game Guide. - EU . - Sega , 2007 .-- S. 14-15. - 36 p.
- Literature
- Sonic Rivals Instruction Manual . - EU . - Sega , 2006 .-- 26 p. (eng.)
Links
- Sonic Rivals on the Sega website.
- Sonic Rivals on the Sonic Retro encyclopedia.
- Sonic Rivals on the Sonic News Network wiki .