ZBrush is a 3D modeling software created by Pixologic . A distinctive feature of this software is the imitation of the process of “sculpting” a three-dimensional sculpture, reinforced by a three-dimensional rendering engine in real time, which greatly simplifies the process of creating the desired three-dimensional object. Each point (called a pixel ) contains information not only about its XY coordinates and color values, but also its depth Z, orientation and material. This means that you can not only “sculpt” a three-dimensional object, but also “colorize” it by drawing strokes with depth. But you don’t have to draw shadows and highlights to make them look natural - ZBrush will do this automatically. It also quickly works with standard 3d objects using brushes to modify the geometry of materials and textures. Allows you to achieve interactivity with a large number of polygons. Using special methods, you can raise the detail to tens (or even hundreds) of millions of polygons. There are also many plug-ins (work with textures, geometry, many new brushes, quick integration with professional 2d graphics packages and much more) .
Zbrush | |
---|---|
![]() ZBrush logo | |
Type of | Package for 3D , 2.5D drawing |
Developer | Pixologic |
operating system | Microsoft Windows , Mac OS |
First edition | 1999 |
Latest version | 2019 |
License | Proprietary |
Site | pixologic.com/zbrush/ |
Content
Product History
In August 2009, the release of version 4.0 was announced, but the developers released an intermediate version of the product - ZBrush 3.5. Version 4.0 was released exactly one year later - on August 9, 2010 . And on September 20, 2011 a new version of ZBrush 4r2 was released, in which the developers added new, a lot of interesting features - such as LightCap or DynaMesh. But this version was not without its pitfalls. Like any fresh version, some errors were gradually discovered, which the developers promised to fix in the next version, the release date of which was set for December 2011. In addition, a lightweight similar program of the same package was released - Sculptris Alpha 5.
ZBrush Interface
All ZBrush functions are inside the palettes [1] . Each palette contains a group of related functions. Within the palette, these functions are further divided into groups to facilitate access to the specific settings that you need.
See also
- Autodesk Mudbox
- Pseudo-three-dimensionality