Platoon is a computer game released by Ocean Software for Commodore 64 computers in 1987 and subsequently ported to Amiga , Amstrad CPC , Apple II , Atari ST , DOS , ZX Spectrum platforms . In December 1988, Platoon also came out for NES consoles by SunSoft . The game was made based on the movie “Platoon” , which was released two years earlier, although the game has little connection with its plot. Before the start of the game, the player can see a small screensaver. In order to watch the screen saver of the game, you must not make any clicks and wait a while
Platoon | |
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Developer | Ocean software |
Publisher | Ocean software SunSoft for NES |
Date of issue | 1987 Commodore 64, Amiga, Amstrad CPC, Apple II, Atari ST, DOS, ZX Spectrum December 1, 1988 NES ( SunSoft ) |
Genre | Action Shooter |
Technical details | |
Platform | Amiga , Amstrad CPC , Apple II , Atari ST , Commodore 64 , DOS , NES , ZX Spectrum |
Game mode | single player |
Control | Gamepad , keyboard |
Game Features
The game does not have a traditional division into levels, but there are four plot parts made in different game genres. At the bottom of the screen there are two indicators, one of which displays the state of ammunition that can be replenished, and the other shows the so-called Morale - the divisions on this indicator are reduced in the case of the killing of civilians in the village in the first part, and if all divisions disappear - the end of the game.
Description of the plot and events of the game
The first part of the game is a jungle side view. The second part is already characterized by a first-person view, the player has to move through the maze (it consists of tunnels and rooms) and, in the case of the appearance of the enemy, hit him by pointing his sight at him and pressing the corresponding button on the game joystick. The purpose of the second part is to find signal rockets and a compass. The third takes place in the night jungle and is a shooting gallery. In the fourth part, the player must get to the exit for the allotted period of time, while the situation in this part is changed to isometric, and instead of the jump function, the player has the function of throwing grenades. In the end, something like a boss awaits him - a bunker with a machine gunner.