Blitzkrieg II is a computer game , real-time strategy developed by the Russian company Nival and released by 1C on September 23, 2005 , the continuation of the Blitzkrieg game. The multiplayer demo of the game was released on September 28, 2005 .
Blitzkrieg II | |
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Developer | ![]() |
Publisher | ![]() |
Part of a series | |
Date of issue | September 23, 2005 |
Genre | real time strategy |
Age ratings | ESRB : T -Teens PEGI : 12 |
Technical details | |
Platforms | PC ( Windows ) |
Game engine | Enigma engine |
Game modes | single-user , multi-user |
Carrier | 1 DVD or 4 CD |
Control |
The game covers all the main fronts of World War II from Europe and North Africa to the Pacific Islands. The player is traditionally offered three campaigns for the USSR , Germany and the USA .
The game uses a modified graphics engine Enigma Engine .
As in the first part, the original military equipment of the period of the Second World War was recreated in Blitzkrieg II. The total number of types and modifications of equipment totals more than 300 units, infantry - more than 60.
Content
Game Features
The game process continues to develop the ideas of the original Blitzkrieg , in particular, an interconnected mission structure is implemented (player actions in one mission affect the composition and training of units controlled by the player in subsequent battles).
Single player mode is represented by three campaigns to choose from - for the USSR, USA and Germany with a total of 68 missions affecting the main events of the Second World War. There are also 20 additional single player missions. The game in the campaign is accompanied by an increase in the military rank and experience of the player, so that he has the opportunity to appoint commanders for his units. As a result of this, units are trained in new combat techniques and capabilities (there are more than 50 unique skills in the game, the so-called “abilities”). The number of reinforcements is strictly limited, and is indicated next to the mission description. Between missions, the player manages his army in the strategic map menu, where he can also assess the situation at the front, evaluate the combat experience of his units, view his awards and rank.
The game in multiplayer is represented by three parties:
- Germany (campaigns: The fall of France , the assault of Tobruk , the battle of Stalingrad , the Ardennes counteroffensive ).
- Soviet Union (campaigns: Defense of Moscow , Defense of Sevastopol , Operation Uranus , Berlin Operation ).
- USA (Campaigns: Defense of the Philippines , Battle of Guadalcanal , Battle of Leyte , Ruhr Operation ).
Blitzkrieg 2 contains an encyclopedia of all units.
Reinforcements
The main difference between Blitzkrieg II and the first part is reinforcements. If in the first part (especially in custom battles) you had to fight only with what was given at the very beginning of the mission, then in the second part they did it more loyally, allowing you to call additional forces (reinforcements). The number of reinforcements is strictly limited, and is indicated next to the mission description. Initially, only infantry and light tanks are open to the player. However, with the implementation of missions opens access to new types of military units.
Music
The music for the game was written by the leader of the Moscow band Archontes Andrei Fedorenko [1] .